New Island Defense Map on Starcraft II Similar to the Warcraft III Version
Posted: Tue Aug 16, 2016 7:15 pm
If anybody is interested in playing a SC2 Island Defense map I have published a super early version of my new map on Battle.net. Currently the balance is pretty off, but I need to get more games in to figure things out.
The game is intended to feel more like the Warcraft III version of ID. There is currently Gnoll, Troll, Dryad, Goblin, Magnataur, and Demonologist available to play for defenders. There is only Lucidious in right now for the titans, but I want to figure out the balance of him before I start to pile on new ones.
Terrain/Map Layout: http://i.imgur.com/cRCRla4.jpg
The map is listed under Island Defense Legacy, but you can add Woobz#11738 on BNET if you want to play with me. I play on the American server, but the map is also live on Europe.
Here is a link to my discord: http://www.tinyurl.com/idl-discord/
-- Differences from the Other SC2 Version --
- Unit collision makes the game feel more like WC3 / BW.
- Game speed is more similar to the WC3 ID.
- Fantasy themed and features a carefully crafted map.
- Progression similar to the WC3 map, but still different.
- Map features seeds littered around the map.
- Bases have square cliff corners.
- More focus on items.
- Day/Night system like Dota 2/Warcraft 3.
- Trees are 2x2 instead of 1x1.
- Trees are placed less randomly.
- Workers do NOT stack on top of eachother.
-- What to expect from future patches --
- Once I have titan level progression and defender lumber progression in a good place I will add more titans and focus more on creating interesting gameplay oppurtunities.
- I'm going to overhaul the baser ARC upgrades to be more tiered rather than just having adept hunter training be the end all before I add more defenders.
- Lucidious currently doesn't have an ultimate ability, but that's because I'm going to make ultimates into active items and have them purchasable to create more opportunities for future titans.
The game is intended to feel more like the Warcraft III version of ID. There is currently Gnoll, Troll, Dryad, Goblin, Magnataur, and Demonologist available to play for defenders. There is only Lucidious in right now for the titans, but I want to figure out the balance of him before I start to pile on new ones.
Terrain/Map Layout: http://i.imgur.com/cRCRla4.jpg
The map is listed under Island Defense Legacy, but you can add Woobz#11738 on BNET if you want to play with me. I play on the American server, but the map is also live on Europe.
Here is a link to my discord: http://www.tinyurl.com/idl-discord/
-- Differences from the Other SC2 Version --
- Unit collision makes the game feel more like WC3 / BW.
- Game speed is more similar to the WC3 ID.
- Fantasy themed and features a carefully crafted map.
- Progression similar to the WC3 map, but still different.
- Map features seeds littered around the map.
- Bases have square cliff corners.
- More focus on items.
- Day/Night system like Dota 2/Warcraft 3.
- Trees are 2x2 instead of 1x1.
- Trees are placed less randomly.
- Workers do NOT stack on top of eachother.
-- What to expect from future patches --
- Once I have titan level progression and defender lumber progression in a good place I will add more titans and focus more on creating interesting gameplay oppurtunities.
- I'm going to overhaul the baser ARC upgrades to be more tiered rather than just having adept hunter training be the end all before I add more defenders.
- Lucidious currently doesn't have an ultimate ability, but that's because I'm going to make ultimates into active items and have them purchasable to create more opportunities for future titans.