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Game modes suggestion.

Posted: Thu Sep 05, 2013 6:08 pm
by Feor
I would like to suggest either the removal of 2v2 games or their exclusion from normal league elo race.

My opinion rather than just my personal dislike for the mode came from the following experiences I had in the recent past that I somewhat restarted playing:

- People prefer 2s and rather let 2 people outside in the channel, rather than rehosting to go 3s ( no second game available ).

- Elo in 2s are rarely near to balanced when a bot or top player is in game.

- Game was designed as pretty much a 4 player game, better variation in luck in 4 players when it comes down to insane rolls. King upgrades are almost impossible in 2s unless you get 7/6 from lvl10 ( and you must start upping king from level 5 in order to hold 10 )

Re: Game modes suggestion.

Posted: Fri Sep 06, 2013 12:54 pm
by Krayyzie
The reason people prefer 2´s from what i´ve seen is because they are tired of overpowered double and cross builds, 2v2 then makes the game possible to finish before level 31 while, Almost all 4v4´s end up lvl 31 due to those strats.

This is mainly why im quite surprised about the result in the cross/double/antistuck thread.
Game was also designed not to use those kind of double/cross strats with antistuck

Im not sure what to vote here, as i agree with u, most games should be 4v4´s but at the same time, the more i play 2v2 i wish 4´s would be the same, let the best players win by removing those kind of strats.
Laying down my vote for now, might vote later tho

Re: Game modes suggestion.

Posted: Fri Sep 06, 2013 1:10 pm
by supersexyy
If a game is already started the players in the lobby do not need to rehost for 3s.
If a game is being created and there are 6 players - a 3v3 should be started to accommodate all. A 2v2 should not be started.

Re: Game modes suggestion.

Posted: Fri Sep 06, 2013 2:35 pm
by Feor
Krayyzie I find double building delays and all part of strategy and I like them, however that is subjective always, as I also like games going past 20 ( not often in 2s )

@supersexyy since you like giving examples I will tell you what happens most of the time:

2 people log while games are being played. They start 2s and wait. Game ends and 4 more players join the channel.

This is the point that I will mention go 3s before all people sign, and where 2 more people will hurry to sign and then they say no to rehost and stick to 2s.
That ofcourse is not always the case, but I count at least 4 events in the past 5 days, that me or someone else had to wait because of that.

There is also something called common courtesy, we 've all been promoting that that we are a good, kind and fair community of players yet those situations are examples of the exact opposite.

Re: Game modes suggestion.

Posted: Fri Sep 06, 2013 3:17 pm
by supersexyy
Fair enough point, but I don't think this would be a suitable fix. hmm..

Re: Game modes suggestion.

Posted: Fri Sep 06, 2013 5:35 pm
by dweiler
If only for the playability of the league I am against it. Removing 2v2 would eliminate more than half of the games played in the league. (Besides, I love playing games without double build and reverse build)

Re: Game modes suggestion.

Posted: Fri Sep 06, 2013 5:39 pm
by ILOCOS_NORTE
Krayyzie wrote:The reason people prefer 2´s from what i´ve seen is because they are tired of overpowered double and cross builds, 2v2 then makes the game possible to finish before level 31 while, Almost all 4v4´s end up lvl 31 due to those strats.

This is mainly why im quite surprised about the result in the cross/double/antistuck thread.
Game was also designed not to use those kind of double/cross strats with antistuck

Im not sure what to vote here, as i agree with u, most games should be 4v4´s but at the same time, the more i play 2v2 i wish 4´s would be the same, let the best players win by removing those kind of strats.
Laying down my vote for now, might vote later tho


Thats what I proposed here
https://entgaming.net/forum/viewtopic.php?f=72&t=15120
It was a tie 12:12

Fun facts:
In earlier versions, antistuck had no AoE
In earlier versions, all "towers" moved to the closest teleporting zone based on there spawn zone. So red's creeps, if build "on blue" would move to the bottem teleporting zone.

So either the guys who further developed Legion TD were pretty dumb not foreseeing antistuck abuse, cross and db coming, or they wanted people to do that.

Re: Game modes suggestion.

Posted: Wed Sep 18, 2013 12:45 pm
by supersexyy
Archiving