3.0.9d bug list

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3.0.9d bug list

Postby Burn » Wed Dec 11, 2013 10:21 am

Island Defense 3.0.9d bugs

Google spreadsheet: https://docs.google.com/spreadsheet/ccc ... sp=sharing

The bottom is all outdated, it's just for people who might not like the google doc formatting. Seriously though, just click the link.

Use Control + F then type in keyword after opening spoiler(s) to find what you want.
[spoiler=Bugs that need to be fixed ASAP (High priority bugs)]Faerie's Phase Shift doesn't work when there is nothing else nearby to auto-attack.
Builder who types -titan doesn't get gold transferred over
Players who lazy random (-) will bug random draft.
Voltron and Voltron's mini nukes can do no damage but cost mana when nearby targets run out of nuke range.
Draenai's Well of power does not stack with mana void, which makes it basically useless.
Morphling shield doesn't block any nukes that isn't directly targeted on Morph in builder form. (Basically any AoE nukes)
Faerie is able to get aoe nuked and/or get nuked like it's useless. Phase shift should cancel queued nukes though. (Needs confirming)
Demonicous' and Breezerious minions' nukes do not affect ethereal units (Demo nether + ethereal mirror).
Demonicus's small & moving hit box is a problem for pokers and focus firing.
Fossurious Permanent invis glitch.
Lucidious' large hit box is a problem when trying to repair or deny.
Titan leaving before the titan countdown means no-one can -titan to take over.
Titan casting teleport just before they die as titan will get teleported to mound after he revives, TP will not be on CD.
Armor of Fate says the evasion stacks, but it does not. However, the proc rate of the blocking should stack. (Needs confirming)
Summon hunter and upgrade health bonus (H).
Some wind walks are (V), some (W).
Morphling change form hot-key is bad (L)[/spoiler][spoiler=Bugs or glitches]Mystic stone item has 10hp when dropped.
Attack commands in action are stopped when a builder dies.
When Speedy Turtle is summoned and given the speedy turtle item back, the speedy turtle dissapears with the item and any item on the speedy turtle.
Units with an inventory being occupied with a shop will cause the player switching teams (minion, -titan or -obs) to have vision of the shop. (Usually a merchant, mid shops or an RC).
Builder leaving last doesn't trigger game over timer.
Builder who types -titan then leaves as titan doesn't trigger game-over timer.
Builder who types -titan doesn't get gold transferred over (so if titan sells all his items before he leaves, the player who types -titan will be left with 0 Gold and 0 items. (Fixed in future versions)
Players who lazy random (-) will bug random draft.
When Morphling, Panda, Tauren(AR) & Fossurious (burrow) switches forms, it removes damage tomes and starting random damage tome.
Voltron and Voltron's mini nukes can do no damage but cost mana when nearby targets run out of nuke range.
Light Energy Tower and spiritual rift is able to be built on anything (un-nukable air unit).
Light Energy Tower and spiritual rift is not able to be teleported to (un-nukable air unit).
Draenai's Well of power does not stack with mana void, which makes it basically useless.
When Morphling, Panda, Tauren(AR) & Fossurious (burrow) switches forms, it removes damage tomes and starting random damage tome.
Morphling shield doesn't block any nukes that isn't directly targeted on Morph in builder form. (Basically any AoE nukes)
Morphling switching forms will reset skill cooldowns.
Morphling replicator glitches.
When Morphling, Panda, Tauren(AR) & Fossurious (burrow) switches forms, it removes damage tomes and starting random damage tome.
Tauren's enfeeble is unpunishable.
Tauren's Ancestral Rage resets the cooldowns of all his skills.
Demonologist's summons give no experience points, only gold.
Demonologist summoned arachnid's attack damage does not get upgraded when demonic strength is upgraded.
Demonologist sacrifice glitch.(FIFV)*
Radioactive Hunter glitch.(FIFV)*
Radioactive Invuln + TP cancel glitch.
Satyr's rogue den purchase lumber is not the same as other research centres.
Pirate's food sources only give 1G instead of 2G like the other food sources from different builders.
Panda's unbuilt Research Centre gives mana aura.
Panda Switching forms removes main builder from all control groups.
Panda Switching forms reduces his health if you get health bonuses, pick up health tomes, or get the random health tome.(FIFV)*
