3.0.9f - Bug list

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aRt)Y
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3.0.9f - Bug list

Postby aRt)Y » Thu Jan 02, 2014 4:14 pm

This topic is merely for bug reports in the 3.0.9f version. Doesn't matter whether it's private or public beta.

The format you should use:

Code: Select all

[b]Unit name:[/b]
[b]Spell name:[/b]
[b]Steps how to reproduce:[/b]
[b]Replay (attachment):[/b]

Description:
  • The unit name which causes/has the bug
  • The spell name which is bugged/has to be fixed and a possible correction
  • What you've to do to reproduce it or if it's unique/rare
  • Replay only needed if the bug is rare/hard to reproduce. Hotkey issues obviously do not need a replay.

Please pay special attention to hotkeys. Try to test all of them (spells, research abilities, buildings, etc) because it is a pain to test each of them.

Beta access for major bugs finding can be aquired here.

Already checked:
    Panda
    Huntress
    Gnoll
    Makrura
    Magnataur
    Demonologist
    Draenei
    Morphling
    Dryad
    Ogre
    Pirate
    Radioactive
    Tauren
    Nature
    Arachnid
    Satyr
    Troll
    Goblin

    Lucidious Minion
    Moltenous Minion
    Breezerious Minion
    Aerox and RCXQauke
    Guide F9
To be done:
    Murloc

    all titans
    punishment center
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PLus
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Re: 3.0.9f - Bug list

Postby PLus » Fri Jan 03, 2014 4:14 am

Panda
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Mana Vial Research has no hotkey (Suggest: W)
Hotkey conflict between buy lumber bundle and upgrade worker hp (x)(Suggest changing worker hp upgrade to c)
Enhance Arrow towers level 1 - level 3 have no hotkeys (Suggest: E)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Panda has no research health upgrade.
Wall:
Tree wall has 250 health and 0 armor (description says it should have 5 armor and 250 health)
Enhanced Tree wall has 300 health and 15 armor (description says it should have 15 armor and 500 health)
Rock Wall has 300 health and 15 armor (description says it should have 15 armor and 500 health)
Volcano:
Upgrading from Volcano to Erupting Volcano returns 1000 lumber to the builder. Upgrade cost is -1000 lumber.
Advanced Research Center (Vault of Storms):
Learn advanced storm handling and revert to vault of elements share the same hotkey (R)(Suggest changing advanced storm handling to A)

Huntress
Builder:
Spiritual training level 1 increases attack rate by 15%, Spiritual training level 1 increases attack rate by 10% (5% decrease from previous level)
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Spirit Wolf
Blinking has annoying animation that wastes time (disadvantageous for running from titan)

Gnoll
Builder:
Build Magic Mushroom and Build Tropical Glyph share the same hotkey (x)(Suggest changing Trpoical Glyph to Z)
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (x)(Suggest changing worker hp upgrade to c)
Advanced Research Center:
Hunter training research claims to give 20% slow poison to the hunter but it gives 25% slow poison.
Axe Tower:
Deadly Mega Axe tower has very fast attack speed (description says it should have fast attack speed)
Upgrading from mega axe tower to deadly mega axe tower returns 500 lumber (for each tower) to the builder. It costs -500 lumber.
Upgrading from super axe tower to mega axe tower only costs 250 lumber (instead of 500 lumber)
Wall:
Clay wall has 400 health and 0 armor (description says it should have 250 health and 5 armor)
Stone wall has 450 health and 15 armor (description says it should have 500 health and 15 armor)
Cement wall has 800 health and 25 armor (description says it should have 650 health and 25 armor)
Upgrading to cement wall costs no lumber

Makrura
Builder:
Build Whirl Pool description claims hotkey to build it is T when it's actually X
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Advanced Research Center:
Research Stone Thrower Adept training has no hotkey (Suggest: S)
Wall:
Sea weed barrier has 250 health and 0 armor (description says it should have 300 health and 5 armor)
Upgrading to strengthened seaweed barrier only costs 200 lumber (instead of 500 lumber)

