Ward Jump + Mini Jump
Posted: Tue May 15, 2018 3:58 am
Hello can someone make a guide on how to mini jump and ward jump since you can't item jump anymore
Lynx wrote:Jumping
Explanation
The map of Island Defense consists of layers and ramps connecting the different layers. The mound area is layer -2, the ramp area where you wall mid is layer -1, area that is outside mid area is layer 0 etc. Here is a picture the shows the different layers. When doing an action which clashes 2 units hitbox's, the map will separate these 2 units, moving one of them to the closest possible location on the same layer. It will only separate them to the same layer (i.e. the map will never separate from layer 1 to 2, only from 1 to 1 or 2 to 2.). If there isn't a spot nearby on the same layer as the separation occurs on the hitboxes will clash instead and clip with each other. This act of separation the map does enables actions referred to as, item jumping, worker blocking, structure jumping and other types of "jumping". Common examples on units that can collide and will separate; Item dropping on an invisible titan hero/chicken, shelter spawning workers, item dropping on unit who is gathering lumber, builder constructing building onto its own hitbox.
Lynx wrote:Minion jump
Ward jump
Max range of this type of jump is about a fruits distance.Lynx wrote:Jumping
Explanation
The map of Island Defense consists of layers and ramps connecting the different layers. The mound area is layer -2, the ramp area where you wall mid is layer -1, area that is outside mid area is layer 0 etc. Here is a picture the shows the different layers. When doing an action which clashes 2 units hitbox's, the map will separate these 2 units, moving one of them to the closest possible location on the same layer. It will only separate them to the same layer (i.e. the map will never separate from layer 1 to 2, only from 1 to 1 or 2 to 2.). If there isn't a spot nearby on the same layer as the separation occurs on the hitboxes will clash instead and clip with each other. This act of separation the map does enables actions referred to as, item jumping, worker blocking, structure jumping and other types of "jumping". Common examples on units that can collide and will separate; Item dropping on an invisible titan hero/chicken, shelter spawning workers, item dropping on unit who is gathering lumber, builder constructing building onto its own hitbox.
Burn wrote:2) Haven't tried it because just thought of it, since there is transition time on WW, you can WW first then place ward inside transition time, then ward jump ASAP like that.
-Burn