Panda has no builder speech when you click on him.
Faerie's Phase Shift doesn't work when there is nothing else nearby to auto-attack.
Faerie is able to get aoe nuked and/or get nuked like it's useless. Phase shift should cancel queued nukes though. (Needs confirming)
Huntress wall selection glitch. (FIFV)*
Huntress is able to instantly summon his hunter without channeling the full amount of time.
Any hunter who dies drops his items except gold towers, merch summons or bones. (Annoying on Balth when you have a teleporter or storm hammer, since Balth self-destructs)
Ogre casting bloodlust makes him drop his item unless it is a gold tower, merch summies or bones.
Dryad's tower when 'grown' removes the tower from all control groups.
Dryad's tower is able to cause player to reveal titan's items and skills. (unconfirmed)
Dryad's Island Bloom can not be rebuilt after transmuted & can not summon seedlings as an item. (useless after transmuted)
Dryad's Island Bloom tower and seedlings have no attack or stop basic commands, and check range is bugged. (FIFV)*
Demonicus' and Breezerious minions' nukes do not affect ethereal units (Demo nether + ethereal mirror).
Fossurious Permanent invis glitch.
Side spikes from Fossurious' nuke does no damage.
Demonicus' summon (the level 5 spell) can be cast on greater gnoll trackers even though they should be immune to spells.
Demonicus's small & moving hit box is a problem for pokers and focus firing.
Bubonicus' poisonous cloud does not affect undead units (Radioactive builder and Demonologist builder)
Bubonicus' poisonous cloud affects mag and tauren when they should be immune to spells (in ancestral rage and polar wrath).
Bubonicus permanent rot glitch
Lucidious' large hit box is a problem when trying to repair
When Morphling, Panda, Tauren(AR) & Fossurious (burrow) switches forms, it removes damage tomes and starting random damage tome.
When titan dies with ankh and leaves before reviving he comes back to life and everything else is paralyzed.
Titan's Floating eye has no hold position or stop commands. (FIFV)*
Titan tome selling glitch.(FIFV)*
Titan leaving before the titan countdown means no-one can -titan to take over.
Titan casting teleport just before they die as titan will get teleported to mound after he revives, TP will not be on CD.
Punish / unpunish yellow glitch.
Item dragging glitch.
Item WW dragging glitch.
WW/Foss jumping.
Builders who pick up titan's aura items(LE/HoD/HoC) will temporarily receive the aura buff.[/spoiler][spoiler=Bullshitting tooltips]Satyr's upgraded fade time in skills says 2 seconds instead of 1 second.
Goblin trap tooltip says that it cools down in 120, but it actually takes 150 second cool down.
Armor of Fate says the evasion stacks, but it does not. However, the proc rate of the blocking should stack.
Dryad´s Hunter´s Mana Aura Research got no description.[/spoiler][spoiler=Hotkey conflicts]Tauren 'gather' with 'charge' (G).
Morphling 'return resources' with 'beast form' (E).
Island bloom and Spell well shares hot-key (V).
Basic Ranged Weapons Training and Purchase Turtle Scales (S).
Summon hunter and upgrade health bonus (H).[/spoiler][spoiler=Missing hot-keys]Nearly all titan items have bad tool-tip hot-keys or no hot-key at all.
Merchant recipe items have no hot-keys.
Deactivate mana shield has no hot-key (Builder, wall and constructs).
Secret shop items have no hot-keys.
Bundle of lumber (g2l) has no hot-key.
Sacrifice from demo's research centre.
Gran's upgrade sentry stone skill has no hot-key.[/spoiler][spoiler=Bad hotkeys]Some wind walks are (V), some (W).
Thorns aura doesn't have a tool-tip hot-key, but real hot-key is (T)
A few amount of the titan items. (Eye of the Ocean(Q), Healing Ward(W), Replenish pot®, Chimaera Scout(S), Regenerative Spines®, Abysmal water(?))
Purchase Turtle Scales has no shown hot-key, but the hot-key is (S)
Gnoll tracker (D)
Summon hand (S)
Troll hand ( B )
Venomous spear (V)
(Above four items has no purchase hot-key highlighted on the tool-tip)
Morphling change form hot-key is bad (L)
Research advanced lumber training (L)
Select User (U)[/spoiler][spoiler=Typos]Typo after "kill them all twice". (Screenshot / evidence)
Typo for Tauren's aftershock skill. (More info.)
Typo for Tauren's charge.
There are some typos that are already fixed in future versions that I can't be bothered adding to this list.[/spoiler]*(FIFV)=(Fixed in future versions)

