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question about fun week
Posted: Thu Feb 19, 2015 3:00 pm
by godlik3
As all fun weeks, if all agree to swap Mode we can play whatever Mode we want right?
Re: question about fun week
Posted: Thu Feb 19, 2015 3:35 pm
by Hutzu
Yes. If all players of a hosted game agree to it, then it is ok to change mode.
Re: question about fun week
Posted: Fri Feb 20, 2015 8:06 am
by yolostyle
as the reactions to Hybrid mode are rather hostile,
maybe we should switch to second ranked mode? (believe it would be sdgmcb or argmcb)
Re: question about fun week
Posted: Fri Feb 20, 2015 9:26 am
by Krayyzie
ye..kinda sad its not as easy to come back from 4 player full yolo in this mode..., its for 1 week, play it and learn how to play that also?
Re: question about fun week
Posted: Fri Feb 20, 2015 9:30 am
by yolostyle
i dont mind, but if we got less games due to ppl going 1100+ I think that's not the original intention.
Re: question about fun week
Posted: Fri Feb 20, 2015 9:42 am
by Hutzu
Well, it is hard to please everyone. That's why I made a poll this time and counted the votes. Trust me, when it is time for hpmmcb again or anything else, other complainers will return. Maybe I'll implement a new voting-system for next season. Have to work on that. It wouldn't be fair to the hybrid-voters, if we changed it now. They would raise a fuss and complain against any other mod that we stich to and the game would begin anew.
Just like brave said, play and adjust. Show that we can think outside the box. This requires a different kind of strategy than tower-knowledge.
Re: question about fun week
Posted: Fri Feb 20, 2015 11:49 am
by archol
Its unbalanced cause of level 7 (if you got immo you win 99%) - you dont stand any chance to hold this level with random rolls (except you roll good or play good with bad rolls)
In a 4v4 some of my teammates had archer at start and i was (way) above them after 10 with my bad roll - and when i had archer at my 2nd (not first) roll i was 7/4 and 1200-1300 value on 7 for an example - problem is when some players roll bad, they decide to yolo but thats not good in this mode if you roll bad towers
Re: question about fun week
Posted: Fri Feb 20, 2015 11:56 am
by pewpew lasergun
this is a good opportunity for players to learn to play with "bad" units.
most of them are not bad just need to know their strength and weakness like any other unit ^^
for future i wish hpmmcb.
or at least a vote for the main modes hybrid, hpmmcb
Re: question about fun week
Posted: Fri Feb 20, 2015 1:57 pm
by tastay
if anything people should learn to play with good units first then work their way down
not the opposite
Re: question about fun week
Posted: Fri Feb 20, 2015 3:07 pm
by Krumme
I still think hybrid is too random for a pro league
A league in which you work as a team and try to plan ahead - you can't plan ahead in this mode cause sometimes your luck rolling towers simply isn't there
I would prefer ANY other mode than this mode tbh. - but I just hope people something else than hpgmcb which is the entire point of this week
Re: question about fun week
Posted: Fri Feb 20, 2015 5:11 pm
by SONY-
@hutzu its not about really new tower knowledge, last game u should saw my rolls and wolf
@michaelsong it was really impossible play/win and brave got x4 archers pre 10 xD so = impossible win
Re: question about fun week
Posted: Fri Feb 20, 2015 8:29 pm
by godlik3
anyone can vote here...even if they arent lihl...so this pool doesnt work
lol...what we need to do is ask one by one and put here what the other ppl say and count after!
Re: question about fun week
Posted: Fri Feb 20, 2015 11:06 pm
by Krayyzie
sony? difference to a team rolling 3 archers and ygg and the other team rolling all shit? impossible to win?
we´ve played 30 hyb games today, i think 3 or 4 players been whining insanely about the mode, rest are neutral, some prefer hyb before the normal hpgmcb clog game...
And the fact is you need to plan this game MORE as a team than the hpgmcb, because in this mode you actually Need someone to get very strong, and u actually Have to feed that player or players somehow, compared to hpgmcb when 4/4 players full yolo and all of them gets strong after 10?
Game is luck based, hyb might be abit more luck, but there is no question bout there is about 10-20% of league who plays hyb WAY better than rest, so its not all about luck?
Re: question about fun week
Posted: Fri Feb 20, 2015 11:39 pm
by aRt)Y
Off topic:Well, afterall, LIHL can be made LIHL only (with votings restricted to LIHl players only). It will, however, lack transparency.To comment on some posts:
This mode is note suited for LIHL due to how the game is based on playing as a team
This is a fun week. You should see beyond the competitive horizon.
this is a good opportunity for players to learn to play with "bad" units.
This sounds like a legit argument to me. If you all players in LIHL are so pro, as they claim 24/7, why is so hard to consider some %-luck in your strategy? Playing always the same surely is easy. Having a random factor makes things more interesting.
Off topic:But yet again, it doesn't surprise at all that it is this OP again who wants to overturn a suggestion/rule/guideline or whatever change there is which comes to LIHL.
Re: question about fun week
Posted: Fri Feb 20, 2015 11:54 pm
by Krumme
If this REALLY was a fun week then EVERY game should be drawed before it ended as playing to win is NOT the same as fun week for most LIHL players