Island Defense Suggestions (Dont post bugs here!)
Posted: Mon Dec 09, 2013 7:22 pm
We now have a new developer and lord. Post any ideas you may want to see implemented in future versions here.
Suggestions:
Remove damage random for non-combative builders.
Random lumber harvest bonus (for your builder only), 2 extra lumber per hit.
Demo balth level up by picking up bones.
Huntress wall upgrade (requires research, cost: 4000 Lumber, 0 Gold), upgraded walls have 16 armor 625 hp (upgrade cost 300 lumber).
Huntress buildings auto-build (like demo).
-Builder command for observers.
-Observer command for builders (takes 1 minute 15 seconds before all the builders units are removed, which is longer than leave time), alternative option to leaving the game when you think you are going to feed.
Increase harpy sight range (it's currently really shitty they can't attack a moving target without losing sight of it).
Buff panda's box of illness when in transmuted form.
Panda research center cost 150 lumber.
Make tome of retaining free but with a certain cool down.
-Inhouse mode (with a feed reduction that can be set to a certain percentage, and inability of builders to enter bases with 2 people in them)
Return (nature's) venomous protectors to a fraction for their former glory (a small buff would suffice, they are too weak at the moment)
Decrease gran's stone toss cast time and range.
Increase gran's nuke AoE range to 300.
Buff glac, or give minions bounce heal.
Increase tp staff cost to 20 gold so people don't buy and use it so frivolously.
Make wand of wind a purchasable item for builders (cost 5 gold), it gives a speed boost.
Increase fog gen cost to 100 gold or decrease its current range.
Implement a -vote froff, -vote exp mode, -vote ar mode where a 60% majority is required to pass a mode (with builders using -yes to vote). Perhaps include a -lock mode for the builder leader to prevent voting.
Implement -albatross mode, where albatross' are allied with the builders and cannot be killed and the amount of albatross' is doubled (if used late game, all albas that have been killed will re spawn).
Remove arachnid, its basically a shitty gnoll with wall walk. [Arachnid hunter should be worth 15 gold when killed by the titan.]
Buff murloc and troll.
Give turtles the ability to g2l.
Give sat an upgrade that can make it immune to poison damage (but not slow poison), to counter bub's aura and glac's hits.
Change the recipe for msog to 3 pearls of vision and a 15g recipe, no longer provides attack damage and mana.
Decrease shield of fate cost to 25g.
Decrease trident cost to 35g (decrease silver trident sell cost to 4g instead of 8g).
New item: AoE teleport staff (one time use), requires 3 tp staves and 8g recipe. Cast time 6 seconds, teleports all units in 400 range to mound when cast.
Huntress summon owl (when you have no owl, or if it's dead, not to be used as an escape move for living owls) should have no cast time, but a 3 minute cool down.
Huntress' owl ethereal form research should be available from the rc (costing lumber and no gold) instead of the arc.
Give huntress' owl 25% spell damage reduction, decrease it's armor to -2.
Extra item slot upgrade from rc, similar to the hp upgrade system.
Bugs:
Wand of the wind removes eye of the ocean when cast on eyed builders.
Poison shouldn't affect units in avatar (such as mag and tauren).
Tomed health and damage shouldn't be lost when a unit enters avatar (applies to both support builders and hunters).
Demo (the titan) can use his spawn minion skill to kill greater gnolls which should be spell immune.
Fix demo's and luci's hit boxes, they are too small/too big.
Radio suicide glitch.
Foss perma invis glitch.
Yellow punish glitch.
Suggestions:
Remove damage random for non-combative builders.
Random lumber harvest bonus (for your builder only), 2 extra lumber per hit.
Demo balth level up by picking up bones.
Huntress wall upgrade (requires research, cost: 4000 Lumber, 0 Gold), upgraded walls have 16 armor 625 hp (upgrade cost 300 lumber).
Huntress buildings auto-build (like demo).
-Builder command for observers.
-Observer command for builders (takes 1 minute 15 seconds before all the builders units are removed, which is longer than leave time), alternative option to leaving the game when you think you are going to feed.
Increase harpy sight range (it's currently really shitty they can't attack a moving target without losing sight of it).
Buff panda's box of illness when in transmuted form.
Panda research center cost 150 lumber.
Make tome of retaining free but with a certain cool down.
-Inhouse mode (with a feed reduction that can be set to a certain percentage, and inability of builders to enter bases with 2 people in them)
Return (nature's) venomous protectors to a fraction for their former glory (a small buff would suffice, they are too weak at the moment)
Decrease gran's stone toss cast time and range.
Increase gran's nuke AoE range to 300.
Buff glac, or give minions bounce heal.
Increase tp staff cost to 20 gold so people don't buy and use it so frivolously.
Make wand of wind a purchasable item for builders (cost 5 gold), it gives a speed boost.
Increase fog gen cost to 100 gold or decrease its current range.
Implement a -vote froff, -vote exp mode, -vote ar mode where a 60% majority is required to pass a mode (with builders using -yes to vote). Perhaps include a -lock mode for the builder leader to prevent voting.
Implement -albatross mode, where albatross' are allied with the builders and cannot be killed and the amount of albatross' is doubled (if used late game, all albas that have been killed will re spawn).
Remove arachnid, its basically a shitty gnoll with wall walk. [Arachnid hunter should be worth 15 gold when killed by the titan.]
Buff murloc and troll.
Give turtles the ability to g2l.
Give sat an upgrade that can make it immune to poison damage (but not slow poison), to counter bub's aura and glac's hits.
Change the recipe for msog to 3 pearls of vision and a 15g recipe, no longer provides attack damage and mana.
Decrease shield of fate cost to 25g.
Decrease trident cost to 35g (decrease silver trident sell cost to 4g instead of 8g).
New item: AoE teleport staff (one time use), requires 3 tp staves and 8g recipe. Cast time 6 seconds, teleports all units in 400 range to mound when cast.
Huntress summon owl (when you have no owl, or if it's dead, not to be used as an escape move for living owls) should have no cast time, but a 3 minute cool down.
Huntress' owl ethereal form research should be available from the rc (costing lumber and no gold) instead of the arc.
Give huntress' owl 25% spell damage reduction, decrease it's armor to -2.
Extra item slot upgrade from rc, similar to the hp upgrade system.
Bugs:
Wand of the wind removes eye of the ocean when cast on eyed builders.
Poison shouldn't affect units in avatar (such as mag and tauren).
Tomed health and damage shouldn't be lost when a unit enters avatar (applies to both support builders and hunters).
Demo (the titan) can use his spawn minion skill to kill greater gnolls which should be spell immune.
Fix demo's and luci's hit boxes, they are too small/too big.
Radio suicide glitch.
Foss perma invis glitch.
Yellow punish glitch.