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[3.1.0] Patch Preview

Posted: Fri May 16, 2014 2:23 pm
by theorchero
This is just a preview of patch 3.1.0 and what is currently finished and nor is it finalized. Stuff can change and stuff will stay.

There will be more updated soon.

Opinions and suggestions are welcomed.

Quote
====== NEW ADDITIONS ======

Razormane [Easy / Baser]

====== GAMEPLAY ======

-Titan can now be used before any player has chosen a Builder.
Buffs are now colored correctly to match positive and negative buffs.

Feed Reduction rate decreased to 3%. 5% => 3%

Hard difficulty Builders XP rate reverted to 100%. 110% => 100%

Easy difficulty Builders XP rate reverted to 100%. 90% => 100%

Feed reduction formula tweaked.
Original Formula: EXP Value*((((-Fed Amount*0.03)+10)/100)+1)
New Formula: EXP Value*(Fed Amount*0.03)/100

====== TERRAIN ======

A lot of terrain changes, and new additions have been added.



====== BUILDERS ======
== GLOBAL ==

When choosing a Builder they will now have roles listed in their description.
Basers will be listed as 'Baser'.
Supports will be listed as 'Defenders'.
Hunters will be listed as 'Hunters'.

Wall cost reformatted.
Tier 1 cost. 50 => 75

Tower cost reformatted.
Tier 1 cost. 50 => 100
Tier 2 cost. 150 => 175
Tier 3 cost. 250 => 250
tier 4 cost. 500 => 500

Harvesters lumber gathering rate has been slightly increased to accommodate these above changes.
You can no longer use "Gold to Lumber" to supply other Players with lumber.
Non-combative builders will no longer be opt in for bonus damage when chosen by random.
Bonus damage from random increased. 10 => 25
Staff of Teleportation cost increased. 6 => 12.
Staff of Teleportation restock time increased. 30 => 120

== DREANEI ==

Shelter cost decreased. 15 => 10

== TROLL ==

Troll has a new upgrade named Spiked Barricade, replacing the former Spiked Structure upgrade in the ARC.
Spiked Barricade: Surrounds Troll structures with weak spikes, increasing their hit points by 50/50/50 and armor by 2/2/2. These spikes also deal 20/40/60 piercing damage to attackers.
Cost: 1000/1500/2000 wood. Requires: RC/Merchant/ARC.
The upgrade Haste has been reworked.
Haste: Improves the capabilities of the Trolls towers, increasing their attack speed by 15/25% and their attack range by 100/250.
Cost: 1500/2000 wood. Requires: RC/Merchant.
Trolls tower cost has been tweaked costing 3/0/0/0 food.

== DRYAD ==

Tower mana rescaled. 21 * Tier
Towers will now upgrade automatically when reaching maximum mana.

== TAUREN ==

Ancestral Rage magic Immunity replaced. Magic Immunity => 50% Magic Resistance

== OGRE ==

Catapult damage upgrade reworked.
Each tier consist of 3 upgrades.
Tier 1 requires Basic Research Center.
Tier 2 requires Merchant.
Tier 3 requires Advance Research Center.
Time => 5 + 5/per level.
Lumber => 300 + 250/per level.
Catapult cost 100 lumber.
Catapult damage, 23-23 + 3/per level.
Catapult collision size has been decreased. 72 => 24
Catapult movement speed has been increased. 290 => 325

== HUNTRESS ==

Remade and released in a different patch.

== SATYR ==

- Satyr's critical strike has been removed and replaced with Double Strike.
* The Satyr refines his killing tactics allowing him a 15/25/35% chance to strike twice, dealing 50% on the second strike. This will proc plunder giving you 1/2/3 gold depending on the Titan's level.
- Shadow dash has a new mechanic and tooltip.
* The Satyr dashes through the shadows gaining a burst of speed. If the Satyr attacks an enemy during this phase, he will double strike.
- Satyr's evasion has been removed and replaced with Evade.
* The Satyr uses defensive tactics while fighting, allowing him a chance to dodge damage every 8/7/6 seconds. (Note: This can be used to dodge things such as nukes and attacks, this also wont proc on damage below 50.)
- Satyr's Rouge Den's abolish magic ability will only effect a unit every 10 seconds.

====== TITANS ======
== GLOBAL ==

Players who use the command -Titan gain 25+previous Titan's gold for taking over.
3 Eye of the Oceans will combine into a Pearl of Vision.

== BUBONICUS ==
= NEW ULTIMATE =

Meat Shield:
Passive: Generates up to 3 chunks up meat every 30 seconds which reduce incoming damage by 10% for each remaining meat chunk. Each meat chunk requires 20 attacks before they are destroyed.

Active: Bubonicus devours a chunk of meat instantly restoring 600 hit points.

