Lihl rule changes ( new and hopefully final )

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Regarding my antistuck, cross-build and double-build I would prefer:

1) Ban all
17
53%
2) Allow all
0
No votes
3) Ban antistuck , allow double-building , allow cross-build
5
16%
4) Ban antistuck , ban double-building , allow cross-build
0
No votes
5) Ban antistuck , allow double-building , ban cross-build
7
22%
6) Allow antistuck , Ban double-building , allow cross-build
0
No votes
7) Allow antistuck , Ban double-building , ban cross-build
2
6%
8) Allow antistuck , allow double-building , ban cross-build
1
3%
 
Total votes: 32

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Lihl rule changes ( new and hopefully final )

Postby Feor » Wed Sep 04, 2013 2:17 am

I have tried to pretty much get all the possible cases into the poll.

I would strongly support option number 5 as I have mention in other post.

Supersexyy has mentioned that it would be a thin line between cross and double building, but I think that we pretty much all understand the difference in game. Rule breaking of that kind should be handled in case to case scenario as a lot of rules in this forum work since 2 games are never the same.

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Re: Lihl rule changes ( new and hopefully final )

Postby Krayyzie » Wed Sep 04, 2013 10:49 am

Voted for ban all, mainly because i kind of agree with supersexyy there, may i ask what is the difference? Both players build on their own lane first lvl and then they both build on 1 lane = double build? Which means almost as strong as crossbuild, and once there goes any penalties out for this, the players and mods giving penalties to them will never both agree that they are supposed to get punished for it.

Thats my oppinion, since they are very close to the same things, allowing 1 and banning other would cause very much drama in the league..

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Re: Lihl rule changes ( new and hopefully final )

Postby supersexyy » Wed Sep 04, 2013 10:51 am

Voted for allow all + ban anti stuck. Can't seen any benefits for anti stuck.
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Re: Lihl rule changes ( new and hopefully final )

Postby GoatsBeGone » Wed Sep 04, 2013 11:14 am

I voted 3.. if you ban cross then you have to ban double build to.. cause confusion can come from this.. Anti stuck i guess should just be banned, so noone is allowed to use it
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Re: Lihl rule changes ( new and hopefully final )

Postby Feor » Wed Sep 04, 2013 12:15 pm

My only thought if you allow cross build and double build , but not antistuck is that cross build will become the new meta 100% as double building will be weak without antistuck.

I wonder why people are thinking cross and double building can't be distinguished. I could easily see the differences and so would most people. If people try to exploit that it is easy to spot them and punish them, however everyone is free to have his own opinion :P

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Re: Lihl rule changes ( new and hopefully final )

Postby Diablo_ » Wed Sep 04, 2013 12:17 pm

Every vote so far wants AS to be banned :D

Option 1 and 5 works for me, but I still voted for 1. Simple and clean games, where the better players will win more often than with the current rules.
Option 3 sucks imo, dunno why it has that many votes. That will probably result in cross build being used in 90% of the games :O
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Re: Lihl rule changes ( new and hopefully final )

Postby DonaldtheDuckie » Wed Sep 04, 2013 1:50 pm

I also think that cross and double are easily distinguishable. I also would hate to see option 3 going through, as it would make people crossbuild 90 % of games like Diab said above..

I'm for 1 or 5 too, voted for 5.

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Re: Lihl rule changes ( new and hopefully final )

Postby supersexyy » Wed Sep 04, 2013 2:05 pm

I don't understand how you will distinguish between cross and double.

If blue builds 1000 value on red and 50 value on himself. And red builds 1000 value on himself and 0 on blue. That counts as a double build and not a cross build?

Now lets say red builds 500 on both lanes and blue 500 on both lanes, that is a double build correct?

So what exactly defines a crossbuild? More value on an opponents lane than your own? it certainly doesn't seem clear cut to me and a fair number of members - which is the main reason I have gone with #3.
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Re: Lihl rule changes ( new and hopefully final )

Postby Feor » Wed Sep 04, 2013 2:16 pm

Cross build : I build your side, you build my side, I focus from first levels building on your side and you on mine.

