This thread might only be useful for those interested in numbers.
My brother (Kougetsu) and I have calculated the DPS of all Towers in the game.
However, the numbers could be slightly off.
Real numbers could be provided by Neco
For a better looking table and the eDPS refer to this file :
http://id.rory.io/stats/hero/20
Following is the RAW DPS for each builder:
1. = Normal Tower
2. = Enhanced Tower
3. = Super Tower
4. = Mega Tower
DPS of 30 Towers
Gnoll
1. 529,4
2. 882,4
3. 1235,3
4. 1588,2 (without upgrade) / 1764,7 (with upgrade)
Posion is not included
Makrura
1. 600
2. 800
3. 1200
4. 1600 (without upgrade) / 2077 (with upgrade)
NOTE: Electric Current also increases the Attack Speed slightly
Pirate
1. 900
2. 1269,2
3. 1636,4
4. 1950
Barrel Explosion not included
NOTE: Attack Speed increases slightly with every Tier (From Normal to Mega)
Murloc
1. 705,9
2. 1058,8
3. 1411,8
4. 1764,7 (without upgrade) / 2117,6 (with upgrade)
Dryad
1. 0
2. 681,8
3. 818,2
4. 954,6
5. 1090,9
6. 1227,3
7. 1363,6
8. 1636,4
9. 1909,1
10. 2181,8
Infusion is not included
Radio
1. 705,9
2. 1058,8
3. 1411,8
4. 1764,7
5. 1788,2 (with 1 Frost and 1 Overload)
Too many combinations, if I should add a combination, tell me about it and I will add it.
Ogre
1. 1588,2 (max RC)
2. 1941,2 (max ARC)
Draenei
1. 750 (without ORB) / 1312,5 (with ORB)
2. 1125 (without ORB) / 1687,5 (with ORB)
3. 1500 (without ORB) / 2062,5 (with ORB)
4. 1875 (without ORB) / 2437,5 (with ORB)
Troll
1. 625 (without upgrade) / 781,25 (with upgrade)
2. 1000 (without upgrade) / 1250 (with upgrade)
3. 1500 (without upgrade) / 1875 (with upgrade)
4. 2000 (without upgrade) / 2500 (with upgrade)
Morphling
1. 625
2. 875
3. 1125
4. 1375
Tauren
1. 905,9 (28 food) / 1035,3 (32 food)
2. 1235,3 (28 food) / 1411,8 (32 food)
3. 1564,7 (28 food) / 1788,2 (32 food)
4. 1729,4 (28 food) / 1976,5 (32 food)
Goblin
1. 882,4 / 1041,7 (with upgrade)
2. 1235,3 / 1458,3 (with upgrade)
3. 1588,2 / 1875 (with upgrade)
4. 1941,2 / 2291,7 (with upgrade)
Faerie
1. 909,1
2. 1272,7
3. 1636,4
4. 2000
NOTE: Manaburn is not included
Nature
1. 882,4
2. 1235,3
3. 1588,2
4. 2062,5
NOTE: Mega Tower has slightly increased Attack Speed
WALLS
Big thanks to Shadowzz for pointing out my mistake!
Standard Walls:
150 HP + 5 Armor = 195 EHP Standard
200 HP + 5 Armor = 260 EHP Standard (50 Hp Upgrade)
250 HP + 5 Armor = 325 EHP Standard (another 50 HP upgrade)
500 HP + 15 Armor = 950 EHP Upgraded
Every Builder that can increase Standard Wall HP by 150
650 HP + 15 Armor = 1235 EHP
Tauren
500 HP + 18 Armor = 1040 EHP
Ogre
500 HP + 20 Armor = 1100 EHP
Makrura
550 HP + 15 Armor = 1045 EHP
Troll
600 HP + 15 Armor = 1140 EHP
Faerie
550 Hp + 17 Armor = 1111 EHP
600 Hp + 19 Armor = 1284 EHP
650 Hp + 20 Armor = 1430 EHP
Goblin
650 Hp + 20 Armor = 1430 EHP (No evasion)
650 Hp + 20 Armor = 1787,5 EHP (With luck, could be a lot more)
Morphling
700 HP + 15 Armor = 1330 EHP
Demonologist
250 HP + 15 Armor = 475 EHP
300 HP + 15 Armor = 570 EHP
350 HP + 15 Armor = 665 EHP
400 HP + 15 Armor = 760 EHP
450 HP + 15 Armor = 855 EHP
500 HP + 15 Armor = 950 EHP
750 HP + 20 Armor = 1650 EHP
Magnataur
700 HP + 15 Armor = 1330 EHP
800 HP + 20 Armor = 1760 EHP
Gnoll
800 HP + 25 Armor = 2000 EHP
Draenei
100 HP + 15 Armor + 550 Mana = ~1091,5 EHP
100 HP + 15 Armor + 550 Mana = ~1327,5 EHP (With Mana Void only)
100 HP + 15 Armor + 550 Mana = ~1917,5 EHP (With Well of Power and Mana Void
Estimation, because of Mana Regen and Mana Shield.