Magnataur
Research Center:
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Purchase ice water has no hotkey (suggest: C)
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Research health upgrade is misleading, it claims to have 2 hotkeys (H and Y) but only Y works
Advanced Research Center:
Artic waters hotkey is mislabeled as t when it's actually u (suggest: C)
Inner Cold has no hotkey (suggest: Z)
Arctic armor has no hotkey (suggest: A )
Artic Wilderness Staff has no hotkey (suggest: X)
Icy Weapons has no hotkey (suggest: V)
Northern Storms has no hotkey (suggest: S)
Northern Storms description says it requires something called "Frigid Climate" to be researched when the only thing it needs is Artic Wilderness Staff
Icy Weapons requires a "castle" to be researched
Wall:
Ice wall has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Fortified ice wall has 300 health and 15 armor (description says it should have 500 health and 15 armor)

Demonologist
Builder:
Nether is W (Suggest Q)
Demonic Arachnid's damage is not affected by demonic strength research, it remains at 25 throughout all the research (but its armor upgrades properly)
Balth's regenerative aura doesn't work on nearby summons, or there is no aura icon to indicate that it does work
Demonic tome should be an aura
Balthasar can walk on water
Research Center:
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Summons Demonic Fiend has no hotkey (suggest: z)
Research Enchantment and Research Enchanted granite have the same hotkey(E)(Suggest changing enchanted granite to r)
Pedestal of Damned (Advanced Research Center):
Suggest changing all hotkeys from TPLVCM to QWERAS
Pool of Ancient Ritual:
Soul wand hotkey (U) is not labeled (Suggest changing it to Q)
Research Empowered Talismans hotkey is labeled as e when it's actually c (Suggest: R)
Research Bound Summoning hotkey is labeled as b, but it actually has no hotkey (suggest: V)
Purchase Demon Tome has no hotkey (suggest: W)
Purchase Empower With Chaos Essence has no hotkey (suggest: E)
Demonic Idol (shelter):
Demonic Idol has 150 health and 5 armor (description says it should have 200 health and 5 armor)

Draenei
Builder:
Hotkey conflict between enable mana shield and return resources (both are e)(suggest changing enable manga shield to D)
Well of Power (gold tower):
Mana regen aura does not affect units (Builder, Hunter, Battle Constructs), this applies to both when it's in item form and building form
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Research Mana Manipulation's hotkey is labeled as m when it's actually w (Suggest keeping it at w)
Research Battle Constructs' hotkey is labeled as b when it's actually v (Suggest keeping it at v)
Advanced Research Center:
Research Advanced Unit Shielding has no hotkey (Suggest: D)
Hotkey conflict between research mana handling and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Summoner:
Hotkey conflict between summon battle constructs and summon mana void (both are v)(Suggest changing summons battle constructs to c)
Wall:
Enchanted rock wall has 50 health and 0 armor (description says it should have 50 health and 5 armor)

Morphling
Light Energy Tower (gold tower)
Costs 91 gold to build
Energy Spire(gold tower)
Energy's spires spells do not work (forked lightning and chain lightning)
Replicator(gold tower)
Replicator has no hotkey (Suggest: D)
Builder:
Warrior form hotkey is labeled as E when it's actually F.
Hotkey Conflict between return resources and warrior form (both are e)(suggest changing warrior form to Q)
Suggest changing builder form hotkey to Q
Tower:
Build pulse tower description claims towers have average attack speed (they have fast attack speed)
Upgrade to enhanced pulse tower description claims towers have average attack speed (they have fast attack speed)
Upgrade to super pulse tower description claims towers have average attack speed (they have fast attack speed)
Upgrade to mega pulse tower description claims towers have average attack speed (they have fast attack speed)
Research Center:
Research mana vial has no hotkey
Research Advanced Battle Training has no hotkey (suggest: E)
Research Expert Battle Training has no hotkey (suggest: E)
Suggest changing Final Battle Training hotkey to E instead of B
Research morphology's hotkey is not labeled (it's actually M)
Health upgrade hotkey is H which is different from all the other builders
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Advanced Research Center:
Research animal rage has no hotkey (suggest: A)
Research deadly spines has no hotkey (suggest: S)
Research beast mode has no hotkey (suggest: E)
Research expert beast training has no hotkey (suggest: X)
Research Regeneration's hotkey is not labeled (it's V, I suggest keeping it as V)
Wall:
Wall has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Upgraded wall has 300 Hp and 15 armor (description says it should have 500 health and 15 armor)

