New version of LOD is bugged
New version of LOD is bugged
So far I've seen multiple instances (from multiple players) where they are not getting gold for creep kills.....
Re: New version of LOD is bugged
is that a HUGE deal or is it ok for now?
lol jk. hmm whos online... @bit not sure where this goes sugg or complaints but its a big deal if true
lol jk. hmm whos online... @bit not sure where this goes sugg or complaints but its a big deal if true
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- Armored Tree
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Re: New version of LOD is bugged
I have played 2 games of it now, neither reached the end. First one caused a fatal error and dropped all players from the game 32 min in (https://entgaming.net/findstats.php?id=2310263). Just now my screen froze 30 min into a game (https://entgaming.net/findstats.php?id=2313830) and I actually had to CTRL ALT DEL out of wc3 because it was unresponsive. PLSPLSPLS scrap this version, it is far from ready at the moment. Can't even figure out what changed other than I get 4 tangos now.
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Re: New version of LOD is bugged
I suggest you report this bug on dota lod mapmaker's forum or email him so there will be a patch release fixing it soon.
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- Aura Tree
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Re: New version of LOD is bugged
I'd like to see the bots rolled back to v3f (or even c to be honest--f has some fucked up shit in it), because g unfortunately does contain quite some bugs; in just the 1st game I saw day/night cycle super fast + invincibility bug. These 2 I've already posted on the LoD Homepage but if anyone else has more bug reports please post them here http://legendsofdota.com/index.php?/for ... g-reports/ to bring them to ResQ's attention.
Re: New version of LOD is bugged
The fast day/night cycle could in general just be part of the new meta gameseeing as the new dota 2 patch has only a 4 min day/night cycle. As for invincibility that could have something to do with the update to slarks ult on dota 2 in which he can't be revealed when ulted.
While I am not sure this is the case in fact it could perhaps be the reasoning behind a few problems mentioned above.
While I am not sure this is the case in fact it could perhaps be the reasoning behind a few problems mentioned above.
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- Aura Tree
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Re: New version of LOD is bugged
Well, ResQ responded to my post and didn't mention anything about either "bug" being intended, although that doesn't mean anything obviously. Of course he didn't say they "weren't" intended either, but I have absolutely no idea why you'd think something about Shadow Dance in DotA2 has anything at all to do with a bug in which a hero is literally immune to hero damage (for all intents and purposes--whether due to insane regen or what, I don't know).
When I say "invincibility bug" I don't mean "wtf i can't kill slark cuz he's invisible", I mean this hero was unkillable. As far as I can determine, there's no causal link of any kind with Slark or his ult or a DotA2 patch, and neither Slark nor Shadow Dance was involved with this particular event--the hero in question was DK with lycan ult; can't recall 2nd off the top of my head and too lazy to check replay log again, but it was not Shadow Dance.
As for the day/night cycle, you may well be correct there. But I don't understand at all why he would have changed this simply because DotA2 did as well--there's a *MASSIVE* difference between LoD and DotA2 in terms of the impact and implications of such a fast cycle--think uber carries with hunter/etc, not to mention aghy darkness. Watching the hunter guy ganking at night 2 mins into the game and then every few mins is too powerful in my opinion--sure, night lasting short as fuck is a "nerf" but also having it occur every couple minutes is too ridiculous, even if it's a short period of being a badass each time.
In the update log he notated that the day/night cycle 'wasn't updating' which was fixed, and then that translates into super-short day/night cycle apparently. This is a bit confusing to me. Anyway, it makes more sense as you said if DotA2 has done this also. But I don't like it at all and haven't found a single person ingame to have anything good to say about it. It's weird.
Thanks for the comment.
When I say "invincibility bug" I don't mean "wtf i can't kill slark cuz he's invisible", I mean this hero was unkillable. As far as I can determine, there's no causal link of any kind with Slark or his ult or a DotA2 patch, and neither Slark nor Shadow Dance was involved with this particular event--the hero in question was DK with lycan ult; can't recall 2nd off the top of my head and too lazy to check replay log again, but it was not Shadow Dance.
As for the day/night cycle, you may well be correct there. But I don't understand at all why he would have changed this simply because DotA2 did as well--there's a *MASSIVE* difference between LoD and DotA2 in terms of the impact and implications of such a fast cycle--think uber carries with hunter/etc, not to mention aghy darkness. Watching the hunter guy ganking at night 2 mins into the game and then every few mins is too powerful in my opinion--sure, night lasting short as fuck is a "nerf" but also having it occur every couple minutes is too ridiculous, even if it's a short period of being a badass each time.
In the update log he notated that the day/night cycle 'wasn't updating' which was fixed, and then that translates into super-short day/night cycle apparently. This is a bit confusing to me. Anyway, it makes more sense as you said if DotA2 has done this also. But I don't like it at all and haven't found a single person ingame to have anything good to say about it. It's weird.
Thanks for the comment.
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