Don't forget that fortified armor typ reduces hero damage by 50%
DPS of all Towers AND EHP of Walls (Raw)
DPS of all Towers AND EHP of Walls (Raw)
Last edited by ShiroKami on Mon Aug 31, 2015 5:01 pm, edited 7 times in total.
Re: DPS of all Towers
WOW, I just wasted so much time :S.
But the Morphling needs to be updated.
Makruras Mega Tower as well, with Electric Current his Megas have an Attack Speed of 0.65
But the Morphling needs to be updated.
Makruras Mega Tower as well, with Electric Current his Megas have an Attack Speed of 0.65
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Re: DPS of all Towers
Great work, I always enjoy stuff like this. By the way how have you calculated this? If you say attack speed isn't factored in, how can it be DPS?
Also this is only damage before reduction, I'm assuming. The true damage would look something like this if the titan has 20 armor.
Damage after reduction = (Damage)x0.4545x0.5. Armor and weapon types. Titan has Hero type armor and Towers are piercing weapon type.
edit, as shirokami pointed out shadowzz, that doesn't include tower upgrades, ogre especially. Still a helpful source. What could be useful is EHP of every wall in the game.
ShiroKami wrote:Nature
1. 882,4
2. 1235,3
3. 1588,2
4. 2062,5
NOTE: Mega Tower has slightly increased Attack Speed
Also this is only damage before reduction, I'm assuming. The true damage would look something like this if the titan has 20 armor.
Damage after reduction = (Damage)x0.4545x0.5. Armor and weapon types. Titan has Hero type armor and Towers are piercing weapon type.
ShiroKami wrote:Nature
1. 201
2. 281
3. 361
4. 469
edit, as shirokami pointed out shadowzz, that doesn't include tower upgrades, ogre especially. Still a helpful source. What could be useful is EHP of every wall in the game.
Last edited by Lynx on Fri Aug 28, 2015 3:34 pm, edited 1 time in total.
Re: DPS of all Towers
Yes its raw dmg, without factoring in Armor Reduction.
And yeah, without Attackspeed I couldn't have calculated the DPS
And yeah, without Attackspeed I couldn't have calculated the DPS
Re: DPS of all Towers AND EHP of Walls (Raw)
As lynx suggested I added EHP for walls.
Draenei was a seriously tough nut duhh.
Draenei was a seriously tough nut duhh.
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Re: DPS of all Towers AND EHP of Walls (Raw)
@ShiroKami How are you working out the EHP?
Each point of armor gives you 0.06% more EHP. This works up until you reach 85% damage reduction when armor starts to fall off but you don't really need to worry about that in ID.
EHP = bHP * (100/(100-ev%)) * (1+(armor*0.06))
This works as well: EHP = bHP/100*6*armor+bHP
bHP = Base HP
ev% = Evasion percentage
armor = Armor of wall
E.g: A mag wall at max level glacier has 800 HP and 20 armor.
Glacier:
No evasion means 100-ev% = 100
So 100/100 = 1
Then 20 armor * 0.06 = 1.2
And 1 + 1.2 = 2.2
800 * 1 * 2.2
= 1760 eHP
The other way is 800/100=8*6=48*20=960+800=1760EHP
Note that this does not take damage reduction from different damage types into account.
But Hero attack vs Fortified armor is pretty self explanatory at 50%.
Each point of armor gives you 0.06% more EHP. This works up until you reach 85% damage reduction when armor starts to fall off but you don't really need to worry about that in ID.
EHP = bHP * (100/(100-ev%)) * (1+(armor*0.06))
This works as well: EHP = bHP/100*6*armor+bHP
bHP = Base HP
ev% = Evasion percentage
armor = Armor of wall
E.g: A mag wall at max level glacier has 800 HP and 20 armor.
Glacier:
No evasion means 100-ev% = 100
So 100/100 = 1
Then 20 armor * 0.06 = 1.2
And 1 + 1.2 = 2.2
800 * 1 * 2.2
= 1760 eHP
The other way is 800/100=8*6=48*20=960+800=1760EHP
Note that this does not take damage reduction from different damage types into account.
But Hero attack vs Fortified armor is pretty self explanatory at 50%.
Re: DPS of all Towers AND EHP of Walls (Raw)
damage reduction = (armor)*0.06)/(1+0.06*(armor))
Effective HP = (Unit HP)*[ 1+damage reduction]
I used this formular, which is posted on the blizzard forum.
I also tested them with my brother, and they were correct.