Expect more to come and possibly better formatting.[spoiler=EDITS]Added "Select User (U)", "Typo for Tauren's charge.", "Tauren's enfeeble is unpunishable.", "Tauren's Ancestral Rage resets the cooldowns of all his skills.", "Titan leaving before the titan countdown means no-one can -titan to take over.", "Players who lazy random (-) will bug random draft."
Re-organised, bolded and sorted by builder.
Added "Deactivate mana shield has no hot-key (Builder, wall and constructs)." , "Secret shop items have no hot-keys." , "Draenai's Well of power does not stack with the floating mana thingy, which makes it basically useless.Dryad's tower when 'grown' removes the tower from all control groups.
Removed centre alignment and added horizontal rules.
Added "Huntress is able to instantly summon his hunter without channeling the full amount of time."
Added "Radioactive Invuln + TP cancel glitch."
Added "Demonologist's summons give no experience points, only gold.", "Pirate's food sources only give 1G instead of 2G like the other food sources from different builders."
Added "Fossurious Permanent invis glitch."

Added "Light Energy Tower and spiritual rift is able to be built on anything (un-nukable air unit).
Light Energy Tower and spiritual rift is not able to be teleported to (un-nukable air unit)."
Edited formatting and Ctrl + F tutorial.
Added "Titan punishing/unpunishing when yellow is a minion is bugged.
When titan dies with ankh and leaves before reviving he comes back to life and everything else is paralyzed."
Added.
Added "Bubonicus permanent rot glitch"
Added "Satyr's upgraded fade time in skills says 2 seconds instead of 1 second." And confirmed goblin's trap and AoF stats.
Added: " Demonicous' and Breezerious minions' nukes do not affect ethereal units (Demo nether + ethereal mirror).
Bubonicus' poisonous cloud affects mag and tauren when they should be immune to spells (in ancestral rage and polar wrath).
Demonicous' summon (the level 5 spell) can be cast on greater gnoll trackers even though they should be immune to spells.
Satyr's rogue den purchase lumber is not the same as other research centres.
Bubonicus' poisonous cloud does not affect undead units (Radioactive builder and Demonologist builder)
Demonologist summoned arachnid's attack damage does not get upgraded when demonic strength is upgraded."
"Attack commands in action are stopped when a builder dies."
Added "Side spikes from Fossurious' nuke does no damage."
Added "Builders who pick up titan's aura items(LE/HoD/HoC) will temporarily receive the aura buff."
Added "Dryad´s Hunter´s Mana Aura Research got no description".
Added "Mystic stone item has 10hp when dropped."
Added "When the Speedy Turtle is summoned and given the speedy turtle item back, the speedy turtle and the turtle scale vanish into thin air."
Added "Units with an inventory being occupied with a shop will cause the player switching teams (minion, -titan or -obs) to have vision of the shop. (Usually a merchant, mid shops or an RC)." (28/05/13)[/spoiler]-Burn

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Re: 3.0.9d bug list

Postby aRt)Y » Wed Dec 11, 2013 2:30 pm

Which sources did you use? (Would be useful to keep an overview.)

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Re: 3.0.9d bug list

Postby jew » Wed Dec 11, 2013 2:31 pm

obv the bgn one

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Re: 3.0.9d bug list

Postby Burn » Wed Dec 11, 2013 4:04 pm

aRt)Y wrote:Which sources did you use? (Would be useful to keep an overview.)

Jew gave this link to me: https://web.archive.org/web/20130531133 ... 309d-bugs/

Apparently that website just archives random popular threads. Probs.

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Re: 3.0.9d bug list

Postby Metall-Drago » Wed Dec 11, 2013 4:24 pm

@burn

imo yoko gonna post an own topic with a buglist where he gonna edit what bugs hes working on/fixed since he cant edit ur post.

