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Rules Revisment required.
Posted: Sun Nov 24, 2013 2:13 pm
by Feor
I must admin that this is the first time I am too lazy to be thorough in my post but:
1) AntiStuck Rule:
Should be revised from antistuck stuck creep to anstistuck stuck units. Words are important as our own towers get stuck in game, we should be allowed to use it.
2) Building in Dark Green area:
This rule should be more specific regarding where and what you can not build, most of us are used to build near mid, ending always building a couple of towers 0.5 or 1 or 2 tiles in the ground since there is the slots we got next to our towers. If anyone gets banned because of that it will be a joke. I understand this rule was a quick implement / fix to stop that mass delaying tactic but until now we had time to revise it and properly adjust it.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 2:22 pm
by Iznogood
1)
You have to be more specific here - what exactly is it that you want changed here?
7. ANTI-STUCK USE
All anti-stuck usage is prohibited unless the creeps are actually stuck.
2)
Or I can just turn your argument around and say - now that people had time to revise and adjust to it - but still decide to break it they deserve a ban.
- But if you have any ideas how to make a better rule please don't stop yourself
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 2:35 pm
by GoatsBeGone
1) i think he means middle in lvl 32, and he means if your army split on late lvls or so you can use anti on them to make them move.
2) building in darkgreen area is the most simple way to avoid any confusion about this whole subject, probably the most simple rule in this league, how ever on lvl 32 you have 2 or 3 creeps in the darkgreen area, would suck to be banned for that xd, but i think this rule does do what it has to.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 3:25 pm
by Feor
Iznogood wrote:1)
You have to be more specific here - what exactly is it that you want changed here?
7. ANTI-STUCK USE
All anti-stuck usage is prohibited unless the creeps are actually stuck.
I was very specific.
If the word
CREEPS is changed to
units ( a more general word ) players would be allowed to antistuck their own towers if they are stuck.
As for the 2nd rule , I haven't exactly thought of the details but it needs to be revised in order to punish what it was aiming for , abuse of delays , and not banning people cause they choose to build slightly behind than others.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 3:57 pm
by Diablo_
When are towers ever stuck?
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:11 pm
by Iznogood
at lvl 32 according to feor you should be allowed to use antistuck to avoid the splits.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:26 pm
by Diablo_
Afaik antistuck has no effect on level 32?
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:27 pm
by Iznogood
.. when your units in the middle splits into 2 groups you can anti those left behind to make them run forward
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:29 pm
by Diablo_
But that doesn't work on level 32 afaik. I remember ppl trying to use it but not a single tower moved forward.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:30 pm
by Iznogood
well.. I don't know what to say
It surely worked for me in season 1
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:56 pm
by supersexyy
Doesn't work lol, its all in your head.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 4:57 pm
by Iznogood
.. are you serious? it's easy to antistuck units in the middle..
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 8:24 pm
by bit
^doesnt work on bonus level.
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 9:14 pm
by Iznogood
i've spammed this too many times with results to believe you guys.. stop trolling me!
Re: Rules Revisment required.
Posted: Sun Nov 24, 2013 9:22 pm
by Diablo_
It's a conspiracy ... or simply the truth!