Cooldown: 14


== FOSSURIOUS ==

Groundripping renamed to Impale.
Multiple Impales can now damage the same target.
Impale spike speed increased to 0.20. 0.30 => 0.20
Burrow manacost removed. 60 => 0
Burrow transition time reduced to 1.75/1.25/0.75. 3/2.5/2 => 1.75/1.25/0.75
Burrow movement speed increased to 310. 240 => 300

== GRANTICLES ==

Hurl Boulder radius increased to 195. 170 => 195
Hurl Boulder damage increased to 150. 135 => 150
Pebble Toss no longer has an increased stun against heroic units.
Pebble Toss cast delay removed. 0.50 => 0.0
Pebble Toss range decreased. 600 => 500

== GLACIOUS ==

"Heal" now heals nearby friendly units for 60% of the heal value in a 375 radius.

== ITEMS ==

All recipe item have had their icons changed to their corresponding item.
Tome of Retraining has been renamed to Relic of Knowledge.
Relic of Knowledge cost removed, but has a 3 minute cool down.
Super Regen Armored Spines reworked.
20 hit points/second.
50% mana regeneration.
5 armor.
No movement speed.
No Recipe cost.

Floating now has stop/move/patrol/hold position.

====== BUGS ======

Tome of Health and Damage will now correctly transfer on units that have morphing abilites.
Cooldown resets on units with morphing abilites should be fixed. [CONFIRMED Smiley]
Fixed -Titan not transfering gold to the new Titan correctly.
Satyr must deal damage to Plunder on attacks.
Tauren must deal damage to gain EXP on attacks.
Fixed Punish and Unpunish for Yellow.
Players will no longer gain vision of shops when switching teams(Minion or Titan).
Bubonicus's Poisonous Cloud now affects undead units(Radioactive, Demonologist and Dreanei).
Bubonicus's Poisonous Cloud no longer affects magic immuned units.
Pirate's Food Sources now correctly give 2 gold.


-------

Updated again. Troll and sat changes.

Carnerox wrote:I've redone how removing buffs works be it punish or detonate. It no longer will remove buffs that seem like they're positive but are negative in Warcraft 3's eyes.

With this new system added as well, certain buffs which are mainly Titan ultimate's cannot be debuffed allowing you to siege without worrying about a Furblog Shaman purging you and losing your ultimate during the fight.

Pirate Ultimate Tower: viewtopic.php?f=105&t=32274

Re: 3.1.0 Patch Preview

Posted: Fri May 16, 2014 2:55 pm
by ZimmeR
Some1 actually working on id? lol thought yoko finally killed it

Re: 3.1.0 Patch Preview

Posted: Fri May 16, 2014 6:35 pm
by aRt)Y
ZimmeR wrote:Some1 actually working on id? lol thought yoko finally killed it

He didn't release a trash version like jakers tho. He tried and stopped, sad but not really a fail.

Would be great if neco could work on the version yoko has edited on so far but.. will see what neco says.

Re: 3.1.0 Patch Preview

Posted: Fri May 16, 2014 11:23 pm
by Mrpond
I have plenty of ideas for unique builders etc if you want i can post a couple with the model etc, dont know much about map editing or scripting but i might be able to do some of the terrain i dont mind teaching myself that :P

Re: 3.1.0 Patch Preview

Posted: Sat May 17, 2014 1:18 am
by Carnerox
Mrpond wrote:I have plenty of ideas for unique builders etc if you want i can post a couple with the model etc, dont know much about map editing or scripting but i might be able to do some of the terrain i dont mind teaching myself that :P

You can post suggestions and such and they would be reviewed.

Re: 3.1.0 Patch Preview

Posted: Sat May 17, 2014 7:05 am
by Mrpond
K well, ill start with one of my builder ideas

The Alchemist
(Builder/Support Hybrid)
Model: Alchemist Undead Style Building

Standard Armor (can be upgraded)
300 hp
Escapes: Panic, Liquid Gold or Treasure Chest
(Liquid Gold: costs 5 gold, spray a pool of gold at selected location which slows the titan

by XX% and reduces armor by X lasts 10 seconds, 320 Second CD) pool should be the size of a shelter or so, primarily used to help when being sieged against and killing mini's

Treasure chest:
Costs 5 gold places a chest that forces the titan to attack it for 1 second every x seconds, has about 500 hit points and 15 armor 1x1 in size (punishable) lasts 10 seconds

Harvests 15 lumber a hit

Ability- Transmutation: Convert XXXX Lumber into XX Gold. Cooldown, 2-5 minutes (this is his

unique ability so some discussion about it is needed)

Buildings: Shelter(provides 150 food) RC, ARC (This is similiar to pandas ARC, so no merch)

Walls, Towers.

