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LTD Mega 3.41b

Posted: Fri Aug 14, 2015 2:49 pm
by nabo.
Try the map and decide for yourselves whether you like the map or not. Credits to Halibel.

Halibel wrote:3.41b changes:
-clog reduced
-antistuck cannot affect enemy wisps/creeps
-missed heals will be automatically consumed to heal for half power in order of color (should this be a mode or hardcoded feature?)

Poll ends in 1 week.

Edit: updated attachment.

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 4:52 pm
by Miyagi
There is no need to wait for a week to implement this, this map has the changes needed which broke the game (clog).

I say, we get this map implemented asap.

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 4:54 pm
by Artichoke
This is exactly what we needed.

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 5:14 pm
by broud3r
is Halibel still available since with the current no clog its impossible for any holder 7 or 8 to hold. and mortar mid are broken :D
no clog.png
no clog.png (3.63 MiB) Viewed 1389 times

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 5:37 pm
by nabo.
broud3r wrote:is Halibel still available since with the current no clog its impossible for any holder 7 or 8 to hold. and mortar mid are broken :D

Thx for testing map. Can you elaborate what you mean? mid as in dark green area? or in front of king?

Im trying to get in touch with him. Seems like he is busy with life. He last logged on 3 days ago. Shall see.

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 6:04 pm
by broud3r
@nabo.
currently the units just unstack right in front of the king so if a team leaks 70 units on any round they fight stacked vs the holder whos units melt in a second. exceptions are mortar which damage increase dramaticly vs stacked units due to the aoe damage without limited targets. i hold 76 leaks round 7 with just 10 mortar in mid
no clog.png
no clog.png (3.45 MiB) Viewed 1370 times

but bigger issue would be level 1-2-3 where mortar can easy catch 60 leaks

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 6:11 pm
by RaptorXI
I'm no LTD player, but did you break into a protected version to make this?

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 7:53 pm
by Halibel
Thanks for that catch @broud3r, I will move the unstack to before the hold (dark green) patch.
I will update b so that anti-stuck only works on actually stuck creeps.
Other suggestions are like trying to find a needle in a haystack when it comes to editing a locked map so I probably won't get there this update, sorry.
Will post update tonight or tomorrow, exams upcoming, further updates will have to wait til September.

And as for breaking into the map, perhaps I did to extract code to edit. However I did not ever touch the map itself or open it in world editor.
What I did to the map is essentially the same as what uakf.b does when he adds ELO functionality to maps that don't support it.

And if @broud3r wants help with 3.41 rmk, I can help in September.

Re: LTD Mega 3.41b

Posted: Fri Aug 14, 2015 11:35 pm
by Halibel
Update:
-clog reduced (by removing creep collision down the mid King lane)
-antistuck cannot affect enemy wisps/creeps, and gives game message "Player X casted antistuck" when used for easier abuse detection
-missed heals will be automatically consumed to heal for half power in order of color
-added all prophet mode (-ph). Bot settings: HCL can be used to set -phgmcb in 4v4 (not 1v1 due to string length restriction of HCL)

Please test for bugs, thanks, enjoy :)
Suggested to delete your old 3.41b since I'm keeping same version name.

Re: LTD Mega 3.41b

Posted: Sat Aug 15, 2015 12:44 am
by DJ.FM
Some nice changes :)

Re: LTD Mega 3.41b

Posted: Sat Aug 15, 2015 1:43 am
by nabo.
@Halibel Is it possible to have it so it says what the user antistucked on?
Regardless, gj.

Re: LTD Mega 3.41b

Posted: Sat Aug 15, 2015 1:59 am
by Halibel
Sure, can add that.

Re: LTD Mega 3.41b

Posted: Sat Aug 15, 2015 5:26 am
by Halibel
Updated with those changes.
Changelog in F9 in-game as well

Re: LTD Mega 3.41b

Posted: Sat Aug 15, 2015 11:09 am
by broud3r
@halibel still same issue on ranged levels and if the creeps dont reach the middle area simultaneously or with a blood orc send.
i would recommend to make a query if theres a holder units unstack further above and without a holder in front of the king and additionally it would help to move the area where the holding units get the order to go back to the king a bit more downward to bypass this problem.
no clog.png
no clog.png (3.46 MiB) Viewed 1211 times

Re: LTD Mega 3.41b

Posted: Sat Aug 15, 2015 3:22 pm
by Miyagi
The new version is bugged.

At the end of 9, all units and buildings even the king was on fire and burning HP LOL.