n3w_3ra wrote:people will easily easily avoid the hook nuke
Unless the nuke moves slow people wont avoid it and a hook that moves slow is useless most of the time
n3w_3ra wrote:when has this game ever been remotely balanced
Seeing how neco is trying to balance everything in the current version, i thought we would approach the more balanced version of that
n3w_3ra wrote:Having something unique to fear from the titan would be interesting change.
A hook that hook builders is simply an auto-win spell, try to rewall your base when titan is healing and you die to hook, dont rewall and die to normal siege, hook on cooldown? normal nukes from minions will prevent you from rewalling again. Fearing the instopable siege monster Bubonicus is with your version of the hook is not an interesting change
n3w_3ra wrote:And as with my idea of having it do no damage and just pulling up to 5 units.
Still opie as fuck for previous reason.
Imo the only way for a hook nuke to be balanced is it only being able to pull allies, deals dmg to enemies and possibly stun them
n3w_3ra wrote:Builders would adapt to try and use there escape until after he "nuked" them.
Other than demo and mag/tauren with avatar, all builders die to this combo : hook ->chain nuke/wand/normal hits/ward
n3w_3ra wrote:Or to get things out of a seed, it would be easier for this titan to be able to kill demonologists workers
This is the only good thing in the hook nuke imo