How long time unvouch for AS-abuse? [POLL - Go VoTe]
Posted: Wed Nov 13, 2013 5:04 pm
As I've shown in this topic there is a big correlation between unvouched players and activity.
[spoiler=Amount of people vouched]- 31/10 we had 82 vouched players.
- 01/11 we had 48 vouched players.
- 06/11 we had 46 vouched players.
- 07/11 we had 42 vouched players.
- 10/11 we had 39 vouched players.
- 12/11 we had 37 vouched players.
- 13/11 we had 36 vouched players.[/spoiler]
[spoiler=Amount of games played]3/11 - 34 games
4/11 - 30 games
5/11 - 25 games
6/11 - 24 games (unvouches)
7/11 - 26 games (unvouches)
8/11 - 17 games (BAM?)
9/11 - 0 games (tournament)
10/11 - 12 games (unvouches)
11/11 - 10 games
12/11 - 14 games[/spoiler]
Okay, so we've dropped from 82 to 36, that's 56 % of the league that's been either fully or temporarily unvouched the last 2 weeks. And if this is compared to amount of games played per day, it gives a clear picture why activity have dropped.
If we count the amount of active player (above 30 games) this season, then we only have 17. Now when we decide to unvouch over HALF of them (9) of them over a period of 2-4 days and most of them for 5 days, then it's quite obvious that the activity drops.
So, how do we prevent this from happening in the future? We either have to reduce the unvouched length when a person uses anti-stuck a single time, or change the rules. In my eyes 1 single anti-stuck doesn't cause enough harm to the game to be unvouched for whole 120 hours (or previously 336 hours, when Dweller was mod). It have a too huge impact on the League and there is far worse rules that can be broken, such as rage quitting, flaming your teammates, going AFK or manipulating your enemies to drawing (all of which get ½-2 days as a maximum this season). This leads up to my final question; HOW LONG, do you think a person should be unvouched for a non-excessive first timer anti-stuck, which isn't game changing?
--> Plz, CHECK DATA before voting.
[spoiler=Amount of people vouched]- 31/10 we had 82 vouched players.
- 01/11 we had 48 vouched players.
- 06/11 we had 46 vouched players.
- 07/11 we had 42 vouched players.
- 10/11 we had 39 vouched players.
- 12/11 we had 37 vouched players.
- 13/11 we had 36 vouched players.[/spoiler]
[spoiler=Amount of games played]3/11 - 34 games
4/11 - 30 games
5/11 - 25 games
6/11 - 24 games (unvouches)
7/11 - 26 games (unvouches)
8/11 - 17 games (BAM?)
9/11 - 0 games (tournament)
10/11 - 12 games (unvouches)
11/11 - 10 games
12/11 - 14 games[/spoiler]
Okay, so we've dropped from 82 to 36, that's 56 % of the league that's been either fully or temporarily unvouched the last 2 weeks. And if this is compared to amount of games played per day, it gives a clear picture why activity have dropped.
If we count the amount of active player (above 30 games) this season, then we only have 17. Now when we decide to unvouch over HALF of them (9) of them over a period of 2-4 days and most of them for 5 days, then it's quite obvious that the activity drops.
So, how do we prevent this from happening in the future? We either have to reduce the unvouched length when a person uses anti-stuck a single time, or change the rules. In my eyes 1 single anti-stuck doesn't cause enough harm to the game to be unvouched for whole 120 hours (or previously 336 hours, when Dweller was mod). It have a too huge impact on the League and there is far worse rules that can be broken, such as rage quitting, flaming your teammates, going AFK or manipulating your enemies to drawing (all of which get ½-2 days as a maximum this season). This leads up to my final question; HOW LONG, do you think a person should be unvouched for a non-excessive first timer anti-stuck, which isn't game changing?
--> Plz, CHECK DATA before voting.