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clogg fix solution

Posted: Wed Nov 30, 2016 12:39 am
by oxoDus
I see a lot of people are complaining about clogg. I personally never experience it in public games nevertheless my solution would be:
1st: Find out the minimum number of leaks which cause clogg to happen then subtract 1 from that number.(Let's call that number a "clogg-free number")
2nd: Anything above the clogg-free number should be removed from the map after all the towers on the team have been destroyed.
No idea if it's possible to implement such a fix as I have no experience with map editor but if it is possible then problem solved.

Example: Lets say 60 leaks starts clogg. so 60-1=59 - the clogg-free number. So anything leaked above 59 should be removed from that level. e.g. "west team" leaks 50 creeps wich is below 59 so nothing happens to their leaks, but "east team" leaks 90 which is above 59. So after the last standing tower is destroyed in "east team" 31 creeps should disappear from their side. (90-59=31).
This way underbuilding will be at disadvantage because they leak faster as they have less value + they leak more creeps than holding team(the clogg-free number).
Theorically both teams can leak above clogg-free number which still makes the higher value team at advantage which should leak slower.

Formulas:
"clogg-free number"=f
"number which causes clogg"=c [this number needs to be find out practically]
f=c-1
"removed creeps from the map number"=r
"leaked units number"=l [this number is shown after all towers are destroyed]
r=l-f

Hope this article will help with clogg issue.
Thank you for your time.

Re: clogg fix solution

Posted: Wed Nov 30, 2016 12:42 am
by Diablo_
This must be the worst anti clog suggestion ever :P

Re: clogg fix solution

Posted: Wed Nov 30, 2016 3:40 am
by magicpotatoes
lets make 59 leaks so nobody lose heals anymore on 7...

Re: clogg fix solution

Posted: Wed Nov 30, 2016 10:47 am
by oxoDus
I thought clogg starts at 10+ lvls where suiciders win vs holders, never mind then :D