The Alpha Wolf: While the war was still unfolding, a creature of shear combat skills was tearing away through multiple opponents across the world of Lorderon. Raised to be the head of the pack, The Alpha Wolf soon made his name known for how quickly he could defeat any foe that dare stand in his path. Although this fiersum creature was only looking for his next meal, the Lich King found great use of his skills for the ongoing battle of the Frozen Throne. The way this Wolf could easily slash up his foes and leave them a mangled pile of bones across the globe would prove to be a great feat indeed. Only those to have ever seen this creature live, have also been the last ones to see it. No foe dares get too close, or risk having their souls ripped out from their very bodies.
Fierce Claw: The Alpha Wolf readies his claws for battle, crippling the next enemy unit he attacks. Ripping away at the eyes causing excrutiating pain. Reduces movespeed and attack speed, and causes blindness for a brief moment. Does not stack with Devastating Claws.
Level 1: 20% MS/AS reduced for 1 second, and also blinds for 1 second, causing the enemy to miss 100% of its attacks.
Level 2: 25% MS/AS reduced for 2 seconds, and 2 second blind.
Level 3: 30% MS/AS reduced for 3 seconds, and 3 second blind.
Level 4: 40% MS/AS reduced for 3 seconds, 3 second blind, and Silences for 2 seconds.
Passive Skill, Cooldown: 12,11,8,7
Combat Form: The Alpha Wolf prepares himself for combat, digging his claws into the ground and holding his position once casted. Any foe foolish enough to cause harm to the Alpha Wolf in this state will be severely punished. Any damage taken will be returned for 100%, and reduce the amount of damage taken. (Unable to move in this state)
Level 1: Lasts 2 seconds, 50% damage reduction physical/magical/pure
Level 2: Lasts 3 seconds, 60% damage reduction physical/magical/pure
Level 3: Lasts 4 seconds, 70% damage reduction physical/magical/pure
Level 4: Lasts 5 seconds, 70% damage reduction physical/magical/pure, also stuns for 0.5 seconds each hit.
Manacost: 80,100,120,140 Cooldown: 20 seconds
The Call of Battle: The Alpha Wolf sends out a fierce howl into the skies. Any nearby allied unit, or nearby wolf that hears this cry will have it's attack damage increased for 20 seconds.
Level 1: +20 damage, 300 aoe
Level 2: +30 damage, 400 aoe
Level 3: +40 damage, 550 aoe
Level 4: +50 damage, 800 aoe
Manacost: 15,30,45,60 Cooldown: 40,35,30,25
Devastating Claws: The Alpha Wolf focuses his next few attacks to hit with all his mite. Dramatically increasing his attack damage and changes it's damage type to Chaos type damage. Causing explosions and the Alpha Wolf to attack slower for each hit, and knocking opponents in a massive area unconcious for a brief moment for each attack. But because this technique requires so much concentration, the Alpha Wolf cannot hold the devastating claw for too long. (Scepter Upgradable; Increases focus, making the claws last longer, and reduced cooldown.) Does not stack with Fierce Claw.
Level 1: 100 bonus damage, 300 aoe, 0.5 second stun, 20% reduced attack speed, lasts 2 hits, or 10 seconds (20 seconds w/ scepter)
Level 2: 150 bonus damage, 300 aoe, 0.5 second stun, 20% reduced attack speed, lasts 3 hits, or 10 seconds (20 seconds w/ scepter)
Level 3: 200 bonus damage, 300 aoe, 0.5 second stun, 20% reduced attack speed, lasts 4 hits, or 10 seconds (20 seconds w/ scepter)
Manacost: 100,200,250 COoldown: 100,80,65 (w/ scepter 80,60,40)
Hero Main Attribute: Strength
Hero Start HP: 470
Hero Start Mana: 190
Hero Attributes: Basic Damage: 34-55, Movespeed: 290, Agility: 14, Strength: 22, Intelligence: 14, Armor 1
New hero suggestion
Re: New hero suggestion
I did, I just wanted to see what you guys thought about it..
Good?
Bad?
Decent?
Needs work?
just whatever. anything helps really.
Good?
Bad?
Decent?
Needs work?
just whatever. anything helps really.
- 13oomheadshot
- Armored Tree
- Posts: 55
- Joined: Tue Apr 15, 2014 6:45 pm
- Has thanked: 1 time
Re: New hero suggestion
seems ok overall, i think i would change the following:
1. Fierce Claw level 4: remove silence for 2seconds. blind and ms/as slow seem good enough for a basic skill.
2. Combat Form: im not sure if he can still attack in this form or if he is just taking hits and reflecting the damage without being able to move location. (i think he shouldn't be able to auto attack either) and remove the .5 second stun for each hit on level 4 mostly because if he has 100% reflect he wont want enemies to get stunned to stop them from attacking, in turn stopping them from taking more damage. if he can attack in this form, this skill is just 2 op.
3. Call of Battle: Reduce buff duration and make it just allied heroes not any allied unit. maybe something like a 10 second duration would be better.
4. Devastating Claws:
Level:1 100 bonus damage, 300 aoe, 1.0 second stun (for first attack only), 20% reduced AS, 2hits, or 10sec.(3hits-scepter)
Level:2 100 bonus damage, 300 aoe, 1.0 second stun (for first attack only), 20% reduced AS, 3hits, or 12sec.(4hits-scepter)
Level:3 100 bonus damage, 300 aoe, 1.0 second stun (for first attack only), 20% reduced AS, 2hits, or 10sec.(5hits-scepter)
1. Fierce Claw level 4: remove silence for 2seconds. blind and ms/as slow seem good enough for a basic skill.
2. Combat Form: im not sure if he can still attack in this form or if he is just taking hits and reflecting the damage without being able to move location. (i think he shouldn't be able to auto attack either) and remove the .5 second stun for each hit on level 4 mostly because if he has 100% reflect he wont want enemies to get stunned to stop them from attacking, in turn stopping them from taking more damage. if he can attack in this form, this skill is just 2 op.
3. Call of Battle: Reduce buff duration and make it just allied heroes not any allied unit. maybe something like a 10 second duration would be better.
4. Devastating Claws:
Level:1 100 bonus damage, 300 aoe, 1.0 second stun (for first attack only), 20% reduced AS, 2hits, or 10sec.(3hits-scepter)
Level:2 100 bonus damage, 300 aoe, 1.0 second stun (for first attack only), 20% reduced AS, 3hits, or 12sec.(4hits-scepter)
Level:3 100 bonus damage, 300 aoe, 1.0 second stun (for first attack only), 20% reduced AS, 2hits, or 10sec.(5hits-scepter)
Re: New hero suggestion
Silent wrote:Almost like Ursa
YEAH!
Ursa is the best straightforward attacker.
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