https://entgaming.net/findstats.php?id=5068210
-hpmmcb
mortar yolo against wall
against wall = less value needed to hold
too bad this thread has been trashed.
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i cant do this alone too much work
for the sake of helping new people anyone welcome to contribute to a specific unit.
this is how to build, ofc u have to adapt to send rounds and your other units.
I will do mortar to start.
round 1: holds with warrior send
Against the wall in a single vertical line, 2x Goblin Scientist, 2x Dwarven Engineer in back
round 2: holds with no send
Against the wall in a single vertical line, 2x Goblin Scientist, 2x Dwarven Engineer in back
round 3: holds with no send
Against the wall in a single vertical line, 2x Goblin Scientist, 3x Dwarven Engineer in back
P.S if you expect a send r2 or r3, build an extra Dwarven Engineer in back, again it depends on other team units, if they have strong yolo units like archer, u might want to even ob more :p the purpose of this build is to income super fast at first, so dont ob unless u really need to.
this part now is not guaranteed because of focus but gives u good idea, also is support tower dependent
round 4: holds no send
2x Goblin Scientist, 6x Dwarven Engineer in back
round 5: dont build anything u will leak no matter what u do, use the gold to income, unless you got a strong tower like egg or polar to diminish the leak.
round 6: 2x Goblin Scientist,, 7x Dwarven Engineer in back
no more goblin after this round except for meat shield 10, try polar or any other good tower to mitigate 7 and 8
this yolo build is not recommended for beginners. and do no mix towers before 5
yolo guide
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- Akitos
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Re: yolo guide
Guess i'll do Nightmare (refered to as "NM") then since it's one of my favourite towers to yolo with.
1) 1x NM *
2) 1x NM + 1x T1/2 **
3) 2x NM + previous additions
4) 2x NM + previous additions ***
5) 2x NM + previous additions ****
6) 2x NM + previous additions
7) 3x NM + previous additions
8) 4x NM + previous additions
9) 4x NM + previous additions *****
* You have to build 1x T1/2 for round 2 so you hold without sends. If the tower you want to build for round 2 is cheap enough that you can build it for round 1 and still get a wisp, do it, it will help you hold better if you get warriors + you need it anyway for 2.
** NEVER get the third wisp before round 2 starts! If you went 3/0 and you get a round 2 send your whole strat falls apart because you won't be able to make a second NM for round 3.
*** If you chose to build T1 you're not gonna hold 4 with that (with few exceptions where you're very lucky, also depending on which t1 you have), means you need something in addition. 1-2 more T1 should do it depending on what you have, tho sometimes it can help your team if you leak a few, esp if you're going to send 5. (There are a few T2 towers like Ogre for example who won't hold 4 either, but they leak very few)
**** If you're supposed to hold 5 you should get 3x NM, this won't hold much mid but it should clear your lane fairly easy unless you get really heavy send (with towers like Phantom, Turret or Polar Bear it also holds decent at mid.
***** Depending on what additional towers you've made previously it's possible to hold 9 with just 4x NM. Phantom/Acolyte for example, tho i'd up those for 9. If you don't want to leak or expect enemies to send 9 make another NM and you should be safe, in most cases i just accept to leak a few tho.
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Towers that do very well in additon to nightmare:
(Remember that it always is situational!)
- Murloc* (2x NM 1x Fangtooth has decent chance to hold 5 without sends and leaks very few 6, i've seen it hold 6 aswell tho)
- Phantom** (2x NM 1x Phantom holds lvl 5/6 without sends, only downside would be that you're forced to build the phantom for round 2 means you're gonna push later, tho you can full push after that + you're a beast lvl 3 that can't leak and will hold all other lanes if they do. Also Phantom will let you hold round 9 super easy)
- Ghoul*** (2x NM 1x upped Ghoul has a chance to hold 5 without sends and holds 6 in most cases)
- Polar Bear** (2x NM 1x Polar holds 5/6 without sends, same issue as with phantom tho)
- Acolyte (Well, Acolyte is simply op and works with pretty much anything. 2x NM 1x upped Aco should hold 5 without sends and leaks few at 6, also good at 9)
- Machine Turret* (2x NM 1x Turret holds 5 without sends and leaks some at 6)
* 1x NM 1x unupped Murloc might leak very few round 2 if you get unlucky with crit/miss. Get the 50 gold upgrade for round 4.
** With those you have to stay 1/0 pre 3.
*** With those you have to stay 2/0 pre 3.
This is far from perfect and i'm not even sure if i remember all these correctly since i just wrote it down by memory, mostly i just improvise and adjust depending on how the game goes (income time, kingleaks, when enemy team sends etc). Afterall the most important thing you need to play yolo is a feel for it, and that comes with practice, not with memorising and repeating the same build over and over again.
