Island Defense 4.0.0.0086 Alpha OU9.w3x
0086 Changelog
- Changed to 0086 in the map description.
- Changed to 4.0.0.0086 in the top-right corner.
- Removed extra fullstop from Summoning Stone item's tooltip (thanks LiMie).
- Added fullstop to Nature's Spear Throwers Adept Training upgrade (thanks LiMie).
- Removed extra full stop on Nature's Expert Hunter Training upgrade (thanks LiMie).
- Renamed all Expert Hunter Training upgrades to "Adept Hunter Training" (to coincide with the buff on their special effects).
- Removed extra full stop on Nature's Venomous Protector Adept Training upgrade (thanks LiMie).
- Reduced Draenei's Mana Void (Shelter) lumber cost to 10 (from 15, thanks Lynx). This way 30 wood is required for a Shelter and a Mana Pool, which makes sense.
- Removed the "Creep Camp" icon on the Minimap over the Mound before the Titan chooses his race (thanks Lynx).
- Added color to the "Passive" part of Harvester's Magical Resistance (thanks Mini-CML-).
- Made the hotkey of Nature's Ancient Mystics Training research work on locales other than English (thanks Mini-CML-).
- Removed tint on Nature's Ancient Mystics, should fix the issue where they're tinted if the upgrade is cancelled (thanks Mini-CML-).
- Fixed a spelling mistake in Magnataur's description (thanks Mini-CML-).
- Terrain - Changed area in top-right under the base in the middle there (thanks Stealer). Preview.
- Added a check to the experience trigger, making sure that the dying unit is owned by a Defender player (thanks Stealer).
- Fixed the tooltip of the Tropical Glyph tower to say the correct values (used to say 25% and didn't mention structures, thanks Stealer).
- Fixed lazy randoming not working if you lazy random while the race picking mode is being voted on.
- Fixed a Titan player who does -titan during -ar mode not automagically randoming.
- Fixed Energy Charge showing it's immolation effect ability (thanks MuffinMan).
- Removed Energy Charge from Faerie's Titan Hunter (thanks MuffinMan).
- Fixed Faerie's Magic Tower not being classified as a structure (Inner Fire didn't work, thanks MuffinMan).
- Re-added Pirate (pickable and randomable).
- Triggered Pirate's Barrel of Explosives.
- Explosive effect now triggered. Requires an enemy unit to kill the structure before exploding.
- Deals physical damage, meaning armor values are applied and it will not effect Ethereal units. Spell-immune units will be effected.
- Starts off with a level 1 Explosive effect, dealing 100 damage to enemy units within 300 range and 50 damage to units between 300 and 400 range.
- Level 2 does 200 damage to nearby units, 100 to far units.
- Level 3 does 300 damage to nearby units, 150 to far units.
- Level 4 does 400 damage to nearby units, 200 to far units.
- If the unit that kills the Barrel has the Incendiary effect, the damage dealt will be doubled and the ranges will be increased by 120%.
- Replaced Pirate's Eviscerate with Toss Explosive.
- Toss Explosive - Hurls an explosive at the target enemy, dealing damage and applying the Incendiary buff to enemy units in a small area for 5 seconds.
Unit-Targeted - 120 second cooldown
- Toss Explosive - Hurls an explosive at the target enemy, dealing damage and applying the Incendiary buff to enemy units in a small area for 5 seconds.
- Changed the Teleport Staff for Defenders to cost 15g, and no lumber.
- Changed the Wand of the Wind for Defenders to cost 10g, and no lumber.
- Made Pirate's Fireworks Tower (Ultimate) have a proper interface icon instead of the passive one it had.
- Made Magic Tower, Magic Pearl, and Magic Mushroom all have a 10 mana per second degen aura with 500 range when held as an item (since Mana Burn doesn't work as an item. From MuffinMan's report).
- Removed Orb effect on Faerie's Titan Hunter's Faerie Fire. Made it normal and autocastable instead (from MuffinMan's report).
- Critters now respawn after being killed! They only do so if no one has vision of that area, and after 60s minimum of their death.
- Added and enabled a grace time of 5 seconds to minions once they're spawned in from a death. During this period, they cannot cast spells, attack, and are invulnerable.
- Reduced the Range Motion Buffer on Titans / Minions to 150 (from 250). When attacking a moving target, the maximum distance they should be able to hit is 105+150 = 255 (reduced from 355). This should reduce cases of being well behind walls and the Titan still getting a hit off.
Researching:
- Magic Pearl, Magic Mushroom and Magic Tower do the same things. Merge?
- Teleport is hardcoded to not allow teleporting to air units. Ultimate towers are currently classified as air units, as it gives them the large line of sight over trees. Personally, I'd rather just have them be special and have you unable to teleport to them.
Interesting Find:
- Pirate's Tower DPS is actually very similar to other towers:[tabel]L=Frigate%Enhanced Frigate%Super Frigate%Mega Frigate
L=90/3.18 = 28.30%110/2.75 = 40.00%120 / 2.25 = 53.33%130 / 2 = 65.00[/tabel]
Bonus:
When randoming, it will cycle through the races you could random! The one it lands on once the timer is up is the race you get! It's a visual version of the dice roll involved in randoming.