[3.1.0] Patch Preview
Re: 3.1.0 Patch Preview
A few things to notice. Trolls megas have 80 damage and even with the range and haste bonus(which I just a 5% increase) this puts him in a better spot. He is a very outdated Builder. Also his spikes deal 20*level and attack type of pierce so they're not at strong as the current version. All together I would rather make something stronger than to weak. These are pre-test changes and will change in beta or might even stay. Hopefully that can clear stuff up.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: 3.1.0 Patch Preview
Carnerox wrote:A few things to notice. Trolls megas have 80 damage and even with the range and haste bonus(which I just a 5% increase) this puts him in a better spot. He is a very outdated Builder. Also his spikes deal 20*level and attack type of pierce so they're not at strong as the current version. All together I would rather make something stronger than to weak. These are pre-test changes and will change in beta or might even stay. Hopefully that can clear stuff up.
My bad it's actually 1000 range/ 80 damage, the range still seems devastating with 80 damage towers.
Maybe it's because I've always associated troll with low range, high damage towers. It's what gave troll its identity now it's a stronger version of mak with 50 less range.
Re: 3.1.0 Patch Preview
PLus wrote:Carnerox wrote:A few things to notice. Trolls megas have 80 damage and even with the range and haste bonus(which I just a 5% increase) this puts him in a better spot. He is a very outdated Builder. Also his spikes deal 20*level and attack type of pierce so they're not at strong as the current version. All together I would rather make something stronger than to weak. These are pre-test changes and will change in beta or might even stay. Hopefully that can clear stuff up.
My bad it's actually 1000 range/ 80 damage, the range still seems devastating with 80 damage towers.
Maybe it's because I've always associated troll with low range, high damage towers. It's what gave troll its identity now it's a stronger version of mak with 50 less range.
They're actually 950. But yeah, ill admit the range is a bit high. I was thinking of 850 being a max range and the food cost to be 3/0/0/5.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: 3.1.0 Patch Preview
Carnerox wrote:PLus wrote:Carnerox wrote:A few things to notice. Trolls megas have 80 damage and even with the range and haste bonus(which I just a 5% increase) this puts him in a better spot. He is a very outdated Builder. Also his spikes deal 20*level and attack type of pierce so they're not at strong as the current version. All together I would rather make something stronger than to weak. These are pre-test changes and will change in beta or might even stay. Hopefully that can clear stuff up.
My bad it's actually 1000 range/ 80 damage, the range still seems devastating with 80 damage towers.
Maybe it's because I've always associated troll with low range, high damage towers. It's what gave troll its identity now it's a stronger version of mak with 50 less range.
They're actually 950. But yeah, ill admit the range is a bit high. I was thinking of 850 being a max range and the food cost to be 3/0/0/5.
Current megas have 750 don't they? If you change mega food cost to 5 I think it might balance out, assuming you have 10 workers and 18 towers late game, maybe cap at 900 range.
Re: 3.1.0 Patch Preview
This is coming from when I was testing the final upgrade made it 950 so either my mega range is different or its actually 700. I would check but currently I'm on my phone and not at my computer.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: 3.1.0 Patch Preview
Carnerox wrote:This is coming from when I was testing the final upgrade made it 950 so either my mega range is different or its actually 700. I would check but currently I'm on my phone and not at my computer.
I just checked, the tool-tip on a super, but that could be wrong.
Honestly, the range would be rendered nearly useless due to the high food cost since you can't mass towers, maybe it would be better to further increase damage and cap range at around 800.
Re: 3.1.0 Patch Preview
PLus wrote:Carnerox wrote:This is coming from when I was testing the final upgrade made it 950 so either my mega range is different or its actually 700. I would check but currently I'm on my phone and not at my computer.
I just checked, the tool-tip on a super, but that could be wrong.
Honestly, the range would be rendered nearly useless due to the high food cost since you can't mass towers, maybe it would be better to further increase damage and cap range at around 800.
That could work. When I get home ill check my version this might just be a data error on my side.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: [3.1.0] Patch Preview
Hey guys, sorry for delayed update, the last 2 weeks I've been pretty busy at work!
Anyways I figured a few things out and fixing a lot of errors that have been hidden away.
- A bunch of tooltips may say they do something, but actually don't or do more than they intend (Like Ogre's fart slows attack rate).
- Pirates walls do not do anything, don't upgrade his wall/incendiary ability as they do nothing.
- I figured out a way that allows dryad to keep her towers in control groups and still auto-upgrade!
Anyways, I'm almost done.
Anyways I figured a few things out and fixing a lot of errors that have been hidden away.
- A bunch of tooltips may say they do something, but actually don't or do more than they intend (Like Ogre's fart slows attack rate).
- Pirates walls do not do anything, don't upgrade his wall/incendiary ability as they do nothing.
- I figured out a way that allows dryad to keep her towers in control groups and still auto-upgrade!
Anyways, I'm almost done.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: [3.1.0] Patch Preview
A slight update.
I redid the mechanics behind Ankh.