Feel free to add improvements
1) 1x NM *
2) 1x NM + 1x T1/2 **
3) 2x NM + previous additions
4) 2x NM + previous additions ***
5) 2x NM + previous additions ****
6) 2x NM + previous additions
7) 3x NM + previous additions
8) 4x NM + previous additions
9) 4x NM + previous additions *****
* You have to build 1x T1/2 for round 2 so you hold without sends. If the tower you want to build for round 2 is cheap enough that you can build it for round 1 and still get a wisp, do it, it will help you hold better if you get warriors + you need it anyway for 2.
** NEVER get the third wisp before round 2 starts! If you went 3/0 and you get a round 2 send your whole strat falls apart because you won't be able to make a second NM for round 3.
*** If you chose to build T1 you're not gonna hold 4 with that (with few exceptions where you're very lucky, also depending on which t1 you have), means you need something in addition. 1-2 more T1 should do it depending on what you have, tho sometimes it can help your team if you leak a few, esp if you're going to send 5. (There are a few T2 towers like Ogre for example who won't hold 4 either, but they leak very few)
**** If you're supposed to hold 5 you should get 3x NM, this won't hold much mid but it should clear your lane fairly easy unless you get really heavy send (with towers like Phantom, Turret or Polar Bear it also holds decent at mid.
***** Depending on what additional towers you've made previously it's possible to hold 9 with just 4x NM. Phantom/Acolyte for example, tho i'd up those for 9. If you don't want to leak or expect enemies to send 9 make another NM and you should be safe, in most cases i just accept to leak a few tho.
--------------------------------------------------------------------
Towers that do very well in additon to nightmare:
(Remember that it always is situational!)
- Murloc* (2x NM 1x Fangtooth has decent chance to hold 5 without sends and leaks very few 6, i've seen it hold 6 aswell tho)
- Phantom** (2x NM 1x Phantom holds lvl 5/6 without sends, only downside would be that you're forced to build the phantom for round 2 means you're gonna push later, tho you can full push after that + you're a beast lvl 3 that can't leak and will hold all other lanes if they do. Also Phantom will let you hold round 9 super easy)
- Ghoul*** (2x NM 1x upped Ghoul has a chance to hold 5 without sends and holds 6 in most cases)
- Polar Bear** (2x NM 1x Polar holds 5/6 without sends, same issue as with phantom tho)
- Acolyte (Well, Acolyte is simply op and works with pretty much anything. 2x NM 1x upped Aco should hold 5 without sends and leaks few at 6, also good at 9)
- Machine Turret* (2x NM 1x Turret holds 5 without sends and leaks some at 6)
* 1x NM 1x unupped Murloc might leak very few round 2 if you get unlucky with crit/miss. Get the 50 gold upgrade for round 4.
** With those you have to stay 1/0 pre 3.
*** With those you have to stay 2/0 pre 3.
This is far from perfect and i'm not even sure if i remember all these correctly since i just wrote it down by memory, mostly i just improvise and adjust depending on how the game goes (income time, kingleaks, when enemy team sends etc). Afterall the most important thing you need to play yolo is a feel for it, and that comes with practice, not with memorising and repeating the same build over and over again.
Feel free to add improvements
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- pewpew lasergun
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Re: yolo guide
its flawless, u never leak 1st 3 rounds regardless of focus
same units leak normal build, and dont leak in vertical ^^
same units leak normal build, and dont leak in vertical ^^
Re: yolo guide
man...that is no correct way to yolo...
and yolo to hard like mortars and aquas is not good as if u hold 5 6 8 9 10....
this leak strategie and really high pushing income is not working anymore...
and yolo to hard like mortars and aquas is not good as if u hold 5 6 8 9 10....
this leak strategie and really high pushing income is not working anymore...
Re: yolo guide
pewpew lasergun wrote:its flawless, u never leak 1st 3 rounds regardless of focus
same units leak normal build, and dont leak in vertical ^^
always leak first 3 rounds like that. "normal build" holds, although that's actually my build...
- GoatsBeGone
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Re: yolo guide
All this forms and guides are taken away the adventure of the game. You guys are so funny, you think there is only one way to play, and thats your way. People in this league who actually had some flair to their game, Beep, Bafail, Brave, Mickey, ect, these are the people you should look replays of off, not look a freaking guide, be experimental, be creative, all the things that made this league so good in the first 2 seasons is slowly going away, Im not saying that new ways arent better of more effective way of play, they might be i cant say, but the truth is we need more from the past, we need more open game play, bring in double build and cross build, mixed with the "yolo" and the evolution in this league, wow man that could get spicy and add some extraordinary to the game, maybe even re new it. I dont think all these mode trials is enough, when it comes down to it, people prefer prophet im quiet sure, we just need a new way of thinking, I mean lihl has evolved over the cause, from double build-cross-holder/incomer-"yolo" I just think try to merged it all and see what happends.
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- Akitos
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Re: yolo guide
Cross in LIHL? Nty, i don't feel like playing to 20+ every game. We'd just have 2 double yolo cross or 1 hold cross 2 yolo etc and games wouldn't end because cross is op vs 15.
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Re: yolo guide
since ppl are holding triple demon kraken on 17 ( me 2x ) and 6 - 8k wood sends on 20 (fiji) i see no reason to allowd cross and db again =))
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