[3.1.0] Idea Thread

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Lynx
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Re: 3.1.0 Idea Thread

Postby Lynx » Wed Jun 04, 2014 11:28 am

Carnerox wrote:I was removing full share control so lumber feeding with turtles won't be much of a problem. I was thinking abouting making lumber return from items about 30% instead of 50%. Also the reason behind disabling full share is because I'm adding 3 commands. -control which puts you into a group that allows an obs to switch with you(he takes over and you become an obv) if he was to type -take over. And third I'm readding -builder and see how it goes if pubs will votekick people or abuse etc etc.

I like to have full shared unit control over people with a low skill level to help them learn and also move them out of nuke bridge range when they're in my base. Will I still be able to do this?

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Carnerox
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Re: 3.1.0 Idea Thread

Postby Carnerox » Wed Jun 04, 2014 11:32 am

You can still share control but not full. Sadly I know full share did help newer players but that 100 lumber to 5000 lumber is pretty broken.
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Re: 3.1.0 Idea Thread

Postby jew » Wed Jun 04, 2014 2:26 pm

how does regular share control fix turtle feeding?

- still have control of turtle
- still can buy your own items to put on it
- still can blink
- still can sell those items

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Carnerox
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Re: 3.1.0 Idea Thread

Postby Carnerox » Wed Jun 04, 2014 9:03 pm

jew wrote:how does regular share control fix turtle feeding?

- still have control of turtle
- still can buy your own items to put on it
- still can blink
- still can sell those items

Because you can't buy items for another player using their turtle with your lumber and selling it giving a large amount of lumber. Yes you can still buy items and run them to your base but there's more of a risk of doing that.

I still plan to reduce the overall cost return for lumber on items. It shouldn't be a method of gaining a large amount lumber in my opinion.
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Re: 3.1.0 Idea Thread

Postby TimmyTheTauren » Wed Jun 04, 2014 9:19 pm

You could just camp their turtle in the water behind the shops, buy with yours, then transfer the items to theirs and sell. That might actually be safer. I'm sorry, but removing full shared control does not solve lumber feeding issues.

I think I can speak for most when saying I enjoy having full shared capabilities in-game. Please don't remove it.
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Re: 3.1.0 Idea Thread

Postby Carnerox » Wed Jun 04, 2014 9:19 pm

TimmyTheTauren wrote:You could just camp their turtle in the water behind the shops, buy with yours, then transfer the items to theirs and sell. That might actually be safer. I'm sorry, but removing full shared control does not solve lumber feeding issues.

I think I can speak for most when saying I enjoy having full shared capabilities in-game. Please don't remove it.


You can't swim behind the shop anymore.
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Re: 3.1.0 Idea Thread

Postby TimmyTheTauren » Wed Jun 04, 2014 9:22 pm

Oh, I like that. All a titan has to do is camp a mini there then... No reason to take full shared.

You need to find a different solution then just taking away full shared.
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Re: 3.1.0 Idea Thread

Postby PLus » Thu Jun 05, 2014 1:23 am

Just make turtles a land based unit with about as much movement speed as the titan + webbed (and remove blink) and leave lumber sale cost as it is (as well as full shared), then the difficulty of getting your turtle to the shop should balance out lumber feeding.

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Re: 3.1.0 Idea Thread

Postby Carnerox » Thu Jun 05, 2014 7:34 am

I just don't understand why everyone likes full share. :?
Throw me more reasons as I'm wondering.
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Re: 3.1.0 Idea Thread

Postby LightBlue- » Thu Jun 05, 2014 7:44 am

@Above. The other day I convinced a poor noob to share control with me. I used his builder to tk two other noob who were going to feed titan to level 99. The noobs were outraged and all left, thus saving the game. This is why we need control ;).


@To fix lumber feeding. Make items 20-30% return cost. This should fix it all.

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Re: 3.1.0 Idea Thread

Postby Carnerox » Thu Jun 05, 2014 7:54 am

Well there you go, Lightblue got it removed.
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Re: 3.1.0 Idea Thread

Postby aRt)Y » Thu Jun 05, 2014 10:23 am

Carnerox wrote:I just don't understand why everyone likes full share. :?
Throw me more reasons as I'm wondering.

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Re: 3.1.0 Idea Thread

Postby Burn » Thu Jun 05, 2014 1:59 pm

Man I'd be pissed if full shared was removed.

After playing x>100 games with full shared, there is so many new benefits.

Basically, it's just a better version of shared control.

Removing full shared doesn't do anything, all you need to do is make turtle a land based turtle like everyone else said and it'd be sweet. You don't even have to lower move speed.

Way to lumber feed currently without fail:

1) Hide turtle in un-nukable water
2) Scout up-hill with another turtle or a worker (radio/nature works best), or even the first turtle.
3) Buy/sell.
4) Repeat.
5) ?
6) Profit.

I see many noobs skipping 2), sometimes even 1).
I feed off these noobs.

-Burn

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Re: 3.1.0 Idea Thread

Postby Carnerox » Thu Jun 05, 2014 2:52 pm

Here is some things I can do.

Remove blink.

Water is unpathable.

Turtle Speed modified. It will be as fast as a Titan with webbed feet.

Upgrade turtle with an egg to get mega Turtle that has blink and and can act as a wall for 10 seconds that has an enhanced wall stat. Something along that line.

Lumber return value will be 25%.

When are you going to add me on Skype Burn? :(
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Re: 3.1.0 Idea Thread

Postby Burn » Thu Jun 05, 2014 3:04 pm

"Remove blink."
Blinking turtles is necessary imo.

"Water is unpathable."
Awesome.

"Turtle Speed modified. It will be as fast as a Titan with webbed feet."
Fair.

"Upgrade turtle with an egg to get mega Turtle that has blink and and can act as a wall for 10 seconds that has an enhanced wall stat. Something along that line."
I thought something like this exists, but no-one ever gets it. It turns the scale into an avatar for X amount of seconds, called the greater turtle scale or something.

"Lumber return value will be 25%."
I think this is the only way to nerf merchant lumber feeding.

"When are you going to add me on Skype Burn? :("
:D


-Burn


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