Dyrad
Builder:
Build Island bloom (gold tower) has not been removed as stated in the changelog
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Health upgrade has two hotkeys highlighted (H and Y)(Suggest changing it to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Research Nature's grace hotkey is not labeled (It's H, I suggest changing it to R)
Research Improved Nature's grace hotkey is not labeled (It's H, I suggest changing it to R)
Advanced Research Center:
Paralyzing thorns hoteky is not labeled (it's H)(suggest: R)
Hotkey conflict between paralyzing thorns and hunter survival training (suggest changing paralyzing thorns hotkey to R)
Fertilizer has no hotkey (suggest: F)
Wall:
Thorn wall has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Upgrading to dense thorn wall only costs 200 lumber (instead of 500 lumber)
Dense thorn wall has 300 health and 15 armor (description says it should have 500 health and 15 armor)
Dense thorn wall has 15 attack damage (description says it should have 30 attack damage)
Tower
Feral tower level 2 has 600 range (description says it should have 650 range)
Feral tower level 3 has 650 range (description says it should have 675 range)
Feral tower level 4 has 675 range (description says it should have 700 range)
Feral tower level 5 has 700 range (description says it should have 725 range)
Feral tower level 6 has 725 range (description says it should have 750 range)
Feral tower level 7 has 750 range (description says it should have 775 range)
Feral tower level 8 has 775 range (description says it should have 800 range)
Feral tower level 9 has 800 range (description says it should have 825 range)
This one's correct, Feral tower level 10 has 850 range
Infusion has no hotkey (thought it doesn't really need one)(suggest: e)
Upgrading to stage 8 using lumber requires you to detonate a worker to supply food, upgrading to stage 8 using grow bypasses the food requirement so you don't have to detonate any workers

Ogre
Heavy Canon Tower
Increases attack damage of the unit that is holding it by 20 (description says it should increase the attack damage of the holder by 10)
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Health upgrade has two hotkeys highlighted (H and Y)(Suggest changing it to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Hotkey conflict between research blood lust and artillery damage bonus (both are d)(suggest changing bloodlust to Q)
Research catapult speed boost has no hotkey (suggest: E)
Advanced Research Center:
Fortification upgrade hotkey is not labeled (It's F, I don't think it should be changed)
Expert hunter training Claims soul burn is a passive skill, but the titan hunter has a hotkey for activating it and a mana cost of 85
Tower:
Catapult has very fast attack speed (description says it should have fast attack speed)
Wall:
Clay wall has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Upgrading to Stone wall only costs 200 lumber (instead of 500 lumber)
Stone wall has 300 health and 15 armor (description says it should have 500 health and 15 armor)
Titan Hunter
Soul burn can not be cast

Pirate
Builder:
Tavern hotkey mislabeled as T when it's actually C
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Research health upgrade has 2 hotkeys highlighted (H and Y)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (x)(Suggest changing worker hp upgrade to c)
Wall:
Barrel explosives deal no damage (all three levels)
Empty barrel has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Upgrading to barrel of explosives only costs 200 lumber (instead of 500 lumber)(Barrel of explosives has the correct armor and hp)
Tower:
Enhanced frigate has slow attack (description says it should have very slow attack)

Radioactive
Heavy Canon Tower
Increases attack damage of the unit that is holding it by 20 (description says it should increase the attack damage of the holder by 10)
Research Center:
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Health upgrade has two hotkeys highlighted (H and Y)(Suggest changing it to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Research reinforced armor has no hotkey (Suggest: R)
Research fortified armor has no hotkey (Suggest: R)
Research super fortified armor has no hotkey (Suggest: R)
Research OMEGA armor has no hotkey (Suggest: R)
Advanced Research Center:
Tower enhancement research requires a "castle"
Tower:
Upgrading to super magic radon tower returns 300 lumber. It costs -300.
Upgrading to super overload radon tower returns 300 lumber. It costs -300.
Upgrading to super frost radon tower returns 300 lumber. It costs -300.
Upgrading to super rapid radon tower returns 300 lumber. It costs -300.
Upgrading to mega overload radon tower costs 1 gold.
Upgrading to mega magic radon tower costs 1 gold.
Upgrading to mega rapid radon tower costs nothing (free upgrade).
Upgrading to mega frost radon tower costs nothing (free upgrade).
Wall:
Clay wall has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Upgrading to Stone wall only costs 200 lumber (instead of 500 lumber)
Stone wall has 300 health and 15 armor (description says it should have 500 health and 15 armor)
Titan Hunter:
Unload hotkey is poorly highlighted
Hunter suicide glitch

