[3.1.0] Idea Thread

Talk all you want about Island Defense here.
User avatar
Carnerox
Forest Walker
Posts: 114
Joined: Mon Nov 18, 2013 9:10 pm

[3.1.0] Idea Thread

Postby Carnerox » Sun Jun 01, 2014 12:19 am

I'd like to see some of your guys suggestion.

Be if new items, structures, units, spells and upgrades for Builders or even new abilities for Titans.

Note: Don't post Builders or Titan ideas in here.

Much appreciated.

Yes I know that there's another thread about suggestions.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Lynx
Donator
Posts: 1224
Joined: Thu Oct 31, 2013 11:49 am
Has thanked: 51 times
Been thanked: 46 times

Re: 3.1.0 Idea Thread

Postby Lynx » Sun Jun 01, 2014 8:44 am

Movement speed bonus on helm of dominator?

ZimmeR
Treant
Posts: 455
Joined: Tue Aug 13, 2013 11:32 am
Been thanked: 1 time

Re: 3.1.0 Idea Thread

Postby ZimmeR » Sun Jun 01, 2014 10:30 am

Pupeteer back
Image
[spoiler=]Image
Image[/spoiler]

User avatar
PLus
Treant
Posts: 397
Joined: Wed May 29, 2013 12:47 am

Re: 3.1.0 Idea Thread

Postby PLus » Sun Jun 01, 2014 2:46 pm

PLus wrote:Suggestions:
Random lumber harvest bonus (for your builder only), 2 extra lumber per hit.
Demo balth level up by picking up bones.
-Builder command for observers.
-Observer command for builders (takes 1 minute 15 seconds before all the builders units are removed, which is longer than leave time), alternative option to leaving the game when you think you are going to feed.
Increase harpy sight range (it's currently really shitty they can't attack a moving target without losing sight of it).
Buff panda's box of illness when in transmuted form.
-Inhouse mode (with a feed reduction that can be set to a certain percentage, and inability of builders to enter bases with 2 people in them, or let them be kicked out like in vamp where you do -claim)
Return (nature's) venomous protectors to a fraction for their former glory (a small buff would suffice, they seem too weak at the moment)
Make wand of wind a purchasable item for builders (cost 5 gold), it gives a speed boost.
Increase fog gen cost to 100 gold or decrease its current range.
Implement a -vote froff, -vote exp mode, -vote ar mode where a 60% majority is required to pass a mode (with builders using -yes to vote). Perhaps include a -lock mode for the builder leader to prevent voting.
Implement -albatross mode, where albatross' are allied with the builders and cannot be killed by them and the amount of albatross' is doubled (if used late game, all albas that have been killed will re spawn).
Remove arachnid, its basically a shitty gnoll with wall walk. [Arachnid hunter should be worth 15 gold when killed by the titan.]
Buff murloc and troll.
Give turtles the ability to g2l.
Change the recipe for msog to 3 pearls of vision and a 15g recipe, no longer provides attack damage and mana.
Decrease shield of fate cost to 25g.
Decrease trident cost to 35g (decrease silver trident sell cost to 4g instead of 8g).
Extra item slot upgrade from rc, similar to the hp upgrade system.

User avatar
Carnerox
Forest Walker
Posts: 114
Joined: Mon Nov 18, 2013 9:10 pm

Re: 3.1.0 Idea Thread

Postby Carnerox » Sun Jun 01, 2014 6:20 pm

Lynx wrote:Movement speed bonus on helm of dominator?

It's set to the current movement speed of webbed feet now.

ZimmeR wrote:Pupeteer back

He wont return to the Island. His concept was pretty cool but making him fit would not be an easy task.

PLus wrote:
PLus wrote:Suggestions:
Random lumber harvest bonus (for your builder only), 2 extra lumber per hit.
I will look into this, I like the idea.

Demo balth level up by picking up bones.
Drop and pickup bones op.

