Since we went off-topic and started talking about jumping here, I decided to continue in this new topic.
My questions will relate to this post:
Spoiler!
===
EDIT: This question is kind of answered by this recent guide which I just saw now.
Question 1: What interactions, other than what Burn posted above, cause the WC3 engine to attempt to jump you? (Sounds like someone trying to mug you in an alley.)
@Burn You said that one can either pick up the item to jump through or issue and cancel skills, and that the latter is mainly used for jumping into bases.
As far as I know however, other commands will also cause the WC3 engine to realize the hitbox overlap and attempt to move you away from the item.
Example: (Note: the following paragraph was in spoiler tags, but when I clicked them, it kept opening the above spoiler tags, with Burn's post, instead, so removed these ones.)
In fact, here is an interesting thing from my experience in standard Warcraft 3. If any of you played it extensively, you will know that surrounding units is very effective when you outnumber your opponent and they attempt to run away. The Orc's Blademaster however, has the Wind Walk ability. If you Wind Walk over to your surrounded unit (Grunt, usually) and break Wind Walk on top of the Grunt (by attacking one of the surrounding enemies, usually), then issue a Move command with your Grunt, the Grunt will be jumped out. Something interesting however, is if you time it right, and issue a Move command on both the Grunt AND the Blademaster, BOTH will be jumped out. Note however, that the latter only works if the enemy units have a very tight surround. If the surround is not tight, you will have to move your unit to one corner, move your Blademaster to the unit's corner away from the surround corner (hard to explain without screenshots) and then break WW and issue the move command on your unit. Otherwise, the unit will be jumped to a position that is still inside the surround.
When I did an item jump recently, I dropped the item and then issued a move command and was jumped through.
So for example, if you are WW'd and overlapping with an item, and you drop another item, will the WC3 engine attempt to jump you?
If not, then you can perform jumps faster by affording to be less precise. You can just issue an approximate move command between the two structures you want to jump, and shift queue 2-4 item drops and an action that triggers the jump, no?
===
Question 2: Is it possible to stay overlapping with an item (while you are WW'd) after issuing a command that triggers a jump? (Perhaps if the nearest empty space is further than the maximum jump distance?) If so, can you trigger another jump by simply issuing another command?
What I mean by jumped more than once is, let's say I dropped an item, issued an action to trigger the WC3 engine to jump me, and minimally, if it all, changed location due to the jump, but was still overlapping with the item. And let's say the a builder then cancelled a nearby building, which now allows me to jump to where the building was. Will the WC3 engine jump me there if I now issue an action?
===
I understand that this post has plenty of questions and I don't expect anyone to know the answers (at least not to all) without testing them first.
I really need a testing partner for some of these, as one person has to be Titan and the other a Builder.
Anyone up for testing stuff with me, probably on a regular basis?