Island Defense Suggestions (Dont post bugs here!)

Talk all you want about Island Defense here.
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Metall-Drago
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Re: Island Defense Suggestions... (and bugs)

Postby Metall-Drago » Thu Dec 19, 2013 7:27 am

Unnecessary^2

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Re: Island Defense Suggestions... (and bugs)

Postby Burn » Thu Dec 19, 2013 12:02 pm

ApomTom wrote:Maybe throw in a -practice mode that includes:
-Unlimited resources
-Ability to pick multiple builders/titans throughout game
-No cooldowns (buying items included)
-Restart feature (to practice early game techniques)

Feel free to alter/critique/extend this suggestion, as it wasn't thought out very thoroughly.
This would be nice for testing, instead of having others to hack the map or other illegal ways to test the map. Just give it a few cheats that is only available with the use of !hcl command in lobby, for testing purposes.

But, bear in mind, that any suggestions would be ignored until yoko has finished with the buglist. Therefore, it'll be better investing your efforts into finding the multiple bugs/typos that exists in Island Defense. Bolt used to have quite a list.

-Burn

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Re: Island Defense Suggestions... (and bugs)

Postby ApomTom » Thu Dec 19, 2013 11:29 pm

Burn wrote:But, bear in mind, that any suggestions would be ignored until yoko has finished with the buglist. Therefore, it'll be better investing your efforts into finding the multiple bugs/typos that exists in Island Defense. Bolt used to have quite a list.
-Burn


aRt)Y wrote:Priority doesn't really matter anyway since everything will be fixed.

What we need are new concepts and comments on balance/content changes as you can see on sheet 2 (see link).
e.g. new dryad tower, etc.


Which one is it?!

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Re: Island Defense Suggestions (Dont post bugs here!)

Postby TimmyTheTauren » Fri Dec 20, 2013 12:59 am

Both. The new concept ideas are needed, they just won't be looked at until after bug fixing.
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Re: Island Defense Suggestions (Dont post bugs here!)

Postby Burn » Fri Dec 20, 2013 4:46 am

Suggestions are still muchly appreciated.

Working on the buglist is on a higher priority. Would you guys like us to implement suggestions first, or get a stable working version?

My contribution to the topic:

Other suggestions:[spoiler=]Give every builder/titan lore to explain every single skill/ability/buildings. Associate similar builders together as brethren or some shit.

Give Advanced Research centres an inventory to store shit, so others won't steal your items.

Decrease game over timer to around 10 seconds until end so people don't fuck around after the game doing nothing, so the next game fills faster.

Make -titan available even after the game over timer starts, and stop game-over timer when someone types -titan.

Vote for game mode commands.

Make a a few base commands:
-Claim base or -c (claim the base, player is only allowed to claim one base in the base. Using -c on another base will replace your previous claimed base)
-Allowbuild or -ab (slot number/colour) to allow a player to build in your base.
-Denybuild or -db
-Players are not able to attack your shit in your claimed base.
-Zap (slot number/colour) will Zap the player out of your base to a random unclaimed base on the map after one minute. There is a fancy lightning effect on the player that is being zapped out of the base. A player will not be able to return to the claimed base if the player is zapped out.

Implement some kind of captains mode for Island Defense. This will need a lot of discussion. To start off:

Red is not allowed to pick more than one builder.

Titan bans 1 builder.
Red votebans 2 titans.
Titan bans two builders.
Red picks 5 builders.
Titan picks.
Red picks one builder.
Titan bans one builder.
Red picks the rest, but is able to pick two of the same builders.

Didn't spend much time on this. A great amount of discussion is needed for this mode.[/spoiler]Balances:[spoiler=]Increase breeze's mini heal to have level 4 heal that gives 500hp 600AOE heal over time.
Reduce breeze's cyclone nuke duration to 1 second.
Increase breeze's minion nuke damage to 130/155/180.

Make the re-stock time for teleport stick a lot longer.

Give Fossurious's burrow a 5 second cast time, and decrease the cast time to pop out to LVL3's cast time.

Make it so that Fossurious/Sypherious/Breezerious are able to centre their aoe on top of buildings by making it flying units or something, and make it non-targetable so that Syph nuke isn't as OP.

Give Tauren more mana upgrades to abuse A.Rage's reset CoolDown glitch.
Give Tauren and Panda fire towers more hp/armour, equivalent to 4 Murloc tower's HP/armour.

Give Ogre's hunter Tauren's tower buff skill as a default skill, and give the hunter a skill that has a 200 damage nuke and a mini-stun.

Increase murloc's walls to 650 hp walls as default with 15 armour.

Put a 2x2 building space in mid next to gold mound like one of the older versions, was fun wall walking on it (or see people die trying)

Make panda's Vault of Elements 3x3.
Balance fire panda's towers. Make fire panda towers cost less wood, or give the towers more damage.
Give Fire Panda a researchable Magma Armour 10G, which increases the AoE burn by 600 range.
Give Fire Panda a researchable 300 damage nuke & burn for 100 more damage with a 500 cast range.
Multiply damage/range of box of pyro by a factor of 2.
Give Fire/Normal/Storm Panda an undead type building style.