-Builder command for observers.
I talked with some people about adding this back temporarily and see how it runs, if I see a lot of problems with it I would remove it again. So you might see if come back in this version.

-Observer command for builders (takes 1 minute 15 seconds before all the builders units are removed, which is longer than leave time), alternative option to leaving the game when you think you are going to feed.

Increase harpy sight range (it's currently really shitty they can't attack a moving target without losing sight of it).
I've already done this, I gave them roughly the same range a speed turtle has.

Buff panda's box of illness when in transmuted form.
I'll see what I can do, but currently I want to do some tuning on Panda(not in this version), but mainly to bring out all of his elements instead of Earth being primary pick and Storm for the easy double basing and Fire never being used.

-Inhouse mode (with a feed reduction that can be set to a certain percentage, and inability of builders to enter bases with 2 people in them, or let them be kicked out like in vamp where you do -claim)
I'm fine with the feed reduction part, but how the bases are designed they're not all squared up so adding those type of things would require a ton of regions and something I entirely dislike all together.

Return (nature's) venomous protectors to a fraction for their former glory (a small buff would suffice, they seem too weak at the moment)
I was thinking about reverting them back to pre-panda time but doing some work on them too.

Make wand of wind a purchasable item for builders (cost 5 gold), it gives a speed boost.

Increase fog gen cost to 100 gold or decrease its current range.
I've reduced it's radius.

Implement a -vote froff, -vote exp mode, -vote ar mode where a 60% majority is required to pass a mode (with builders using -yes to vote). Perhaps include a -lock mode for the builder leader to prevent voting.
I was looking into adding a vote for things. AR wouldn't pass unless Titan said Yes.

Implement -albatross mode, where albatross' are allied with the builders and cannot be killed by them and the amount of albatross' is doubled (if used late game, all albas that have been killed will re spawn).
Critters re spawn every 60 seconds when killed already. They are triggered to not spawn within a certain distance of a builder so you wont just randomly get blocked. (It would be pretty funny though)

Remove arachnid, its basically a shitty gnoll with wall walk. [Arachnid hunter should be worth 15 gold when killed by the titan.]
I want to work on Arachnid but with very little ideas. I want her to have multiple towers similar to how Radio runs, but with different stuff.

Buff murloc and troll.
Already buffed Troll.

Give turtles the ability to g2l.
Change the recipe for msog to 3 pearls of vision and a 15g recipe, no longer provides attack damage and mana.
Was done already.

Decrease shield of fate cost to 25g.
Was done already.

Decrease trident cost to 35g (decrease silver trident sell cost to 4g instead of 8g).
Sure.

Extra item slot upgrade from rc, similar to the hp upgrade system.
I don't about this at the current moment
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

jew
Plague Treant
Posts: 1631
Joined: Tue Sep 03, 2013 9:09 pm
Been thanked: 1 time

Re: 3.1.0 Idea Thread

Postby jew » Sun Jun 01, 2014 6:31 pm

give floating eye same controls as mana void (hold/stop/etc)

User avatar
Carnerox
Forest Walker
Posts: 114
Joined: Mon Nov 18, 2013 9:10 pm

Re: 3.1.0 Idea Thread

Postby Carnerox » Sun Jun 01, 2014 6:49 pm

jew wrote:give floating eye same controls as mana void (hold/stop/etc)

They do.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

User avatar
PLus
Treant
Posts: 397
Joined: Wed May 29, 2013 12:47 am

Re: 3.1.0 Idea Thread

Postby PLus » Sun Jun 01, 2014 8:31 pm

Don't bother doing too many things at once, I think you should release a version with the original bug fixes/map alterations you mentioned then save the rest (these suggestions included) for later releases.

LightBlue-
Armored Tree
Posts: 66
Joined: Sat Jan 11, 2014 4:09 am

Re: 3.1.0 Idea Thread

Postby LightBlue- » Sun Jun 01, 2014 9:10 pm

I completely agree with the above ^^. Baby steps :).

