SUGGESTION: Enable fully shared unit control

Talk all you want about Island Defense here.

Enable full shared unit control?

Poll ended at Fri Dec 06, 2013 1:01 am

Yes
14
78%
No
4
22%
 
Total votes: 18

Burn
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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Thu Aug 01, 2013 7:28 am

Another benefit from fully shared control would be that one would be able to worker block whilst the other re-walls.

I'm waiting.

-Burn

yokola95
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Re: SUGGESTION: Enable fully shared unit control

Postby yokola95 » Thu Aug 01, 2013 10:18 pm

^ Get micro.

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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Fri Aug 02, 2013 2:32 am

yokola95 wrote:^ Get micro.

Micro as builder? Please. Right clicks are hard.

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Re: SUGGESTION: Enable fully shared unit control

Postby yokola95 » Fri Aug 02, 2013 12:31 pm

Burn wrote:Another benefit from fully shared control would be that one would be able to worker block whilst the other re-walls.

I'm waiting.
-Burn

yokola95 wrote:^ Get micro.
Burn wrote:Micro as builder? Please. Right clicks are hard.

-Burn

I lol'd

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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Tue Aug 06, 2013 11:29 am

So, the general consensus (from the people who actually understand this function) is to enable fully shared unit control. There is not one person here that has played one game of fully shared unit control that has bitched about it yet.

Still waiting.

-Burn

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Re: SUGGESTION: Enable fully shared unit control

Postby TimmyTheTauren » Tue Aug 06, 2013 5:16 pm

@uakf.b

Change the cfg, let's try this out. If we see dramatic imbalances, abuse, etc, we'll just remove it. Have to try it out before ruling this in or out.
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Re: SUGGESTION: Enable fully shared unit control

Postby Germaphobe » Tue Aug 06, 2013 5:34 pm

I vote for enabled fully shared unit control because there are actual noobs who speak English and want to get better.
It would be much easier to teach them the game if we had full shared unit control.

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Re: SUGGESTION: Enable fully shared unit control

Postby aRt)Y » Tue Aug 06, 2013 5:35 pm

Then we should also add the share abuse rule.
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Re: SUGGESTION: Enable fully shared unit control

Postby Roxen » Tue Aug 06, 2013 7:05 pm

aRt)Y wrote:Then we should also add the share abuse rule.


Can u explain ? Canu abuse share ( glitch etc ) ? Or u mean like an example Plus and Timmy playing for all builder in a 11 vs 1 ? :lol:
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youtube.com/watch?v=6Cs3Pvmmv0E ^^

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Re: SUGGESTION: Enable fully shared unit control

Postby aRt)Y » Tue Aug 06, 2013 7:20 pm

Roxen wrote:Can u explain ? Canu abuse share ( glitch etc ) ? Or u mean like an example Plus and Timmy playing for all builder in a 11 vs 1 ? :lol:

I didn't understand anything but 11 vs 1 seems legit.
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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Wed Aug 14, 2013 10:19 am

@uakf.b Bump, there seems to be a consensus to enable fully shared unit control.

Cheers.

-Burn

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Re: SUGGESTION: Enable fully shared unit control

Postby uakf.b » Wed Aug 14, 2013 11:50 am

Burn wrote:uakf.b Bump, there seems to be a consensus to enable fully shared unit control.

Cheers.

-Burn

Doing this from the map configuration suffices? I thought you'd need to change map.
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Re: SUGGESTION: Enable fully shared unit control

Postby teller55 » Wed Aug 14, 2013 12:15 pm

@uakf.b

Change:
map_flags = 7

Gosh noob

(If shared unit control is already enabled in the map, to make it "full shared control" all you need to do is change the map flag in the cfg file.)

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Re: SUGGESTION: Enable fully shared unit control

Postby uakf.b » Wed Aug 14, 2013 12:27 pm

Well I updated it, most maps force some setting though I thought
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Re: SUGGESTION: Enable fully shared unit control

Postby Black_Eye » Wed Aug 14, 2013 3:12 pm

I have recently seen this change and maybe you missed out, that full share messes up the map. The stats board doesnt work anymore. Also I dont see why Builder should have the advantage of full share, everyone should play on his own skill!


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