[4.0.0] Builder Researches and Techtree
Posted: Sun Aug 10, 2014 1:14 am
N.B. These proposed changes only effect Defenders. The Titan will still be completely normal and happy.
First Proposal - Merchants Buy Your Items, No One Else Does
The first proposal I have is to remove the ability to sell items to the Builder Shops, and Research Centres. This would mean the only way to sell items is to a Merchant. This increases the demand for Merchants and gives them a staple ability apart from being able to buy items from them. It would also force the lumber feeding ability to only occur late game, rather than early game where Defenders should have to defend for themselves. This would promote basing when you have enough resources, rather than basing early during the game.
Second Proposal - Techtree Tier Swap
Currently, the basic Defender techtree is:
[tabel]L=Tier 1%Tier 2%Tier 3%Tier 4
L=Shelter%Research Centre%Merchant%Advanced Research Centre[/tabel]
I propose changing it to look like the following:
[tabel]L=Tier 1%Tier 2%Tier 3%Tier 4
L=Shelter%Research Centre%Advanced Research Centre%Merchant[/tabel]
Pushing the Merchant to be a Tier 4 techtree item, would force it to be used more late game. My idea also involves changing Mega towers and Merchants to require Advanced Research Centres. This way, the first thing you spend gold on as a baser is your Advanced Research Centre for 45g. Ultimate Towers would still require a Merchant, making them effectively a Tier above Mega towers (which makes sense, they're late game items). The only issue with this is that upgrades that were previously available for 90g (such as Murloc's arrow tower upgrade) would now only cost 45g. The solution to that would be...
Third Proposal - ARC Researches Overhaul
I propose to make ARC researches cost gold, and to be molded around the idea that they are advanced versions of the normal Research Centre's upgrades (just like the name implies). This would be balanced around the Gold Penalty value of 90g in such a way so that ARC cost + ARC researches (excluding Adept Hunter Training) = 90g. Obviously this means some more researches would be made available to some of the races while are currently lacking RC/ARC researches (Makrura for example, has absolutely no researches in it's RC).
Why?
The idea is to give a clear definition of game stages, and making the game easier to balance around these stages. This change would push for more teamwork and survival at the early stages of the game, and more hiding in bases and defending in the late stages. There would of course, be balance changes around this but I feel as if changing how the tiers work will drastically help us tweak and balance the stages of the game.
Let's get some discussion going! What do you think about this?
EDIT: To clarify, here's the old techtree requirements (the structures require the top structure in order to be built):
[tabel]L=None%Shelter%Research Centre%Merchant%ARC
L=Shelter%Research Centre%Merchant%Advanced Research Centre%
L=Fruit Tree%Tower%Enhanced / Super Tower%Mega / Ultimate Towers%
L=%Wall%Enhanced Wall%Advanced Wall%[/tabel]
New proposal:
[tabel]L=None%Shelter%Research Centre%ARC%Merchant
L=Shelter%Research Centre%Advanced Research Centre%Merchant%
L=Fruit Tree%Tower%Enhanced / Super Tower%Mega Tower%Ultimate Towers
L=%Wall%Enhanced Wall%Advanced Wall%[/tabel]
First Proposal - Merchants Buy Your Items, No One Else Does
The first proposal I have is to remove the ability to sell items to the Builder Shops, and Research Centres. This would mean the only way to sell items is to a Merchant. This increases the demand for Merchants and gives them a staple ability apart from being able to buy items from them. It would also force the lumber feeding ability to only occur late game, rather than early game where Defenders should have to defend for themselves. This would promote basing when you have enough resources, rather than basing early during the game.
Second Proposal - Techtree Tier Swap
Currently, the basic Defender techtree is:
[tabel]L=Tier 1%Tier 2%Tier 3%Tier 4
L=Shelter%Research Centre%Merchant%Advanced Research Centre[/tabel]
I propose changing it to look like the following:
[tabel]L=Tier 1%Tier 2%Tier 3%Tier 4
L=Shelter%Research Centre%Advanced Research Centre%Merchant[/tabel]
Pushing the Merchant to be a Tier 4 techtree item, would force it to be used more late game. My idea also involves changing Mega towers and Merchants to require Advanced Research Centres. This way, the first thing you spend gold on as a baser is your Advanced Research Centre for 45g. Ultimate Towers would still require a Merchant, making them effectively a Tier above Mega towers (which makes sense, they're late game items). The only issue with this is that upgrades that were previously available for 90g (such as Murloc's arrow tower upgrade) would now only cost 45g. The solution to that would be...
Third Proposal - ARC Researches Overhaul
I propose to make ARC researches cost gold, and to be molded around the idea that they are advanced versions of the normal Research Centre's upgrades (just like the name implies). This would be balanced around the Gold Penalty value of 90g in such a way so that ARC cost + ARC researches (excluding Adept Hunter Training) = 90g. Obviously this means some more researches would be made available to some of the races while are currently lacking RC/ARC researches (Makrura for example, has absolutely no researches in it's RC).
Why?
The idea is to give a clear definition of game stages, and making the game easier to balance around these stages. This change would push for more teamwork and survival at the early stages of the game, and more hiding in bases and defending in the late stages. There would of course, be balance changes around this but I feel as if changing how the tiers work will drastically help us tweak and balance the stages of the game.
Let's get some discussion going! What do you think about this?
EDIT: To clarify, here's the old techtree requirements (the structures require the top structure in order to be built):
[tabel]L=None%Shelter%Research Centre%Merchant%ARC
L=Shelter%Research Centre%Merchant%Advanced Research Centre%
L=Fruit Tree%Tower%Enhanced / Super Tower%Mega / Ultimate Towers%
L=%Wall%Enhanced Wall%Advanced Wall%[/tabel]
New proposal:
[tabel]L=None%Shelter%Research Centre%ARC%Merchant
L=Shelter%Research Centre%Advanced Research Centre%Merchant%
L=Fruit Tree%Tower%Enhanced / Super Tower%Mega Tower%Ultimate Towers
L=%Wall%Enhanced Wall%Advanced Wall%[/tabel]