Some random thoughts and ideas:

Arach: Increase range of toweres by ~100-200
-Enchanted have multishot (2)
-Supers have multishot (3)
-Megas have multishot (4)

Obvious scale costs.

Rad:
-Remove delay on shield activation
-Add in a fifth gold tower upgrade. (<Longshot Tower> Costs 1 Gold. Same stats as normal rad super, but it adds 250 range)
-Make box of mutation cost 90g. 78 =>90
Last edited by LightBlue- on Sun Jun 01, 2014 10:59 pm, edited 1 time in total.

User avatar
Carnerox
Forest Walker
Posts: 114
Joined: Mon Nov 18, 2013 9:10 pm

Re: 3.1.0 Idea Thread

Postby Carnerox » Sun Jun 01, 2014 10:06 pm

LightBlue- wrote:I completely agree with the above ^^. Baby steps :).

Some random thoughts and ideas:

Arach: Increase range of toweres by ~100-200
-Enchanted have multishot (2)
-Supers have multishot (3)
-Megas have multishot (4)

Obvious scale costs.

Rad:
-Remove delay on shield activation
-Add in a fifth gold tower upgrade. (<Longshot Tower> Costs 1 Gold. Same stats as normal rad super, but it adds 250 range)
-Make box of mutation cost 90g. 78 =>90

Can you remove the builder suggestion? I said no Titans or Builders it takes to much space to scroll through the thread. You can make this builder in your own topic.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Burn
Protector of Nature
Posts: 2588
Joined: Thu May 02, 2013 6:29 am
Location: Clan BTI @ East
Has thanked: 18 times
Been thanked: 54 times
Contact:

Re: 3.1.0 Idea Thread

Postby Burn » Mon Jun 02, 2014 6:25 pm

Agreed with Plus with first focusing on 3.1.0 bug fixes, then suggestions later.

I prefer a stable version with bug-fixes (fix high priority bugs first!) over new crap (which will spawn even more bugs) any day of the week.

-Burn

User avatar
pandaren.
Forest Walker
Posts: 103
Joined: Fri Aug 23, 2013 7:39 am
Location: Pandaria :)

Re: 3.1.0 Idea Thread

Postby pandaren. » Mon Jun 02, 2014 10:53 pm

Maybe you can do something with chickens i'm tired of sieging a base and if a mini dies it blocks its especially more annoying when your microing a bunch of minis at once and cant select the chicken...

You could somehow make it spawn at mound or at a random spot around map maybe?
Last edited by pandaren. on Mon Jun 02, 2014 11:13 pm, edited 1 time in total.
Image

TooNoobForU
Treant Protector
Posts: 834
Joined: Thu May 16, 2013 8:16 pm
Has thanked: 3 times
Been thanked: 10 times

Re: 3.1.0 Idea Thread

Postby TooNoobForU » Mon Jun 02, 2014 10:55 pm

pandaren. wrote:Maybe you can do something with chickens i'm tired of sieging a base and if a mini dies it blocks its especially more annoying when your microing a bunch of minis at once and cant select the chicken...
You could somehow make it spawn at mound or at a random spot around map maybe?


Also add for the chicken to be punishable. Lol
Image

User avatar
Carnerox
Forest Walker
Posts: 114
Joined: Mon Nov 18, 2013 9:10 pm

Re: 3.1.0 Idea Thread

Postby Carnerox » Mon Jun 02, 2014 11:24 pm

I would rather see Chickens be Wisp("Souls") and remove their unit collision(Structures would still block them.).
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬
DAMN THIS COMMENT IS FANCY
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

User avatar
pandaren.
Forest Walker
Posts: 103
Joined: Fri Aug 23, 2013 7:39 am
Location: Pandaria :)

Re: 3.1.0 Idea Thread

Postby pandaren. » Mon Jun 02, 2014 11:57 pm

Would people be able to kill them also what would happen to the shops? Will you change there drop to a different item other than egg?
Image


Return to “Island Defense”

Who is online

Users browsing this forum: No registered users and 17 guests