[3.1.0] Terrain

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PLus
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Re: 3.1.0 Terrain Preview

Postby PLus » Sun May 25, 2014 8:21 pm

Can you remove(replace with trees) the right entrance to the circular base directly to the bottom left of the mound, so that it becomes more viable as a lumber base and makes it more difficult for builders to escape from (early-mid game, most builders head there when they are fleeing from the titan).
I think that spot is taking up too much space when it's only practical use is escaping from the titan.

Also change the seed to the mid-left base so it opens up behind the base (like it used to in previous version), the left half of the map makes it too easy to kill builders because it's a long stretch of land with only 2/3 entrances.

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Carnerox
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Re: 3.1.0 Terrain Preview

Postby Carnerox » Sun May 25, 2014 8:28 pm

PLus wrote:Can you remove(replace with trees) the right entrance to the circular base directly to the bottom left of the mound, so that it becomes more viable as a lumber base and makes it more difficult for builders to escape from (early-mid game, most builders head there when they are fleeing from the titan).
I think that spot is taking up too much space when it's only practical use is escaping from the titan.

Also change the seed to the mid-left base so it opens up behind the base (like it used to in previous version), the left half of the map makes it too easy to kill builders because it's a long stretch of land with only 2/3 entrances.


For the lumber base change I would rather see that go into a poll for how big of a change it could possibly be.

For that escape part I'm fine with it being moved, maybe the the area above it.
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PLus
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Re: 3.1.0 Terrain Preview

Postby PLus » Sun May 25, 2014 8:30 pm

Image
This base doesn't have enough trees to support a baser's full worker load unlike every other base.

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Carnerox
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Re: 3.1.0 Terrain Preview

Postby Carnerox » Sun May 25, 2014 8:36 pm

PLus wrote:Image
This base doesn't have enough trees to support a baser's full worker load unlike every other base.

I'll fix that when I reopen the editor, I'd open up the left side of the tree area more for extra trees.
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Lynx
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Re: 3.1.0 Terrain Preview

Postby Lynx » Sun May 25, 2014 9:38 pm

PLus wrote:the left half of the map makes it too easy to kill builders because it's a long stretch of land with only 2/3 entrances.

?
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Stealer
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Re: 3.1.0 Terrain Preview

Postby Stealer » Sun May 25, 2014 9:38 pm

tbh you can lumber a couple of the back trees (spaces where people usually rc) and that makes it good for stuff like dryad/gob.


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