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0104d Changelog:
- Fixed Draenei's Mana Aura's (for good this time).
- Added a model for Satyr's Elixirs.
- Arctic Walls now require a Merchant or an ARC (rather than just an ARC).
- Demonic Graves now require a Merchant or an ARC (rather than just an ARC).
- Reduced Stasis Tower's chance to stun to 15% (from 25%).
- Fixed being able to TK Morphling when under the influence of Heroic Aura.
- Fixed AR and AP pick modes having no delay before picking.
- Increased the defenses of Tauren's Totem Towers.
- Added Shield of Fortitude.
- Automatically combined from Runed Bracers and Shield of Might.
- Shield of Might no longer grants spell resistance, nor does it require Runed Bracers.
- Neutralized Structures now only remain for 2 minutes.
- Fixed Pirate's Explosive Barrels being able to damage Defenders when neutralized.
- Reduced the block change of Armor of Fate to 40% (from 50%).
- Reduced the attack speed and damage granted from Gauntlets of Rage and it's components.
- Fixed UP being weird when used with Lazy Random.
- Added a one-way jump path from top-left to top-right. This is temporary. Check out this thread for more details.
0104c Changelog:
- Raised maximum Titan level to 20.
- Fixed Titan abilities ignoring the Level Skip Requirement.
- Reduced Agility gained per level for both Titans and their Minions to scale to the new maximum level.
- Changed the feed reduction system to become less effective over time (linear, 50% effectiveness after 30 minutes has passed, 0% effectiveness after 60 minutes has passed).
- Defender's walls now have a base feed amount of 10 for basic, and 15 for upgraded.
- Reduced the amount of feed granted from Defender's workers by around 20%.
- Buffed Goblin's Harvesting upgrade.
- Leaving Defenders will not longer affect other's feed rate if they leave during the game.
- The neutral structure feed rate has been reduced to 50% (from 75%).
- Replaced most ultimate tower item models to be the classic chest of gold. There should be no problems with clicking them.
- The Titan will no longer get bonus gold when a Defender leaves.
0104b Changelog:
- Fixed a major issue with Unique Pick allowing the Titan to pick early.
0104a Changelog:
- Fixed Storm Hammer's duration being incorrect.
- Fixed Unique Pick letting you pick a non-unique Defender if you entered no choices.
0104 Changelog:
- Changed how Unique Pick works.
- Unique Pick now takes place at the selection ships again!
- It will now let you select up to 6 choices from the very start of the game.
- Once the timer is up, each race will be randomed between those who picked it. For example, if two people pick Satyr as their first choice then it will choose who gets it randomly. The "loser" will then have their second choice rolled, so on and so forth.
- Choosing "Random" will replace your remaining choices and will ensure that you spawn as soon as the waiting period timer finishes.
- If you don't get your choice, and you don't specify any more choices you will be able to pick as normal from the remaining races.
- Defender buildings will now "neutralize" upon their Builder's death, or if the player leaves the game and no one takes over.
- Neutralized buildings will remain on the map indefinitely.
- Owned units (such as Harvesters) will be removed like normal.
- The buildings will not be able to attack, but can still provide auras and other effects to the Defenders.
- The Defender team does not have shared vision of the structures.
- The Titan will gain a fixed rate (currently 75%) of experience from these structures. This is not affected by -EXP or -FROFF.
- The Titan will gain the normal amount of gold from these structures.
- Added a base to the bottom-left corner of the map.
- Removed the top-middle section of the map (for now).
- The Island Keeper has joined the Island! Currently he sells Titanous Eggs, but he won't stay that way for long...
- Further updates to the meta data reporting system to improve handling when a player uses -titan before the game has started.
- Balance and Bug Fixes:
- Added Spell Immunity to Demonicus' Shade.
- Reduced the duration of Moltenious' Phoenix to 20 seconds (from 30 seconds).
- Fixed Sypherious' and Voltron's nukes moving slower than intended.
- Changed the Magnataur's armor type to Large (from Fortified).
- Reduced the duration of the frost effect from Radioactive's Frost towers to 1.5/2/2.5 (from 5/5/5).
- Increased the Satyr's clickable size.
- Replaced Abolish Magic on Satyr's Rogue Den with an Elixir of Cleansing item.
- The Satyr may purchase this item for 500 wood (shop has a 30s stock and re-stock delay).
- Upon use, it purges the unit of any buffs influencing them.
- This item is tradable, but not stackable.
- Fixed Satyr's Rending Blade and Fading upgrading incorrectly.
- Fixed Furbolg Shaman not having the correct hotkey for Feral Rage.