For Mag:
800 HP Wall + 20 Armor
20 Armor reduces incoming dmg by ~55%
--> Around 55% more HP --> 800*1.55 or 800+(800*0.55) = 1240 EHP
Effective HP = (Unit HP)*[ 1+damage reduction]
I used this formular, which is posted on the blizzard forum.
I also tested them with my brother, and they were correct.
For Mag:
800 HP Wall + 20 Armor
20 Armor reduces incoming dmg by ~55%
--> Around 55% more HP --> 800*1.55 or 800+(800*0.55) = 1240 EHP
Last edited by ShiroKami on Fri Aug 28, 2015 7:33 pm, edited 2 times in total.
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Re: DPS of all Towers AND EHP of Walls (Raw)
For a mag wall that would give you:
damage reduction (armor)*0.06)/(1+0.06*(armor))
1.2/21.2=0.0566037
(Unit HP)*[ 1+damage reduction]
800*1.0566037=845.28296
??
Edit: This bit doesn't change regardless of the value you put there, somethings wrong :
With 20 armor:
damage reduction (armor)*0.06)/(1+0.06*(armor))
1.2/21.2=0.0566037
With 100 armor:
damage reduction (armor)*0.06)/(1+0.06*(armor))
6/106=0.0566037
Second Edit:
Now if you do:
(armor)*0.06) for mag with 20 armor gives you 1.2.
Then this > (Unit HP)*[ 1+damage reduction] give you 800*2.2=1760EHP (The value I gave you earlier)
damage reduction (armor)*0.06)/(1+0.06*(armor))
1.2/21.2=0.0566037
(Unit HP)*[ 1+damage reduction]
800*1.0566037=845.28296
??
Edit: This bit doesn't change regardless of the value you put there, somethings wrong :
With 20 armor:
damage reduction (armor)*0.06)/(1+0.06*(armor))
1.2/21.2=0.0566037
With 100 armor:
damage reduction (armor)*0.06)/(1+0.06*(armor))
6/106=0.0566037
Second Edit:
Now if you do:
(armor)*0.06) for mag with 20 armor gives you 1.2.
Then this > (Unit HP)*[ 1+damage reduction] give you 800*2.2=1760EHP (The value I gave you earlier)
Re: DPS of all Towers AND EHP of Walls (Raw)
YOu were right, just saw the other.
Just saw your formular in another post
Just saw your formular in another post
Last edited by ShiroKami on Fri Aug 28, 2015 7:45 pm, edited 1 time in total.
Re: DPS of all Towers AND EHP of Walls (Raw)
I tested the effective hp with draenei and they were correct, I dont understand why that is right but wrong with the others.
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Re: DPS of all Towers AND EHP of Walls (Raw)
I code it for standalone
Just use this for normal walls (A shorter way without the need for evasion calculations at all):
EHP = bHP/100*6*armor+bHP
This for walls with evasion (Goblin's):
EHP = bHP * (100/(100-ev%)) * (1+(armor*0.06))
bHP = Base HP
ev% = Evasion percentage
armor = Armor of wall
I really like this topic by the way and just want to thank you for taking the time to do it Just don't want you spending a lot of time on it and it being wrong later Good luck!
Just use this for normal walls (A shorter way without the need for evasion calculations at all):
EHP = bHP/100*6*armor+bHP
This for walls with evasion (Goblin's):
EHP = bHP * (100/(100-ev%)) * (1+(armor*0.06))
bHP = Base HP
ev% = Evasion percentage
armor = Armor of wall
I really like this topic by the way and just want to thank you for taking the time to do it Just don't want you spending a lot of time on it and it being wrong later Good luck!
Re: DPS of all Towers AND EHP of Walls (Raw)
ShadowZz wrote:
Edit: This bit doesn't change regardless of the value you put there, somethings wrong :
With 20 armor:
damage reduction (armor)*0.06)/(1+0.06*(armor))
1.2/21.2=0.0566037
With 100 armor:
damage reduction (armor)*0.06)/(1+0.06*(armor))
6/106=0.0566037
This formular should be correct.
Armor value of 5
(5*0,06)/(1+(0,06*5)) = ~0,23
Armor value of 20
(20*0,06)/(1+(0,06*20) = ~0,55
Armor value of 100
(100*0,06)/(1+(0,06*100) = ~0,86
Damage Reduction Formular is correct,
but my EHP Formular was incorrect. You were right with that.
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Re: DPS of all Towers AND EHP of Walls (Raw)
wtf, u missed demos Towers!! u failed Everything..
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Re: DPS of all Towers AND EHP of Walls (Raw)
What you wrote before:
This is incorrect > (armor)*0.06)/(1+0.06*(armor)
This is correct > (armor)*0.06)/(1+(0.06*armor)
That bracket changes everything lol : D.
This is incorrect > (armor)*0.06)/(1+0.06*(armor)
This is correct > (armor)*0.06)/(1+(0.06*armor)
That bracket changes everything lol : D.
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