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Some bitching about top mid

Posted: Sun Aug 07, 2016 7:11 am
by wastedlandering
While we all love that there is new terrain to top middle (except bubonicus, because gg you can't place wards in water, but with wards that are one shot by dog squads that are impossible to stop, no one plays bubs anyway), every person I have talked to in ID agrees that top mid is the most retarded piece of shit implemented.

1) Unnukable lumber basing - Most builders can litterally fully lumber here (with a base up) without being able to be nuked
2) Massive space - this is easily the biggest base in ID- You can fit 6 3x3's and 3 4x4s at an absolute minimum in this base, if you try you can comfortably fit up to 5 refugees in this bullshit with 44+ towers (these are conservative stats).
3) 3 z levels of base and tons of area - literally the safest base in the game up there with euro (but butter) - makes it very hard to nuke as you push in, makes it hard to see what builders are doing or when they are coming to rewall, makes it impossible to ankh/item jump as long as the builder fully towers
4) NO ROOM to siege - minis can always be hit if anywhere near the siege area making it hard to prevent rewalling and to keep wards up, and just generally have space to maneuver - this is probably the biggest issue.
5) Literally 5 seconds away from secret shop that you can blink into from behind
6) The ONE TREE inside the base (3rd Z level in the rectangel, bottom left) there is a single tree that can literally be farmed by 3-4 people at a time. So fucking op for supports.
7) Just a generally congested area with poor vision, where you are below elevation of everything around you which is super easy to be walled in because they all only require one wall.

Literally every player I have talked to agrees that top mid is the most OP shitshow in the game. I don't want the base removed, I like the general design of top mid as it is, but the basing area needs to get a rape with the nerf bat. Magic_zero has obviously never played a game of titan in his life, and although he did make some unique terrain, every base he has ever suggested (including this one) is completely bullshit in its space/op capacity.

This is probably the most pressing editing issue at the moment. There are other things I would like to see changed about ID soon (aka voltron), but this op garbage base deserves to be set on fire.

http://imgur.com/a/UyoIN - My hick pic suggestion of how the base should be changed.

Re: Some bitching about top mid

Posted: Sun Aug 07, 2016 9:57 am
by Lynx
Top mid is too cramped as well, need to create more open space and less easy to block pathways.

Re: Some bitching about top mid

Posted: Sun Aug 07, 2016 11:27 am
by Remixer
My terrain changes at terrain changes thread pretty much took care of this, and many other problems. It's not only the sole base that is the problem - it's the entire design of top middle, similar to bottom-right which is rarely visited (except for a late game base).

Re: Some bitching about top mid

Posted: Sun Aug 07, 2016 12:09 pm
by pep
good thread I agree, bitchboi.

Re: Some bitching about top mid

Posted: Sun Aug 07, 2016 12:41 pm
by FollowingPath
https://entgaming.net/openstats/dota/?u=ice_man24
23 Island Defense games with a top mid base in nearly every single one. Learn to siege, kthx

Re: Some bitching about top mid

Posted: Sun Aug 07, 2016 1:16 pm
by Stealer
top middle just needs a bunch of 1x1 escapes so you can mini-mini rush it easier.

Re: Some bitching about top mid

Posted: Mon Aug 08, 2016 1:43 am
by fishy_joes
Base seems fine to me no change pls