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wards

Posted: Sat Jun 15, 2013 10:45 pm
by seacow
wards (5g) eternal wards ( 20g) titanic ward ( 35g)
When seiging, ward is an utmost important , however if one intend to siege ( some minion)
Would u buy a titantic ward or simply 2 wards?
When i siege a base unless i am rich or intend to fight a long battle, i would only purchase 2 ward or 1 eternal +1 ward {depending on amount of base}
if u were to siege a base that is unable to destroy ward( lack of any range hunter/builder), a ward would suffice (eternal ward, if there is more base) and won't need to use the other spare ward
If there is a ranged hunter (which usually take two hit ) to kill a ward , another consumable ward would be suffice.
Usually in the heat of the siege, he would not notice the 2nd ward being dropped, lack of micro skill to focus on that tiny ward, would not risk to blow cover (if u have chaining nuking capability )
A rather economic reason to not purchase titanic ward early.

Re: wards

Posted: Sat Jun 15, 2013 11:14 pm
by aRt)Y
early game normal wards, middle game eternal, late game titan wards.

You'll always need a ward for blocking purposes. Having normal wards vs supportive builders with many hp in late game will become a waste of gold.

Re: wards

Posted: Sat Jun 15, 2013 11:27 pm
by seacow
i doubt pub supporter will try to do anything if u had a horde of minion to pass ward ; but fair point, that why i would get titantic ward if i would want to drag it long. 2ward is enough if u were to do a swift siege

Re: wards

Posted: Wed Jun 19, 2013 8:37 pm
by Smygarn777
I typically settle for eternal ward throughout all my games until I start seeing ward poking cripple my sieging, or when im starving the wall sections down and need massive regeneration for as long as I need to.
Hence, 15 gold can be spent on more expensive sets.