wards
Posted: Sat Jun 15, 2013 10:45 pm
wards (5g) eternal wards ( 20g) titanic ward ( 35g)
When seiging, ward is an utmost important , however if one intend to siege ( some minion)
Would u buy a titantic ward or simply 2 wards?
When i siege a base unless i am rich or intend to fight a long battle, i would only purchase 2 ward or 1 eternal +1 ward {depending on amount of base}
if u were to siege a base that is unable to destroy ward( lack of any range hunter/builder), a ward would suffice (eternal ward, if there is more base) and won't need to use the other spare ward
If there is a ranged hunter (which usually take two hit ) to kill a ward , another consumable ward would be suffice.
Usually in the heat of the siege, he would not notice the 2nd ward being dropped, lack of micro skill to focus on that tiny ward, would not risk to blow cover (if u have chaining nuking capability )
A rather economic reason to not purchase titanic ward early.
When seiging, ward is an utmost important , however if one intend to siege ( some minion)
Would u buy a titantic ward or simply 2 wards?
When i siege a base unless i am rich or intend to fight a long battle, i would only purchase 2 ward or 1 eternal +1 ward {depending on amount of base}
if u were to siege a base that is unable to destroy ward( lack of any range hunter/builder), a ward would suffice (eternal ward, if there is more base) and won't need to use the other spare ward
If there is a ranged hunter (which usually take two hit ) to kill a ward , another consumable ward would be suffice.
Usually in the heat of the siege, he would not notice the 2nd ward being dropped, lack of micro skill to focus on that tiny ward, would not risk to blow cover (if u have chaining nuking capability )
A rather economic reason to not purchase titanic ward early.