Double build : we start normally ( as we always do ) but it is allowed to build on other person side in order to assist vs a strong send ( and vice versa, after the send the other player assists you back )

Sexyy you are going to crazy scenarios but I would still say that scenario 1 is more like mid/duo building ( but really insane scenario ), while the second scenario is cross build.

If duckie wants to elaborate more regarding the cross build as he is more of an expert than me.

A lot of people have whined over and over in chat regarding cross / reverse building , if they couldnt distinguish the difference they wouldn't whine.

I am also suprised option 3 gets so many votes since as it is previously mentioned cross build will become the new meta for all games.

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Re: Lihl rule changes ( new and hopefully final )

Postby supersexyy » Wed Sep 04, 2013 2:24 pm

Those 'crazy scenarios' are the builds similar to what Ilocos uses - the build which most people seem to be complaining about. A strong double build with range units on the reverse lane to catch.

If you can come up with a good set of rules defining 'cross build' which are easily interpreted, simple and effective then you have a strong possibility of changing my vote (and other votes as many share my opinion).

Personally I don't think more rules needs to be introduced. Currently I see less than 20% of games using the reverse build which suggests it is not an op build which needs to be changed.
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Re: Lihl rule changes ( new and hopefully final )

Postby GoatsBeGone » Wed Sep 04, 2013 2:47 pm

well we could say like this for double build. you have to build own lane till lvl after 10.. this way no confusion and after 10 you can do w/e suits you.. this would make a clear rule about this and make things more clear to everybody. also cross building after lvl 10 will be impossible almost as the lumber advantage go lost like this.. also anti is not allowed on spawned units, you can still as your own units to catch leaks. so i dont see a problem in this.. as or no as on spawns, either way same rules for all, so np..
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Re: Lihl rule changes ( new and hopefully final )

Postby Memphis26 » Thu Sep 05, 2013 11:04 am

8888888888888! obviously 2 or 8 is the best solution!

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Re: Lihl rule changes ( new and hopefully final )

Postby dark_magician » Thu Sep 05, 2013 12:52 pm

Personally prefer option 5 the most, but I voted for 3 in fairness to the fine line between double build/cross build.
If I had a second vote, it'd go to option 1.

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Re: Lihl rule changes ( new and hopefully final )

Postby ILOCOS_NORTE » Thu Sep 05, 2013 1:18 pm

Looks like we got a relative majority on option 3. But rule changing should only happen with at least a simple majority for one option, better with a clear two-thirds majority, since all ties in the past resulted in no action. So we need a successiv run-off.
The two options are:
1.) We make more and more polls by cutting off the answers with the fewest votes.
2.) Everyone with a clear minority on his vote changes his vote to one of the stronger options.

It would be nice if we could proceed according to #"2.)" because I think poeple getting tired of this. Pls change your vote and support a stronger option.



For everyone not used to final ballots:
Its based on the supposition, that you dont fully agree with one of the options with the currently most votes. But you still like one more then the other. So you change your vote from your previous option (wich wont get an absolute majority in 99% of all cases) to another vote.
Examples:
1.] Memphis voted for option 8, but wont get along with it. To make his vote useful again, he can change now to option 2, wich has better changes to win the overall poll.
2.] Someone voted for option 5 and sees that option 3 is going to win. But of all votes, its the worst in his eyes, so he changes his vote to the second strongest option at that moment. For now, it would be option 1.

Didnt work that well for the Egyptians ;)
but for our purposes it is quite sufficient :D


I voted for #3, #1 and #2 would also fit for me.
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Re: Lihl rule changes ( new and hopefully final )

Postby helekiller » Thu Sep 05, 2013 5:38 pm

banning as, but allowing cross will make crossbuilding almost a requirement to win... don't want that to be the case ^^ i voted #1


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