Tauren
Builder:
Hotkey conflict between Blood lust and Earth Shock (suggest changing earth shock hotkey to E)
Charge hotkey should be changed to Q,D, or F
Research Center:
Research health upgrade hotkey is H, it's different than every other builder(suggest changing Health upgrade to F)
Tauren caster training and advanced tauren caster training are missing the parenthesis around the hotkey (Q)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Advanced Research Center:
Tauren survival hotkey is mislabeled as V when it's actually B (Suggest: R)
Hotkey conflict between Advanced Earth Mastery and Ancesteral rage (Both are E)(Suggest changing Ancesteral Rage to Z)
Wall:
Upgrading to fortified totem wall only costs 200 lumber (instead of 500 lumber)
Fortified totem wall has 300 health and 18 armor (description says it should have 500 health and 18 armor)

Nature
Spiny Protector:
When destroyed in transmuted form it leaves behind an image of itself in transmuted form when it's not really there.
Aura Tree:
When transmuted description claims to increase attack speed by 0% and movement speed by 0%.
Research Center:
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Research health upgrade is misleading, it claims to have 2 hotkeys (H and Y) but only Y works
Advanced Research Center:
Not enough room for all the research, expert hunter training is not seen (available for research) until you research something to free up space. (Suggest removing move, patrol, hold and stop to make room)
Building has move, patrol, hold position and stop commands but it cannot move
Enhanced mystic training's hotkey is not labeled (it's G)
Research venomous protector adept training's hotkey is not labeled (it's A)
Hotkey conflict between research venomous protector adept training and research spear thrower adept training and research hunter intelligence training (All three are A)
Enhanced protection's hotkey is not labeled (it's X)
Enhanced poisonous sap's hotkey is not labeled (it's V)
Hotkey conflict between hunter survival training and hold positions (both are h)(Suggest removing hold positions)
Suggest changing hotkeys to QWERASDFZ.
Wall:
Tree wall has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Enhanced tree wall has 300 health and 15 armor (description says it should have 500 health and 15 armor)
Upgrading to enhanced tree wall costs 200 lumber.
Tower:
Protector tree has very fast attack speed (description says it should have normal attack speed)
Enhanced protector tree has very fast attack speed (description says it should have normal attack speed)
Super protector tree has very fast attack speed (description says it should have normal attack speed)
Mega protector tree has very fast attack speed (description says it should have fast attack speed)

Arachnid
Magic Mushroom
When transmuted magic mushroom is supposed to drain mana (according to the description), it does not drain mana, but it does burn mana (decreases the enemies mana without increasing your own).
Builder:
Build an egg sack's hotkey is mislabeled as T, it's actually C.
Research Center:
Research titan hunter description claims that hunter can pick up the bones of titans to level up which is no longer correct.
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
Health upgrade has two hotkeys highlighted (H and Y)(Suggest changing it to F)
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Advanced Research Center:
Hotkey conflict between research expert hunter training and research slowing webs (both are E)(Suggest changing slowing webs to W)
Slowing web's description should say "improves slowing webs agent" instead of adds slowing webs agent, since towers already have slowing webs
Tower:
Upgrading to mega arachnid tower only costs 250 lumber
Wall:
Tree stump has 250 health and 0 armor (description says it should have 250 health and 5 armor)
Upgrading to strengthened tree stump only costs 200 lumber (instead of 500 lumber)
strengthened tree stump has 300 health and 15 armor (description says it should have 500 health and 15 armor)

Lucidious Minion
No hotkey for learn snap drages (suggest: C)

Moltenious Minion
Healing wave cool down is labeled as having a 9 second cool down, it actually has a 25 second cool down

Breezerious Minion
Harpies don't have enough vision, when auto attacking a builder the lose vision of it if the builder moves.

Aerox and RCXQuake (Item shop)
Healing Ward and Trident have the same hotkey (S)(Suggest: R for healing ward)
Damage Tome has been removed
There aren't any new secret shop items as mentioned in the changelog

yokola95
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Re: 3.0.9f - Bug list

Postby yokola95 » Fri Jan 03, 2014 11:38 am

Nice work!