Make it so all builders have the option to upgrade worker health after Merchant.

Give the turtle ability to use items again so turtles can g2l, and have massive turtle chains and mass merchant summons again, and steal health and power tomes.[/spoiler]Balance troll:[spoiler=]Troll

Cost per upgrade: Basic / Enh. / Super / Mega
Food : 1 / 1 / 0 / 1
Lumber : 60 / 120 / 360 / 720
Damage : 20 / 35 / 50 / 80
Range : 700 / 700 / 700 / 700

Spear tower
Food cost - 1
Lumber cost - 100
Damage - 25
Range 700

Enhanced
Food cost - 2
Lumber cost - 120
Damage - 35
Range - 700

Super
Food cost - 2
Lumber cost - 360
Damage - 50
Range - 700

Mega
Food cost - 3
Lumber cost - 720
Range - 700
Damage - 80[/spoiler]-Burn

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Re: Island Defense Suggestions (Dont post bugs here!)

Postby ApomTom » Sun Dec 22, 2013 8:36 pm

I'm sure this has been addressed before, but to reiterate the importance of this key imbalance I will discuss it from my point of view. Builders can render the titan at a severe disadvantage by not picking or leaving in the beginning because he loses out on feed/gold. I know the map used to compensate by increasing the experience the titan gains, but I'm not sure whether or not it is currently implemented. If it is, which I doubt based on experience, it either needs a boost or a complete rework to present the titan with a fighting chance.

[spoiler=]I understand that when 1 or 2 builders don't pick or leave the reduction in feed and gold is bearable, but when you get 3-5 builders who don't pick you run into trouble.[/spoiler]

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Re: Island Defense Suggestions (Dont post bugs here!)

Postby Stealer » Mon Dec 23, 2013 4:28 am

I feel the quality of builders affects feed significantly more than leavers, there are rules that allow you to leave when you're missing 3 builders (probably for that specific reason).

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Re: Island Defense Suggestions (Dont post bugs here!)

Postby yokola95 » Mon Dec 23, 2013 9:25 am

ApomTom wrote:I'm sure this has been addressed before, but to reiterate the importance of this key imbalance I will discuss it from my point of view. Builders can render the titan at a severe disadvantage by not picking or leaving in the beginning because he loses out on feed/gold. I know the map used to compensate by increasing the experience the titan gains, but I'm not sure whether or not it is currently implemented. If it is, which I doubt based on experience, it either needs a boost or a complete rework to present the titan with a fighting chance.

[spoiler=]I understand that when 1 or 2 builders don't pick or leave the reduction in feed and gold is bearable, but when you get 3-5 builders who don't pick you run into trouble.[/spoiler]

The map compensates the lack of builders ingame. However less builders -> less gold (cause no buildings) -> less minions. If 3 or more builders leave, you should be able as titan to leave your game without punishment (the game is not fair anymore).

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Re: ID Map

Postby TooNoobForU » Tue Dec 24, 2013 3:14 am

Please add -builder..
i die alot.
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Re: ID Map

Postby Burn » Tue Dec 24, 2013 9:44 am

TooNoobForU wrote:Please add -builder..
i die alot.

BAM! Fully shared control.

-Burn

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Re: ID Map

Postby TimmyTheTauren » Tue Dec 24, 2013 5:40 pm

Burn wrote:
TooNoobForU wrote:Please add -builder..
i die alot.

BAM! Fully shared control.

-Burn
No relevance at all?

-builder and full shared control are completely different. If a person lags out or has to leave, full shared is going to do absolutely nothing for you.

A main complaint about -builder is admins kicking for a builder spot, that no longer exists as there is only one bot that can successfully host a pub ID and if you abuse on it you're off the staff.

So ya, bring back -builder pls.

[spoiler=]Yes Burn, I understand full shared helps if you die a lot as you can play others, it does not help if the player leaves or lags out, though, which is my point.[/spoiler]
Spoiler!
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Re: ID Map

Postby ApomTom » Tue Dec 24, 2013 8:30 pm

-builder is #9 on suggestion list
[spoiler=]Source: https://docs.google.com/spreadsheet/ccc ... veFE#gid=2[/spoiler]

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Re: Island Defense Suggestions (Dont post bugs here!)

Postby aRt)Y » Tue Dec 24, 2013 9:49 pm

ApomTom wrote:Can you make it so obs can talk to other obs in allies?

Good suggestion, +1.
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Re: Island Defense Suggestions (Dont post bugs here!)

Postby ApomTom » Wed Dec 25, 2013 1:47 am

This is pretty trivial, but maybe eventually you could add a -switch like in dota

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Re: Island Defense Suggestions (Dont post bugs here!)

Postby Burn » Wed Dec 25, 2013 1:17 pm

aRt)Y wrote:
ApomTom wrote:Can you make it so obs can talk to other obs in allies?

Good suggestion, +1.

More of a bug, adding to buglist.

PS: Apom banned for posting bugs in suggestions topic.

-Burn


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