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SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 3:16 pm
by Burn
Do it.
-Burn
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 3:54 pm
by aRt)Y
?
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 4:15 pm
by Burn
aRt)Y wrote:?
Refer to title.
-Burn
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 4:57 pm
by n3w_3ra
Worst idea ever.. Why allow good players to micro like 3 builders at once, I can already see it now..
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 5:21 pm
by Burn
Guys, if you don't know what fully shared unit control is, please don't post your opinion here until you tried it in-game.
What I am talking about is this option:
http://i.imgur.com/6HBPWAv.pngtMore information here:
http://webcache.googleusercontent.com/s ... builder%2FQuotes for the lazy: [spoiler=Quotes for the lazy]
BurnShady wrote:There are options such as fully shared control units which allows two players to fully share units and resources, it's fun when wall walking, one person building one person cancelling. Fun times~
TimmyTheTauren wrote:I have had control of somebody's units and not been able to cancel their building, are you sure this is possible?
BurnShady wrote:There is an option in LAN -> create game -> advanced options -> Fully shared control units checkbox (Tick)
Can be configured through the .cfg file but might cause problems with trolls on bnet, never had a problem with it except u cant buy items for them if ur observer (uses own player resources to buy for another player under fully shared control units circumstances) oh and, feeder board goes missing since they probably use the same table, there is a table that will show how much resources the shared unit has, which replaces feeder board.
[/spoiler]So far, from the people who know what it is and have used it before, there have been no objections.
-Burn
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 5:23 pm
by aRt)Y
BurnShady wrote:There are options such as fully shared control units which allows two players to fully share units and resources, it's fun when wall walking, one person building one person cancelling.
Must be fun for the titan.
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 5:45 pm
by PLus
I'd support this if it only worked with observers and builders.
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 5:58 pm
by aRt)Y
PLus wrote:I'd support this if it only worked with observers and builders.
and not for the titan because?
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 6:32 pm
by Burn
aRt)Y wrote:BurnShady wrote:There are options such as fully shared control units which allows two players to fully share units and resources, it's fun when wall walking, one person building one person cancelling.
Must be fun for the titan.
If one is 1) Good at wall walking 2) Has low delay, I see no need of full shared unit control. Art)y, you seem to have negative feedback to most suggestions, so I'm going to go ahead and say that if you try to find any trivial excuse to hate, you may end up looking stupid.
-Burn
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 7:53 pm
by TimmyTheTauren
TimmyTheTauren wrote:I have had control of somebody's units and not been able to cancel their building, are you sure this is possible?
Lul, did I really say that?
aRt)Y isn't wrong to disagree with this. Although this would be awesome, it can become easily abusable. Of course, I do see benefits, too. (e.g. builder has to afk)
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 8:03 pm
by Burn
Easily abusable? Care to list examples? Not just theory, field tested examples. I've played over 100 games of full shared unit control on Garena and I haven't run into any issues yet.
The only way I can think of is multi-boxers, but that's a 15/30 day ban if I ever see one. I reckon we should give it a shot (just a .cfg change away), and if there really is issues with it, it's just another .cfg value change away from fixing the problem.
-Burn
Re: SUGGESTION: Enable fully shared unit control
Posted: Thu Jul 18, 2013 9:30 pm
by aRt)Y
imo, burn mad because low ELO & EOL
Re: SUGGESTION: Enable fully shared unit control
Posted: Sat Jul 20, 2013 12:03 am
by Roxen
Hmm intresting game option. I can understand that its kinda an buff to the builders. Or has teh titan some benefits from it , than be able to short afk ? The wall walk cancel is kinda op vs noob Titans.
I would love to test it with u Burn. I can understand art)y's negative opinion on this option in pub games. I would love it , but i also dont play titan ^^
( pm me if u want try it , can give u my skype or join ts , got garena )
Re: SUGGESTION: Enable fully shared unit control
Posted: Sat Jul 20, 2013 3:32 am
by Burn
aRt)Y wrote:imo, burn mad because low ELO & EOL
86.11% Win rate doesn't lie. Art)y just needs to be a lot less biased and a lot more professional.
EDIT: Not only that, but I currently have higher ELO than Fart)y. Lol'd to the days.
More on topic since Art)y's professionalism de-railed it: Yes, I will try create a poll.
-Burn
Poll for full shared unit control
Posted: Sat Jul 20, 2013 3:37 am
by Burn
Please only vote if you have tested it in-game.This topic should be closed instantly, and all further discussion is directed
here. It'll be nice if a forum administrator could implement a poll into
this topic.
-Burn