For unknown reasons most of walls and towers have wrong hp/armor. Also it seems all upgrades costs are bugged sigh. Tooltips for walls/towers are correct at least, they should display correct wall/hp values.

To all beta testers.

For next builders
Check walls armor hp and upgrade costs. Also tower damage possibly. (as Plus did).

On a side note
Now Wolf Blink is sweet :=), even if probably it needs rework anyway.

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Re: 3.0.9f - Bug list

Postby aRt)Y » Fri Jan 03, 2014 4:25 pm

Code: Select all

Satyr
• Change Loot hotkey to something else but not L
   - Loot
      • Hotkeys missing for Basic Combat Mastery ; applies to all upgrades
      • Barriacde
      • Rending Blade (b) doesn't work for Germans ; applies to all upgrades
      • Blink Scroll no hotkey (+ should be renamed to Mana Scroll)
   - Thieves Guild
      • No hotkeys except for Tracker and Head Hunters training which do not even work. German hotkey T triggers Venom training.
   - Rogue Den
      • Aquire Saphire Blade upgrade has no hotkey
      • Aquire Shadow Dust has no hotkey (seems to work on d tho)
• His ship intro (before you pick) should be changed. His _escape_ ability is not perma invis.

Code: Select all

Magnataur
• Change Ice Palace hotkey to capital X (stylistic reason). Plus, how much critical strike does it give (might add to transmute tooltip)?
   - Ice Palace
      • Artic Armor no hotkey
      • Artic Wilderness Staff no hotkey
      • Artic Waters (t) doesn't work
      • Northern Storms no hotkey
      • Inner Cold no hotkey
      • Icy Weapons needs 'Castle' for the upgrade?
   - Research Center
      • Ice Water has no hotkey
      • Skin hotkey (k) could be changed to something on the left
      • Health Upgrade has two visible hotkeys (Y and H), only Y works (change and remove Y)

Code: Select all

Nature
   - Ancient of War
      • Hotkeys missing for Veno Protector Training, (Ancient) Mystics Training (both), Poisonous Sap, Protection, 
      • Spear Thrower Training and Intelligence Aura got both 'A'
      • Hunter survial training 'H' doesn't work
   - Hunter
      • Blink skilling hotkey 'b' doesn't work for Germans
   - Protector Tree
      • HP wrong for all upgrades (it is: 400, 450, 500, 550)
      • Attack speed should be the same for all tooltips (no difference in attack speed throughout the upgrades); T1 begins with 'Normal' while T2, 3 and 4 are 'Fast'

Code: Select all

Misc
• Guide (F9) -> Item Combinations (scroll down) -> Colour code for Gem of Haste bugged
             -> Credits (scroll down) -> space missing after the : for the special thanks
             -> Changelog -> wrong website
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Re: 3.0.9f - Bug list

Postby yokola95 » Fri Jan 03, 2014 8:30 pm

Awesome work. I'll get lumber upgrades from 3.0.9d and update current version. It seems like that if a wall costs 50 lumber and upgraded wall costs 250 upgrade, the cost to upgrade is 250 - 50 = 200. I dont know the reasons behind it, but it's easily fixable (it's just that all upgrades are bugged).

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Re: 3.0.9f - Bug list

Postby yokola95 » Fri Jan 03, 2014 10:38 pm

Are you sure about hunter glitch of radio not fixed? If you try to unload and stop you'll still have aura on hunter.

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PLus
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Re: 3.0.9f - Bug list

Postby PLus » Fri Jan 03, 2014 11:24 pm

yokola95 wrote:Are you sure about hunter glitch of radio not fixed? If you try to unload and stop you'll still have aura on hunter.

I thought you meant this glitch.
RadSuiGlitch.w3g
Rad Hunter Suicide Glitch
(9.56 KiB) Downloaded 127 times

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Re: 3.0.9f - Bug list

Postby yokola95 » Fri Jan 03, 2014 11:58 pm

Ah ye, I knew about the bug but I never saw it. Thank you for the replay and all the awesome work.

