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Antistucks in LIHL

Posted: Sat Feb 07, 2015 8:29 am
by Qvist
This is a serious thread so you don't need to remove it please.
I wonder why are antistucks bannable and why don't we allow antistuck for catching ally leaks?
I can only see benefits for making it legal, for example a new meta maybe? New strategies and probably also more skill involved.

I appreciate a discussion about this if possible.

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 8:46 am
by eldryan
it's annoying. lag = disadvantage. also, you can indeed have a new metta... delay into crossbuild via AS. why not allow xbuild and double?

much more tempting to anti-stuck abuse and say "whoops" on a side note.

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 8:59 am
by Qvist
I understand what you mean but I think you can outplay lag with your skill :)
I like YOLO but it really feels like that the point / fun YOLO dies on wave 8 and 9 since 0 king gold already. This is where you should feed up an ally who manage to hold 8 and 9.

I think the meta could change so much that 7-15 will happen more frequently without suicide + a lot of games will either go 31 or players will use their skill to end post 20 but before level 31.

Double build is nice but no need.

Antistuck isn't bad I think, should be a part of the game IMO

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 9:02 am
by eldryan
I suggest you reread my comment, and consider it more heavily.

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 9:06 am
by Qvist
doubt I can bro.

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 10:28 am
by Hutzu
Antistuck was removed on later 3.5 versions, as the makers implemented a global antistuck every...uhm...10 seconds (?) - not so sure about the intervall. So you could say it was part of the game to actually just unstuck stucked units.

Even if we take that aspect out, the other bothersome thing would be for mods to check for antistucks. If AS is allowed to catch leaks, but not to split sends from creeps or to make 1-2 demons cut the way and go suicide first on king or whatever other possibilities of AS-usage, then mods would have a bad time checking for legitimacy of every antistuck.

And if we allow all usage of AS, then we can barely call this a skill-league as so many different ways of abuse just entered the league.

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 11:30 am
by MichaelSong
To be honest, I would say I have played numerous of ltd regardless of Mega, 1100+, and LIHL.
And I do respect LIHL games more than Pub games due to several reasons, and No AS is one of them.

Since allowing antistuck will make too many differences overall game.

I will give several examples when AS would be allowed.

let's presume 4s, there should be most likely 1 holder and 1 yolo with in each lane up to their roles, the game would be so much different up to how well you antistuck.
early lvls with low value won't be hard to defend, because in early antistuck on BO or furb is so insane. ( changing target when it got low hp will make them best DMG sharing in towers. )
lvl 10 should be very easy regardless of their hard send, since antistuck on bosses could regarded as more like +300~500 value because AS is op in 10 when abused pretty well.
15 won't be regarded as hard lvl since you can antistuck at lvl 15 demon only and let demon go beside of normal mid lane to reach king faster so demon can be sniped easily.
Most abuse of AS should be like if you held lvl 17 and you keep use antistucks so your towers don't go mid fast. Let all golems and their sends first hit the kings, and after that you let them to go mid. This is most abuse of AS which I fear most likely.

Theres are just examples and there should be much more, I won't comment more but AS should not be allowed in LIHL as we're doing now.

Re: Antistucks in LIHL

Posted: Sat Feb 07, 2015 10:45 pm
by Krumme
I wouldn't mind having a tryout week with this. It could change some things and possible could be abused but I wouldn't mind changing the current meta.

Re: Antistucks in LIHL

Posted: Sun Feb 08, 2015 8:19 am
by Qvist
First of all "abuse" of antistuck on units to split or delay a send is a legitimate strategy on mega. Sadly not in 1v1? :)
I myself have experienced that a bloodorc can come pretty randomly on wave 3, sometimes fast sometimes late, same goes with furbolg on wave 2.
And demons 15,17 is also "sometimes"!!! pretty delayed and will make big help to your lane.

So i don't know why it is abuse to try favour your luck a bit?

Antistuck on your own lane are not a big deal 99 % of the times.
Antistuck to catch other leaks is a VERY big deal since you sometimes can get 100-150 gold more than you normally would on wave 9.

Question is do we want it or not?

Second, i really think the entire gameplay need a little change.

Either we should allow doubelbuild since i was a huge fan of it or something like for example allow antistuck.

Re: Antistucks in LIHL

Posted: Mon Feb 09, 2015 6:34 pm
by SooSooSquishy
Basically no use of anti-stuck provides and even playing field to every player. It was created for a reason that people Rarely have to use for its intended purpose. I dont see the need in it, we are all trying to play at our highest level, No one needs an unfair advantage.

Re: Antistucks in LIHL

Posted: Wed Feb 11, 2015 1:06 am
by Diablo_
Imo Antistuck doesn't add anything to this league and would just make it more "fucked up" (less clean, less skilled). Anyway I added a poll to get a quick overview about it, tho I think it's pretty obvious how it will look.

Re: Antistucks in LIHL

Posted: Wed Feb 11, 2015 4:12 am
by Qvist
I geuss we can close it then Diablo_
I also voted no, after rethinking it with my self it is not a good idea :)

Re: Antistucks in LIHL

Posted: Wed Feb 11, 2015 5:44 am
by MichaelSong
Archiving as request of Qvist, who posted this thread