Shelter model: orc, Voodoo Lounge - costs: 10 lumber - default stats

Can buy harvesters that have 300 hp no attack costs 5 gold 40 food, harvest 15 a hit (gives the same amount of xp as a pizzly, tougher to kill like demo's workers) - No lumber upgrades

RC: orc, Fortress - costs: 300 lumber - default stats
Reduces the cooldown of his Transmutation by xx amount costs 1000 lumber - next upgrade is in ARC
Increases the duration of Liquid gold / Treasure Chest by xx amount costs 2000 lumber
Increase the health of your walls by 100 and 1 armor costs 5 gold 1000 lumber
Increase the health of your walls by 100 and 2 armor costs 15 gold 3000 lumber
Increase your armor by 2 and health by 50, this can be upgraded up to 5 times Costs 10/25/30/35/40 Gold 1000/1500/2000/2500/3000 lumber
Change your armor to fortified costs 20 gold

Alchemist Hunter: Orc Far Seer
2x2 in size similiar stats to troll/gnoll hunter
Ability: Small Pearl Effect that reveals invisible units in a range of 800 for xx seconds, xxx second CD
level 6 ability: Truesight

ARC: orc, Orc Burrow costs: 30 gold 4000 lumber - default stats
Reduces the cooldown of his Transmutation by xx amount costs 2500 Lumber
Adds a Damage Aura to the Support tower costs 5 Gold 500 Lumber
Adds a Armor Aura to the support tower costs 5 gold 500 Lumber
Adds a movement/attack speed aura to the support tower costs 10 gold 1000 lumber
Multishot / Bounce towers can now hit up to 3 targets costs 10 gold 1000 lumber
Luck towers based damage increased by 5 (up to a cap) costs 5 gold 500 lumber
Increase range of Support tower by xx amount costs 30 gold

Walls: neutral passive, Shrine of Azshara Costs: 1 gold 200 lumber - 500 Hp 15 Armor

Tower Base: human, Magic Vault (shoots magic coins vfx like the -gc drops) - COsts: 1 gold

Different upgrade paths, Each upgrade has same base model of Magic Vault with slight tweak of color.

Luck towers, (Rng towers damage between Normal towers and Mega each upgrade in RC/ARC increases base damage) Costs 1 Gold 1 food

Multishot / Bounce (hits up to 2 targets, 3 with arc upgrade) Costs 3 Gold 1 Food

Support Tower
(Aura that is upgraded in the ARC, in a very short range ,lets say the towers directly next to it) - Costs 10 Gold 5 food

Luck towers are cheap and somewhat effective early on but require gold multishot are great towers for dealing with mini's and support towers are like a Miniture Aura Tree

Ultimate Towers
Fools Gold: undead, haunted gold mine Costs: 90 gold 2500 lumber 1 food
the attacks of this armor shred the titan for xx armor for xx seconds. - When held each attack reduces the titans armor by xx armor for xx seconds

Re: 3.1.0 Patch Preview

Posted: Tue May 20, 2014 7:26 pm
by narbtit
tay
those dryad changes make me actually want to base, the auto upgrade looks sweet!
looking forward to hunter rework, i found her main problem was dying too fast against nukes while trying to support/attack

Re: 3.1.0 Patch Preview

Posted: Tue May 20, 2014 7:31 pm
by Sat
Really digging Glac's aoe heal and Bub's non-crappy ult :)

Re: 3.1.0 Patch Preview

Posted: Wed May 21, 2014 6:45 pm
by Lynx
If dryad towers are going to be auto-upgrade, The control group glitch needs to be fixed.

Re: 3.1.0 Patch Preview

Posted: Wed May 21, 2014 6:51 pm
by aRt)Y
Lynx wrote:The control group glitch needs to be fixed.

Wont happen.

Re: 3.1.0 Patch Preview

Posted: Wed May 21, 2014 8:58 pm
by Lynx
aRt)Y wrote:
Lynx wrote:The control group glitch needs to be fixed.

Wont happen.

Then auto-upgrade isn't worth getting, I'd rather upgrade manually and have control groups than vice versa.

Re: 3.1.0 Patch Preview

Posted: Thu May 22, 2014 6:07 pm
by Tek280
Are you gonna fix the bugs of the current version ?

[spoiler=]https://entgaming.net/forum/viewtopic.php?f=120&t=20989
https://docs.google.com/spreadsheet/ccc ... veFE#gid=0[/spoiler]

Re: 3.1.0 Patch Preview

Posted: Thu May 22, 2014 9:20 pm
by Carnerox
Tek280 wrote:Are you gonna fix the bugs of the current version ?

[spoiler=]https://entgaming.net/forum/viewtopic.php?f=120&t=20989
https://docs.google.com/spreadsheet/ccc ... veFE#gid=0[/spoiler]
As the process goes they will be fixed along the way.

Re: 3.1.0 Patch Preview

Posted: Fri May 23, 2014 4:43 pm
by theorchero
Updated.


FR system adjusted.

Re: 3.1.0 Patch Preview

Posted: Sun May 25, 2014 7:58 pm
by PLus
"Satyr must deal damage to Plunder on attacks."
Increase base satyr hp to 350/400 so it's not rendered completely useless if titan gets an early minion.
or/and
Increase gold and lumber gained by pokes to 6-8g/700 lumber.
or
Remove satyr completely

"players who use the command -Titan gain 25+previous Titan's gold for taking over."
Can you change it so this only works after 5-10 minutes in the game? If there is an early titan leaver and someone takes over in the begging that 25 gold can be game changing.

Otherwise, good job. Hope this version will be released, I'll be praying and making animal sacrifices in your name.