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king elementary school

Posted: Tue Jul 22, 2014 12:38 am
by pewpew lasergun
guaranteed shots, full hp.
variation in mode thanks eld. :mrgreen:


king attack.png
+ number is + attack
king attack.png (13.23 KiB) Viewed 1485 times


recommended values king.png
recommended values king
recommended values king.png (18.1 KiB) Viewed 1485 times

Re: king elementary school

Posted: Tue Jul 22, 2014 12:48 am
by XrayZ
muhahahahaha

Re: king elementary school

Posted: Tue Jul 22, 2014 1:45 am
by eldryan
it does change a bit from 2v2 3v3 4v4

Re: king elementary school

Posted: Tue Jul 22, 2014 9:53 am
by Akitos
6x attack is 2 shot lvl 8 in 4s, not 7. Only in 3s it's sometimes 2 shot sometimes 3 shot.

Re: king elementary school

Posted: Tue Jul 22, 2014 9:38 pm
by pewpew lasergun
learn to read
guaranteed shot :p

(55+60)*.77 *2 = 177.1 vs 178
so yes its 7 attack like posted

Re: king elementary school

Posted: Wed Jul 23, 2014 8:14 am
by jack77pd
1S?

Re: king elementary school

Posted: Wed Jul 23, 2014 8:35 am
by Akitos
Well, i personaly never saw a 3 shot with 6, but w/e^^

Re: king elementary school

Posted: Wed Jul 23, 2014 9:39 am
by pewpew lasergun
Akitos wrote:Well, i personaly never saw a 3 shot with 6, but w/e^^


pewpew lasergun wrote:learn to read
guaranteed shot :p

(55+60)*.77 *2 = 177.1 vs 178
so yes its 7 attack like posted


+6 attack does 177.10 damage in 2 shots
round 8 HP is 178 hp
what your saying might be possible, if the code in the map rounds up 177.1 to 178
the other explanation is that the king in 4s does 55 to 65 damage, it is random, if he does 56+ which has a very high probability then the attack+6 should 2 shots ( damage of 178.64 vs creep HP of 178 )
have to test it, anyone else can confirm if +6 attack kills in 2 shots a full hp creep at round 8 in 4s ?
and its very hard to test cause of the other explanation :)

jack77pd wrote:1S?


Round 7:

4 shots: +4
3 shots: +7
2 shots: +11
1 shot: +25

Round 8:

4 shots: +3
3 shots: +5
2 shots: +9
1 shot: +21

Re: king elementary school

Posted: Sun Jul 27, 2014 9:53 am
by godlik3
How about 6???
And 7??? 9??? 11???? 17 ??? 18??? 19??? 31???

Re: king elementary school

Posted: Sun Jul 27, 2014 8:41 pm
by Akitos
I payed some attention and i've had a 3 shot with 6 attack, it rarely happens tho. So yeah, guaranteed 2 shot would be 7.

Re: king elementary school

Posted: Sat Aug 09, 2014 12:08 pm
by Krumme
rarely relevant archol as hermits 9/10 times affect the hp on creeps also together with furbs
But sure if someone wants to test it go ahead ^_^

Re: king elementary school

Posted: Sat Aug 09, 2014 6:39 pm
by pewpew lasergun
i already did in table 2 archol if you read the notes.
but it assumes all aura dead, what krumme said is not relevant because you kill auras before hitting creeps.

but to give you an idea a fur needs +1 to +2 attack depends on 2s, 3s or 4s, to make up for its aura.
but like i said its irrelevant, cause ur not gona kill creeps while a fur is there. u kill aura first

here is note from table 2:

STOMP
4s ----> pros: can be done gradually after stomp1 +2 attack 3 shots, after stomp2 +3 attack 2 shots, after 3rd stomp +4 attack 1 shot
3s ----> + 3 attack 3 shots after stomp1 and 2 shots after stomp2 without further upping attack
2s ----> pros: can be done gradually after stomp1 +3 attack 3 shots, after stomp2 +4 attack 2 shots

WAVE R7
4s ----> + 3 attack 2 shots creeps that got waved, if only full hp creeps left up attack to +4
3s ----> same as 4s
2s ----> +4 attack

WAVE R8
4s, 3s, 2s ---- > 1 shot creeps that got waved and 2 shot rest


P.S
@lisk
if you read this can you give me stats on kraken, lock, demon
thank you :)

Re: king elementary school

Posted: Sun Aug 17, 2014 9:59 pm
by ILOCOS_NORTE
pewpew lasergun wrote: what krumme said is not relevant because you kill auras before hitting creeps.

but to give you an idea a fur needs +1 to +2 attack depends on 2s, 3s or 4s, to make up for its aura.
but like i said its irrelevant, cause ur not gona kill creeps while a fur is there. u kill aura first

WAVE R8
4s, 3s, 2s ---- > 1 shot creeps that got waved and 2 shot rest
)


I use first stomp after >95% of satyres arrived, but I dont w8 for hermits to kill them all first and then use stomp :shock:
Or do you realy kill all hermits before you use first stomp?

I thought wave 8 need att 7 or 8 for 2 hits???
and its definetly not 1 hit after the wave

Re: king elementary school

Posted: Tue Aug 19, 2014 2:15 am
by pewpew lasergun
ILOCOS_NORTE wrote:
I use first stomp after >95% of satyres arrived, but I dont w8 for hermits to kill them all first and then use stomp :shock:
Or do you realy kill all hermits before you use first stomp?

I thought wave 8 need att 7 or 8 for 2 hits???
and its definetly not 1 hit after the wave



as I said the tables posted assumes all aura dead.

and as i said a fur requires an additional +1 to +2 attack to make up for its aura.

hermit should be similar to mitigate with +1 to +2 additional attack but i did not do math to take into account hermit because of the obvious variable that it is more potent with time as opposed to fur which is linear.

is it now worth is to up king to +6 attack at R7 to make up for auras instead of +4 attack because there is always aura, 4s i would say yes, but not 2s, its a grey zone cuz it depends on teams jack.

thats why table 1 doesn't take into account aura, and table 2 is only a recommendation.

I thought wave 8 need att 7 or 8 for 2 hits???

that's exactly what it says on the table 1, +7 attack for 3s 4s and +8 attack for 2s for 2 shots.

and its definetly not 1 hit after the wave


the math says it does. so unless i missed something it should be right. i dont remember all the numbers but here:
again no aura.

178-90 = 88
(55+70)*.77 = 96.25

178 = hp round 8
90 = wave damage
55 = minimum king attack at 4s
70 = + 7 attack
.77 = +2 armor mid mitigation