This will work just like the original one, but this will allow you to teleport your Titan(or Minion) that has the ankh to the mound while they're dead. This also will prevent people from building on top of you while you're dead.
I redid the mechanics behind Ankh.
This will work just like the original one, but this will allow you to teleport your Titan(or Minion) that has the ankh to the mound while they're dead. This also will prevent people from building on top of you while you're dead.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: [3.1.0] Patch Preview
== Demonologist ==
== Demonic Fiend ==
- Base health increased. 350 => 400
- Base armor increased. -3 => 0
- Attack damage increased. 25 => 40
- Attack range increased. 300 => 425
- Base mana increased. 50 => 75
- Lumber cost increased. 750 => 1500
- Nether Jump reworked.
- New ability, Soul Binding.
== Malefactor ==
- Health: 800 / 8 health per second
- Mana: 5 / .5 mana per second
- Armor: 2 / Large
- Attack Damage: 55 / chaos
- Attack Speed: 1.0
- Attack Range: 525
- Movement Speed: 360
- Food cost: 100
== Demonic Fiend ==
- Base health increased. 350 => 400
- Base armor increased. -3 => 0
- Attack damage increased. 25 => 40
- Attack range increased. 300 => 425
- Base mana increased. 50 => 75
- Lumber cost increased. 750 => 1500
- Nether Jump reworked.
The Demonic Fiend anchors a portal onto a friendly target unit. After 3 seconds the Demonic Fiend will transport himself to the anchor point.
Cooldown: 120
- New ability, Soul Binding.
The Demonic Fiend channels dark magic over 10 seconds that will bind his own soul to a poweful demon, the Malefactor. Once the channel is finished the Demonic Fiend's soul will be consumed by the Malefactor, killing him and brining forth the Demon to the physical realm.
The Malefactor's strength can only be controlled for 60/70/80 seconds before the Demonologist will return him to which he came.
== Malefactor ==
- Health: 800 / 8 health per second
- Mana: 5 / .5 mana per second
- Armor: 2 / Large
- Attack Damage: 55 / chaos
- Attack Speed: 1.0
- Attack Range: 525
- Movement Speed: 360
- Food cost: 100
Demon Flames
The Malefactor flings a bolt of fire infused with demonic energies that causes a target to burn over 3 seconds, slowing their movement speed by 40% and dealing 75 damage per second.
Cooldown: 14
Blink
Teleports the caster a short distance.
Chaos Essence
The Malefactor empowers nearby played-owned units with chaos, increasing their attack damage by 25%, attack rate by 20% and movement speed by 15% for 20 seconds.
Cooldown: 80
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
-
- Resource Storage
- Posts: 23
- Joined: Mon Jul 29, 2013 3:36 pm
Re: [3.1.0] Patch Preview
How does the malefactor upgrade his ability to transform? 60/70/80? Is he a hero?
Re: [3.1.0] Patch Preview
theorchero wrote:How does the malefactor upgrade his ability to transform? 60/70/80? Is he a hero?
"Bound Summoning Demons" upgrade.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
Re: [3.1.0] Patch Preview
== Tauren ==
You can only proc this ability by attacking a Titan or Minion.
Experience Gain
The Tauren will gain titanLevel()/2(minimum of 2) xp per attacks that has a cooldown of his base attack speed without bonuses(that is reduced depending on hit agility+bonus agility). The tauren will gain xp from using other abilities like Aftershock, Pulverize and Earth Shock.
Cooldown formula: baseAttackRate(1.50)-(agility+bonusAgility*0.02);
Maul
The Tauren has a 20% chance that a basic attack will deal 100 physical damage and stun the target for 1 second. If Tauren activates Maul on a target within a 6 second period of the last occurrence, the target will take 50 physical damage and be stunned for .5 seconds.
Passive
Pulverize
The Tauren has a 25% chance that a basic attack will pulverize the ground beneath his target, causing 250 physical damage to enemies in a 300 radius.
Passive
Aftershock
The Tauren's basic attacks release powerful aftershocks, dealing 40% of the damage dealt to the primary target to units in a 900 radius as physical damage.
Aftershock can proc the Tauren's on-hit effects.
Passive
You can only proc this ability by attacking a Titan or Minion.
Healing Totem
The Tauren summons a Totem Ward, full of mystical energies that heal all nearby allies by 10 health per second. Lasts for 15 seconds.
Cooldown: 120
Tauren Master
The Tauren becomes one with the spirits, gaining 125 bonus health, 50 maximum mana, 75 extra attack range and 50% bonus health regeneration.
Passive
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: [3.1.0] Patch Preview
You can only proc this ability by attacking a Titan or Minion.
So it does not apply to chickens or any other titan unit?
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
Re: [3.1.0] Patch Preview
aRt)Y wrote:You can only proc this ability by attacking a Titan or Minion.
So it does not apply to chickens or any other titan unit?
pretty sure it applies to those aswell just not bones or walls
Who is online
Users browsing this forum: No registered users and 19 guests