Well, it wasnt meant to start a battle, but there is some difference in those games.
If you check our games, I´d still guess our team didnt leak close as many units total as yours did, and in all but 2 levels(which we leaked about 10 and 30 units to king which means around 35 units total). Rest of the levels we held mid, and levels were not delayed by much.
In your games , you leak several levels in a row to king, MASS leaks(+,60 100+ and so on), and keeping king low to gain time,you cant see the difference beetween levels lastning 1-1.5 minutes which is very much normal level speed(and me/tastay were even on 1 side each, which means the leaks barely affect each others...) and mass clogging to king making levels last 5ish mins due tokeeping king low enough to not kill the clogging units?
and the fact you consider our game clog when we leakd 40ish units total to king during whole game in 4s(except vs sends).
We had a holder on Every level which actually tried to stop units from goin to king, we killed units as fast as possible.
You guys had no holder for several levels, even when u had the gold to hold a level, you pushed just before levels started(before lvl 8 and before level 9), you had 3 big leakers, and you even convinced ur allies to clog 8 AND 9 as hard as possible to gain time.
Our team doesnt gain shit from us leaking, 0 value, no extra time, no big difference in units moving, no king time, there is not any kind of abuse in that.
Your team does abuse it in every way possible in that game intentionally
1: You leak as hard as possible
2: if you wanted to keep the abuse to a minimum, you would atleast kill units as fast as possible, but since your intention was to clog as much as possible to gain time ,its full abuse
3: You even convinced allies to clog, dong asked if it was clog, and you more or less said no, we only leaked 7, so leaking full on 8 and 9 is fully acceptable(without our send you would prolly 60 leak to king on 8 and ....70-80 on 9), which is about 100 more units than our team did in like 9 levels total
I didnt ask for ban, I was wondering if you had anything to say about for example as a mod teaching dong that full clog and kill slow with king is an acceptable play, and doing those plays time after time after time as a mod while I´ve seen your goal was to remove clogs. Clog is a different thing for everyone.
As my own defence in that game, I wouldnt consider it abuse when there is pretty much nothing gained from it
1: Barely any change of movement due to only 1 player on each side leaking
2: No king leaks except vs big sends(40 total), and when we king leak we killed as fast as possible
3: Not even mid gold due to no value
4: No extra lumber due to pretty short levels
5: We had 2 players building to keep units away from king
Compared to your game
1: 3 players leaking Way more units than we did even in 4s
2: All leaks to king, and killed as slow as possible
3: Doesnt even exist since you didnt try to have any holder(even tho u had units for it)
4: Clogging maximum to gain as much lumber to be able to send 1000 wyverns on 10.
5: No players tried to hold levels (even tho u had units for it)
**Didnt have time to read through my post, so might be spelling or wrong words or something at some stages, will look into it tommorow