Warning: do not stuck units on purpose

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dweiler
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Warning: do not stuck units on purpose

Postby dweiler » Thu Sep 19, 2013 10:20 am

Lately there has been an increase of players glitching the level 30 boss by building a cheap tower at the front of the lane to make them stuck, with that delaying their attack. This is not allowed.

Players must use anti stuck on creeps that are legitimately stuck on the map.


It is a player's duty to make sure the game is not delayed by stuck units. Deliberately stucking units and waiting with anti stuck or not anti stucking them at all is a direct violation of this rule and will be punished from now on.
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Re: Warning: do not stuck units on purpose

Postby Diablo_ » Thu Sep 19, 2013 11:05 am

The reason people build a cheap tower in front for lvl 30 is so that the bosses use their wave skill on that tower, not that they get stuck, that's just a side-effect. But yea, I guess we have to use antistuck immediately then!
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dweiler
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Re: Warning: do not stuck units on purpose

Postby dweiler » Thu Sep 19, 2013 12:02 pm

You can build as long as the bosses do not get stuck. This probably means you will have to build that tower closer to your army or find another way to make them use the wave skill in a way that you like, or accept the fact they use wave on your towers. Any use of a tower when you know that as a consequence it will make the game glitch is not tolerable.

Exploiting a glitch or bug is unfair behaviour, and is therefore already in the rules, but to be extremely clear about this we have added a rule concerning bugs and glitches:

15. BUGS AND GLITCHES
  • Any use of game mechanics which results in a glitch or bug is forbidden.


This rule also means that bosses who get stuck by a glitch are not legitimately stuck and so anti-stucking those units is not a solution to this problem.
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Re: Warning: do not stuck units on purpose

Postby DonaldtheDuckie » Thu Oct 10, 2013 3:35 pm

Archiving as the rules has been updated.


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