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Re: 3.0.9d bug list

Postby Burn » Wed Dec 11, 2013 5:13 pm

Metall-Drago wrote:@burn

imo yoko gonna post an own topic with a buglist where he gonna edit what bugs hes working on/fixed since he cant edit ur post.
I'm actually working on a google spreadsheet with excel, he can do what he wants, but I'll obviously give him access to it, and probably more people too like Art)y.

BBcode is just not good enough with so much information.

EDIT: Spend around 30mins getting used to the system and working on it. Credits goes to Art)y for the formatting/template.

Here it is: https://docs.google.com/spreadsheet/ccc ... sp=sharing

-Burn

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Re: 3.0.9d bug list

Postby jew » Wed Dec 11, 2013 6:54 pm

Burn wrote:
Metall-Drago wrote:@burn

imo yoko gonna post an own topic with a buglist where he gonna edit what bugs hes working on/fixed since he cant edit ur post.
I'm actually working on a google spreadsheet with excel, he can do what he wants, but I'll obviously give him access to it, and probably more people too like Art)y.

BBcode is just not good enough with so much information.

EDIT: Spend around 30mins getting used to the system and working on it. Credits goes to Art)y for the formatting/template.

Here it is: https://docs.google.com/spreadsheet/ccc ... sp=sharing

-Burn


easier for him to add a category for "priority" and correctly categorize "category", as well as add columns for which builder/titan it affects or general, because groups of things (i.e. all faerie bugs) are fixed at once, not all the high priority in order because that involves tons of excessive jumping around

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Re: 3.0.9d bug list

Postby Burn » Wed Dec 11, 2013 8:32 pm

jew wrote:easier for him to add a category for "priority" and correctly categorize "category", as well as add columns for which builder/titan it affects or general, because groups of things (i.e. all faerie bugs) are fixed at once, not all the high priority in order because that involves tons of excessive jumping around
Making a category for priority. Yoko and arty will be able to sort columns by A->Z.

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Re: 3.0.9d bug list

Postby ApomTom » Sun Dec 15, 2013 6:42 am

-Bones don't drop when builder disappears
-Tauren/Mag HP doesn't scale when out of rage/avatar
-Can sell secret shop items i.e sword (not really a bug but I think you shouldn't be able to accidentally sell these)
-Rad suicide glitch
-Spiderlings from Arachnid's Egg Sack auto aggro onto titan (makes it more challenging to keep them alive)

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Re: 3.0.9d bug list

Postby Burn » Sun Dec 15, 2013 10:14 am

-Bones don't drop when builder disappears Intended, so Hunters don't drop it either.
-Tauren/Mag HP doesn't scale when out of rage/avatar Explain?
-Can sell secret shop items i.e sword (not really a bug but I think you shouldn't be able to accidentally sell these) Put this in Plus's suggestions topic
-Rad suicide glitch Known
-Spiderlings from Arachnid's Egg Sack auto aggro onto titan (makes it more challenging to keep them alive) Not a bug either, put this in Plus's suggestions topic

-Burn

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Re: 3.0.9d bug list

Postby Jnt94 » Mon Dec 16, 2013 11:50 am

Voltrons heal can damage buildings.
Since the damage it deals is pretty low i dont know if its worth to be mentioned, but if used right on full-deny (lumber-)bases its pretty annoying.

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Re: 3.0.9d bug list

Postby Metall-Drago » Mon Dec 16, 2013 11:50 am

Intended

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Re: 3.0.9d bug list

Postby aRt)Y » Mon Dec 16, 2013 11:59 am

Metall-Drago wrote:Intended

Should increase by 5-10 dmg, in my opinion.

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Re: 3.0.9d bug list

Postby Virulence » Mon Dec 16, 2013 1:02 pm

So far only damage tomes are removed from panda when changing forms. HP tomes stay with main builder unit and not elemental forms.

Glitch/bug to be added: Panda elemental switching resets abilities, most evident when builder mode swaps to elemental and back.
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Re: 3.0.9d bug list

Postby aRt)Y » Mon Dec 16, 2013 1:29 pm



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