Here the plott:
x-axis is the ELO difference of a game, y-axis is the ELO win for the lower ELO team
Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
Hence, scale elo.
Actual difference between elo, halve that and you can get the applied difference.
Actual difference between elo, halve that and you can get the applied difference.
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
aRt)Y wrote:20/10 seem randomly chosen to me just like 15/15. If you want to go with a standard ELO, then do it with -+1.
Furthermore, I doubt you are in charge of telling uak which things to implement. Please leave that to us.
No offense seems power trip in a half. Why could he not make a suggestion to uakf.b? Any player should be able to suggest things. @uakf.b your fat
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
Off topic:
@HealByColor It's off-topic, however, players dont report to uak. They suggest things on the forum, get it approved by the community or staff and then uak is notified. Else any random pub could go and tell uak what to do.
He phrased it badly though since he only requested information for the calculation.
So what's the final math form people here agree on?
@HealByColor It's off-topic, however, players dont report to uak. They suggest things on the forum, get it approved by the community or staff and then uak is notified. Else any random pub could go and tell uak what to do.
He phrased it badly though since he only requested information for the calculation.
So what's the final math form people here agree on?
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
Locos' formula is legit and should be implemented. Elo win/loss is much closer to the game outcome % Than the current formula, especially at the larger differences.
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
aRt)Y wrote:So what's the final math form people here agree on?
https://entgaming.net/forum/viewtopic.p ... 15#p233336
Off topic:
People dont really "agree" with it though since we dont know yet how the !scoring system actually works. People trust me here (95% support and 1 one troll (wiser then me)) and if you ask them whether they want a logarithmic function to the basis 10, a root function, or a linear function ... what answer do you expect. Because there was no need, no one spent time do deal with the math. But the main idea is approved by community and staff
Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
ILOCOS_NORTE wrote:aRt)Y wrote:So what's the final math form people here agree on?
https://entgaming.net/forum/viewtopic.p ... 15#p233336
Off topic:
People dont really "agree" with it though since we dont know yet how the !scoring system actually works. People trust me here (95% support and 1 one troll (wiser then me)) and if you ask them whether they want a logarithmic function to the basis 10, a root function, or a linear function ... what answer do you expect. Because there was no need, no one spent time do deal with the math. But the main idea is approved by community and staff
I didn't vote, but I think it's a little preemptive to call someone a troll just because of their voting preference. Let's keep it civil.
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
eldryan wrote:I didn't vote, but I think it's a little preemptive to call someone a troll just because of their voting preference. Let's keep it civil.
I can't even sleep cause I dont know who voted against
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
Could just keep the same as now, only difference would be that once a game goes up to 21-9, its 20-10 max, so 21/9, 23-7, 25-5 games are all 20-10, but 19-11 games are still 19-11,
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
@uakf.b
it just bugged lihl, games r not registering elo win loss
it just bugged lihl, games r not registering elo win loss
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Re: Poll: Do you want a 20:10 ELO w/l cap for all LIHL games?
Oh, I disabled the script so that I could run it manually. Should be working now.
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