New Pirate Gold Tower

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Carnerox
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New Pirate Gold Tower

Postby Carnerox » Mon Jun 09, 2014 2:55 pm

This would replace Pirates current Firework Launcher. :o

Drunken Pirate Bomber Squad(Temp name)
Tower: Every 10 seconds a drunken Pirate Pilot will lift off and circle around the area for enemy targets. Once an enemy is targeted the Pirate flies towards it firing bombs dealing # damage until the Pirate gets to close losing control from intoxication, smashing into the target dealing # damage. Maximum of 4 Pirate Pilot's.

Item: While held a Drunken Pirate Pilot will circle around the holder firing bombs towards nearby enemies. Upon taking spell damage the Pirate will intercept the damage, negating the effect and blows up from the damage. A new Pirate will fly in after 30 seconds.

Edit: typo.
Last edited by Carnerox on Mon Jun 09, 2014 2:56 pm, edited 2 times in total.
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Mrpond
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Re: New Pirate Gold Tower

Postby Mrpond » Mon Jun 09, 2014 2:55 pm

Pirate has now become 10x funner
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pandaren.
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Re: New Pirate Gold Tower

Postby pandaren. » Tue Jun 10, 2014 2:39 am

Pretty sweet sooo how about a new panda box for his normal form :)
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Carnerox
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Re: New Pirate Gold Tower

Postby Carnerox » Tue Jun 10, 2014 4:42 am

pandaren. wrote:Pretty sweet sooo how about a new panda box for his normal form :)

Write a suggestion.
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Mrpond
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Re: New Pirate Gold Tower

Postby Mrpond » Tue Jun 10, 2014 8:16 am

pandaren. wrote:Pretty sweet sooo how about a new panda box for his normal form :)


a box that has the combined effect of all 3 boxes but at a lesser version :P
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Burn
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Re: New Pirate Gold Tower

Postby Burn » Tue Jun 10, 2014 8:21 am

Carnerox wrote:
pandaren. wrote:Pretty sweet sooo how about a new panda box for his normal form :)

Write a suggestion.

Cows. Cows everywhere.

https://www.youtube.com/watch?v=JAALw42Bixg#t=102

Imagine that as an end game scenario to reduce stalling.

-Burn

ApomTom
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Re: New Pirate Gold Tower

Postby ApomTom » Thu Jun 12, 2014 1:24 am

Can you fix mag's ice palace while you're at it? Make it normal size, revamp, remove, etc

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Carnerox
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Re: New Pirate Gold Tower

Postby Carnerox » Thu Jun 12, 2014 5:35 am

ApomTom wrote:Can you fix mag's ice palace while you're at it? Make it normal size, revamp, remove, etc

If I'm not mistaken the item stats are a 1.5x crit strike and 35 damage? I have no clue what the normal tower does, nor have a clue what it could get changed too. Maybe allow it to summon a powerful ice dragon or something. I don't know
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LightBlue-
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Re: New Pirate Gold Tower

Postby LightBlue- » Thu Jun 12, 2014 6:29 am

What Apom is getting at is, Mags Ice Palace Special Tower takes up 4x4 (RC size). I think he was saying it should be 2x2. The current tower acts like a wall and tower. Its stats are similar to an ice glacier, and I think it shoots. What makes it powerful is its ability to give fellow units +20 armor. When stacked with mags aura it makes walls have +30 armor. Such a pain.

I would make it 2x2 and expand the ability range. Add in a frost dragon tower though. That sounds interesting
Last edited by LightBlue- on Thu Jun 12, 2014 7:10 am, edited 1 time in total.

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Carnerox
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Re: New Pirate Gold Tower

Postby Carnerox » Thu Jun 12, 2014 6:58 am

LightBlue- wrote:What Apom is getting at is, Mags Ice Palace Special Tower takes up 4x4 (RC size). I think he was saying it should be 2x2. The current tower acts like a wall and tower. Its stats are similar to an ice glacier, and I think it shoots. What makes it powerful is its ability to give fellow units +20 armor. When stacked with mags aura it makes walls have +30 armor. Such a pain.

I would make it 1x1 and expand the ability range. Add in a frost dragon tower though. That sounds interesting

I believe that's why it's 4x4 is because of what it can do. Maybe tone down the stats, make it 2x2, increase the duration and decrease the cost. Or maybe instead of 20 armor add 10 armor and 300hp?
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ApomTom
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Re: New Pirate Gold Tower

Postby ApomTom » Thu Jun 12, 2014 7:18 am

Carnerox wrote:If I'm not mistaken the item stats are a 1.5x crit strike and 35 damage? I have no clue what the normal tower does, nor have a clue what it could get changed too. Maybe allow it to summon a powerful ice dragon or something. I don't know

Maybe you could make it shoot out a frost ring that slow down the titan. That'd be pretty cool for escapes.

LightBlue-
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Re: New Pirate Gold Tower

Postby LightBlue- » Thu Jun 12, 2014 7:37 am

Carnerox wrote:
LightBlue- wrote:What Apom is getting at is, Mags Ice Palace Special Tower takes up 4x4 (RC size). I think he was saying it should be 2x2. The current tower acts like a wall and tower. Its stats are similar to an ice glacier, and I think it shoots. What makes it powerful is its ability to give fellow units +20 armor. When stacked with mags aura it makes walls have +30 armor. Such a pain.

I would make it 1x1 and expand the ability range. Add in a frost dragon tower though. That sounds interesting

I believe that's why it's 4x4 is because of what it can do. Maybe tone down the stats, make it 2x2, increase the duration and decrease the cost. Or maybe instead of 20 armor add 10 armor and 300hp?


Woops i meant 2x2. I would consider removing the ability and just making the tower provide a passive +15 armor, and +200 hp to all structures within range? Remove the attack damage? If you make the hp and armor permanent it makes it a larger incentive to take the ice palace. Also it makes the ice palace more unique and not just a Mag version of the Heavy Cannon Tower.

Most games, mag is barely able to get enough gold for wrath. For him to get an additional 135g for the ice palace would be a rare occasion.


Can you consider adding a special tower (1-2) for demo? Early game Demo is a lot of fun, but once he starts getting all his summons/ hp tomes, he becomes extremely boring and dry since he doesn't have a special tower to strive for.

-Demo Tower- (Name ???)

-90gold 2,500 lumber
-75 Chaos Damage.

Passive Ability: Whenever this tower attacks, it has a 20% chance to do one of the following random affects: Stun (1 sec), Hex (1 sec), Critical Strike x3, Mana Drain 75, gives titan +3 armor for (5 sec), heals titan 100 hp. I think this would make demo alot of fun.

When Held: same ability but on melee attack.

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Carnerox
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Re: New Pirate Gold Tower

Postby Carnerox » Thu Jun 12, 2014 7:52 am

I think making an aura and giving it 15 armor and 150hp would be good. Maybe another effect for structures that have the aura buff; if the structure is at fatal hp for 1 second it will ignore all damage dealt.
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