NutzSucksHard wrote:Ghost Scepter, Eul's.. Anything that protect you from his attack save... Halberd, sheepstick. No need 'hero' need the stuff. Imagine PA dagger slow, blink on you, you get sheep, then halberd buff on you. If you were 5v1 with naix, you shouldn't stand. Still, pub stay pub level.
I agree that Naix is overpowered (see analysis below), but I'm not sure he deserves the title for most imba apem hero.
The problem with your suggestion is that ghost scepter, euls, halberd sheepstick are universal items that should help you against carries. The problem with naix is he doesn't need much to reach effectiveness (versus someone like AM, Face, etc.) and these items actually are not very effective against naix as opposed to another OP hero.
Worse yet, naix's inbuilt rage skill nullifies every single one of those options short of ghost scepter. Then comes the question of "is everyone supposed to get a ghost scepter" on your team to runaway (not stop) naix? That's not very cost efficient. Eventually you guys will have to stand and fight naix which is why it's not an effective long term strategy.
Naix needs a hard nerf, but I would not say he's the most imba apem hero, however he is too good overall. Naix scales way too well, and has too many natural perks. He's too good. He is a hard counter to tanks, and can hold his own against agility carries or at least does not have an outright terrible matchup against carries unlike other heroes. Because he's a strength hero coupled with his scaling leeching, he tanks extraordinarily well too, and cannot be burst down or stunned down with spells because of his enrage.
So you're left with a situation where he has no outright weaknesses and fights well at all stages of the game. Short of a super farmed phantom lancer, faceless void, pa, (maybe not even troll), there isn't really anyone who can reliably deal with a well played naix. Spectre has a negative matchup against Naix, sa is not particularly effective as well, and even meepo (if I give him credit per this thread) is ineffective because of how hard enrage shuts down meepo's dps. I can go on and on but that would defeat the purpose of this thread.