Island Defense 4.0.0.0087 Alpha OU9.w3x
Laugh at my Twitch stream:
http://www.twitch.tv/novynn/c/5072988
0087 Changelog:
- Changed to 0087 in the map description.
- Changed to 0087 in the top right corner.
- Properly fixed the creep camp icon showing (thanks Lynx for reporting this in 0085, and Mini-CML- for reporting it unfixed in 0086).
- Added correct buff to Pirate's Explosive Barrels (thanks Mini-CML-).
- Fixed Demonologist's Dark Fissure's tooltip saying you only need three of them when you really need 4 (thanks TNFU. The math checks out, Demonologist himself provides 10 food so 10 + 35*4 = 150).
- Fixed multiple occurrences where the Demonologist's name was not capitalized (thanks TNFU).
- Fixed there not being a space between "Provided:" and the food amount (thanks TNFU. Interestingly enough this is how it is by default in WC3).
- Removed incorrect upgrade class from Ogre's Catapult's movement speed upgrade (thanks Mini-CML-).
- Fixed Mercy Lumber only occurring once (thanks JustaDoormat).
- Made all Defender items drop on death (also fixes this, thanks ApomTom).
- Made Sword of the Magistrate, Shield of Might, and Cloak of Shadows have lighter tooltips (thanks ApomTom).
- Fixed the tooltip of the Ethereal Mirror stating that it disabled spells (thanks JustaDoormat).
- Updated MMD:
- Wrote the synchronisation code better, it's a lot cleaner now, and it sends the information when victory is determined rather than when the game ends. This may desync people, but will ensure that the information is sent while there are still players in the game.
- Added three new definitions:
- "race", a string value giving the name of the race that was chosen by the player. This can be "Unknown" or "_NULL" depending on events during the game's setup.
- "race_randomed", an integer value where 0 means they chose the above race and 1 means it was a randomly made selection.
- "experience_fed", an integer value with the amount that the player fed during the game (requested by Stealer and Burnshady).
- Fixed a crash relating to Pirate's Fireworks tower (thanks Stealer for the find).
- Fixed Feral Towers having the incorrect upgrade description when using their grow abilities (thanks Zimmer).
- Removed HP regen from all Defender structures apart from towers.
- Added Perks System, added players who I think are deserving of the alpha tester perk (if you don't get an effect, report more bugs!).