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Re: 3.0.9f - Bug list

Postby jew » Sat Jan 04, 2014 7:45 am

Troll
Wall
Wall has 250 health and 0 armor (description says it should have 5 armor and 250 health)
Upgrading to enhanced wall only costs 200 lumber (instead of 500 lumber)
Enhanced wall has 300 health and 15 armor (description says it should have 15 armor and 500 health)
Research center
Buy bundled lumber is labeled in italian: "Acquista Fascio di legna"
Set rally point and research health upgrade share the same hotkey (Y)(suggest changing Health upgrade to F)
H is yellow font in health upgrade, suggesting an "H" hotkey--remove the color code
Hotkey conflict between buy lumber bundle and upgrade worker hp (both are x)(Suggest changing worker hp upgrade to c)
Spiked structures hotkey is the same as for speed turtle (suggest change spikes to i)
Towers
Mega tower only has 700 range, tooltip says 750
Cost for mega is 250, super is 300, enhanced is 110 - mega used to be 750, don't know what consensus was reached to buff troll but either way its out of line
Also don't remember whether 700 range for normal/enhanced was intended?
Adv. research
Need to be consistent for worker upgrade hotkey in the ARC with the research
No hotkey for head hunter adept training - suggest T
No hotkey for haste - suggest S
Misc
Catapult should be on the same bottom line as heavy cannon/stasis

Goblin
Builder selection calls the trap a "stun trap" vs. actual name = mechanical trap
Shelter and food source are both called "factory"
Wall
Wall has 250 health and 0 armor (description says it should have 5 armor and 250 health)
Towers
Costs -1 gold & 85 lumber for enhanced tower
Only 130 for super tower
Only 250 for mega tower
Mega has 500 hp vs. 400 specified on the tooltip
Super has 400 hp vs. 350 specified on the tooltip
Adv. research
No hotkey for haste - suggest S

yokola95
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Re: 3.0.9f - Bug list

Postby yokola95 » Sat Jan 04, 2014 1:57 pm

PLus, the HP of towers of gnoll are correct. You've just upgraded enchanted defense before building them :)

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PLus
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Re: 3.0.9f - Bug list

Postby PLus » Sat Jan 04, 2014 6:50 pm

yokola95 wrote:PLus, the HP of towers of gnoll are correct. You've just upgraded enchanted defense before building them :)

My bad, didn't think that enhanced defense affected towers.

aRt)Y wrote: HP wrong for all upgrades (it is: 400, 450, 500, 550)

Same with Nat, the HP's are correct you just got the defense upgrade beforehand.

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Re: 3.0.9f - Bug list

Postby yokola95 » Sun Jan 05, 2014 10:29 pm

Can someone (else) of the beta tester please do the missing builders and titan.

I would also like to know which ability slots are empty on punishment centre once you've all 10 minions (if you provide screenshot, it'd be awesone).

I'd like to thank plus for his big efforts and arty and jew for their work!

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Re: 3.0.9f - Bug list

Postby aRt)Y » Mon Jan 06, 2014 3:01 pm

Code: Select all

Faerie Dragon
   • Upgrade tool tip for the Super Enegery tower says 350hp but the Super Tower has 400
   • Same for Mega
- Adv rc
   • Imbued Scroll is not i as hotkey (seems to be g)
- RC
   • Both Wall upgrade and Mystic Training have the hotkey M (only Mystic Training triggers) - wall upgrade seems to be k
- Walls
   • 50 wood walls do not have 5 armor
   • enhanced walls do not have 500 hp but 300 and the tool tip for the ugrade says -200 wood (remove the minus)
- new tower models for his ulti towers. Pain in the ass to select

I updated the first post to see which builders are already checked/which need to be checked.
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yokola95
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Re: 3.0.9f - Bug list

Postby yokola95 » Tue Jan 07, 2014 6:34 pm

yokola95 wrote:Can someone (else) of the beta tester please do the missing builders and titan.

I would also like to know which ability slots are empty on punishment centre once you've all 10 minions (if you provide screenshot, it'd be awesone).

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Re: 3.0.9f - Bug list

Postby Burn » Tue Jan 07, 2014 8:23 pm

yokola95 wrote:
yokola95 wrote: would also like to know which ability slots are empty on punishment centre once you've all 10 minions (if you provide screenshot, it'd be awesone).
Never had a problem with this, -kick command can be of use here.

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