Inhouse Discussion

Talk all you want about Island Defense here.
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Atree
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Re: Island Defense Inhouse

Postby Atree » Sun Aug 18, 2013 10:42 pm

What test do pubs have to pass in order in play in the IH?
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Re: Island Defense Inhouse

Postby Virulence » Mon Aug 19, 2013 1:20 am

Either ban Euro base or allow titan to decide for it to be allowed.

Everything else sounds good.
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Re: Island Defense Inhouse

Postby PLus » Tue Aug 20, 2013 12:28 am

Requirements for inhouse players:
Attend.
Last edited by PLus on Thu Aug 22, 2013 12:41 am, edited 1 time in total.

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Re: Island Defense Inhouse

Postby Burn » Tue Aug 20, 2013 4:03 am

Ah, I misread, I think eurobase should be allowed since it'll be an autohost bot and too many rules doesn't make it fun. It still doesn't change the fact that Eurobase is OP.

@plus Please don't use elder.

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Re: Island Defense Inhouse

Postby aRt)Y » Tue Aug 20, 2013 12:16 pm

Concerning rules, I'll ask uakf to add obs to the cfg as I'll probably not participate as player, in case that doesn't work, the replays will be reviewed by me anyway.

Violations of rules might lead to unvouching.

@PLus How would you like to test them? Privately 1vs1 or publicly?
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Re: Island Defense Inhouse

Postby PLus » Tue Aug 20, 2013 3:57 pm

Publicly with a few good players on the builders side.

@burn You jelly, junior?

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Re: Island Defense Inhouse

Postby aRt)Y » Tue Aug 20, 2013 4:23 pm

PLus wrote:Publicly with a few good players on the builders side.

If you are using ENT, send me the replay links via PM. I'll ask cyber for another "Inhouse" forum so we can prepare the "main" events with vouched players.

You should post a time you are mostly online so players can prepare for it - even if it's only a pub ENT game.
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Re: Island Defense Inhouse

Postby PLus » Wed Aug 21, 2013 12:06 am

Fuck it, whoever shows up gets in.
Last edited by PLus on Thu Aug 22, 2013 1:22 am, edited 5 times in total.

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Re: Island Defense Inhouse

Postby TooNoobForU » Wed Aug 21, 2013 10:53 pm

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Re: Island Defense Inhouse

Postby Roxen » Thu Aug 22, 2013 2:02 am

Includes no base at euro Lumberbases ? I think a test with rules is not really possible. I think some names are known in id and then jsut paly soem games . Have fun xD
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Re: Island Defense Inhouse

Postby aRt)Y » Thu Aug 22, 2013 9:35 am

The purpose of the ID IH is more than just having fun. You can have fun in public games with retards - we are aiming to create a 'proer' atmosphere.

There's no space for noobs. - Obviously, the euro lb is allowed, just not base....
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Re: Island Defense Inhouse

Postby TimmyTheTauren » Thu Aug 22, 2013 6:45 pm

Hi, obviously Plus' test failed, move to a vouch system. Elder's vouch some people, then the people can suggest others that the elders can approve. Or something similar.

Better than having a bunch of randoms show up and having to sort through them.
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Re: Island Defense Inhouse

Postby aRt)Y » Thu Aug 22, 2013 7:02 pm

Whether it's a joke or not because you didn't pass the tests, I'll take care of the 'tests' due to negative feedback I received in the way he handles it.

I'll probably use the vouching system and start playing the next few days.

---

Would like some opinions on:
• disable full shared control for IH?
• any1 against a referrer slot if it's possible?
• due to 2/b, are escapers allowed to stay for 1-2 mins or not?

Edit: Stop spamming and actually give an input on the questions above.
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Re: Island Defense Inhouse

Postby tarto » Fri Aug 23, 2013 2:34 pm

1. Full shared control actually is turned off in pubs aswell.
2. Doubt it, why should anyone?
3. Escapers shouldn't be allowed. 2/base means 2/base. Except 1 of them (in base) goes out. Then he's allowed to enter, of course.

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Re: Island Defense Inhouse

Postby TimmyTheTauren » Fri Aug 23, 2013 8:41 pm

Keep full shared off, no need for it in inhouse

idc

2/base like tarto said, no exceptions
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