Whats the problem with lihl?

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FadingSuns
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Whats the problem with lihl?

Postby FadingSuns » Sat Jun 18, 2016 3:55 pm

Why 90% of vouched players play 1200+ bot only? lihl gets dead but idk wuts wrong, play some 1200 i guess is ok but ppl play 95% of their games on mega bot... Why? we just wanna let lihl die?

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Re: Whats the problem with lihl?

Postby Dong » Sat Jun 18, 2016 6:32 pm

i shall keep it alive

Edit: 2 games played allready! :))
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Re: Whats the problem with lihl?

Postby dweiler » Sat Jun 18, 2016 9:20 pm

During June, July and August it's always more calm than in the winter months (for the Northern hemisphere), nothing to worry about :)
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Re: Whats the problem with lihl?

Postby pommepotte » Sun Jun 19, 2016 8:38 am

I agree with ACE, yesterday was waiting hours for lihl games... and at the same time a case is opened to unvouch Dodo ???

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Re: Whats the problem with lihl?

Postby Krayyzie » Sun Jun 19, 2016 9:30 am

Can see 3 reasons for this?

1: Flame fully accepted, which affects game more than certain other rule breaks that people get banned for all the time, that Also affects the overall game experience for all players.
2: New Elo system, Alot of players play to gain elo, this new system pretty much kills all kind of competetion in lihl, as pretty much everyone will be beetween 750 and 1250 elo, since when you gain elo, you get punished hard with the new system and you will loose them just as quick,which means the new system pretty much makes whoever gets a lucky run at end of season will win.
3: People gets tired of the gameplay, since lihl started the gamestyles has been changed from time to time, the current way of playin ltd has been here for a long time now, which pretty much removed all kinds of holding, The only thing thats different in most games is whoever gets what king skill.

As this is the way the league is obviously preffered to run, people will just play less lihl or not play at all. I would guess the only way to get back on track for lihl would be some big changes which would increase the interest to play. As you say, people rather play 1200 than lihl. And its quite obvious that the move from lihl to 1200 has increased over the last few months and even more lately.

As I havent played any lihl due to reason nr 1 last few weeks. i cant really judge the trial part about Dodo, but unless something changed, Im quite sure there are still several players who ruin the game experience more for everyone else more due to creating drama/flames in games, than Dodos lower skill level.


* and of course, as mickey says, its quite easy to understand that people will be spending less time at their computers during summer time, which obviously also decreases the ammount of games played. However, that doesnt explain why people stop playing and move to 1200 bot...

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Re: Whats the problem with lihl?

Postby bugatti_veyron » Sun Jun 19, 2016 10:27 am

In a few words : every game is too triggering unless u engage in backseat shot-calling.
In 1 word : DoDoYumYum.

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Re: Whats the problem with lihl?

Postby Diablo_ » Sun Jun 19, 2016 12:35 pm

I think some people just want a refreshing little change. Personally I don't always feel like playing "serious" LIHL games and instead just want to chill with some friends in public games, often playing a bit crazily and not always so serious.

Looking at the activity stats LIHL is still very active though (and at least when I want to play LIHL there's almost always a game to play).
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Re: Whats the problem with lihl?

Postby FadingSuns » Sun Jun 19, 2016 1:36 pm

Krayyzie wrote:As this is the way the league is obviously preffered to run, people will just play less lihl or not play at all. I would guess the only way to get back on track for lihl would be some big changes which would increase the interest to play. As you say, people rather play 1200 than lihl. And its quite obvious that the move from lihl to 1200 has increased over the last few months and even more lately.

As I havent played any lihl due to reason nr 1 last few weeks. i cant really judge the trial part about Dodo, but unless something changed, Im quite sure there are still several players who ruin the game experience more for everyone else more due to creating drama/flames in games, than Dodos lower skill level.



I would almost accept any kind of change (big or small) to get back the interest of vouched ppl, just cant imagine what would it be. Maybe we need another topic for it? to let ppl propose changes and then make a poll about suggestions?

Regarding Dodo. I really think there are bigger "noobs" (with love ;D) and also as you mention, ppl that fks the game more (cuz flame/manners/etc) than Dodo, cant really imagine why is she a problem to anyone

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Re: Whats the problem with lihl?

Postby CreativeLP » Sun Jun 19, 2016 7:02 pm

Well, how about some simple balance changes or smaller map changes?
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Re: Whats the problem with lihl?

Postby pewpew lasergun » Sun Jun 19, 2016 9:55 pm

yes its a pb, many players prefer 1200 over lihl.
at the time I type this there is 22 vouched players online.
4 concurrent games in #1200 all with lihl players.
barely can make a 2s in lihl.

on one hand u cant restrict our lihl players on what they should play
however there are many players who play 90% of their gaming time in #1200.
maybe unvouch for inactivity any player less than 75 games in a season.

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Re: Whats the problem with lihl?

Postby Jamo » Sun Jun 19, 2016 10:07 pm

The only reason I play 1200+ at the moment, is that there are no players in lihl. It's a deadly circle I guess. If you join channel, see no signed players, or maybe one, then ofc you dont sign and wait 1 hour until a game starts. So you go 1200+. Everybody doing this --> no lihl games...
--> More players needed xD

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Re: Whats the problem with lihl?

Postby SLSGuennter » Sun Jun 19, 2016 11:15 pm

I got like 10 games this season ... not cause there is low amount of games, but simply cause i dont want to play as often as i did some seasons ago. Actually im tired of the map itself kinda. In most games you know who gonna win by lvl 1, or latest by lvl 5/7. Towers are so damn unbalanced, there is just no fun for me, playing a 90% luckbased game. So yes, what @CreativeLP said seems very legit to me :D Just balance the map.
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Re: Whats the problem with lihl?

Postby Nore » Mon Jun 20, 2016 12:04 am

Guennter wrote:I got like 10 games this season ... not cause there is low amount of games, but simply cause i dont want to play as often as i did some seasons ago. Actually im tired of the map itself kinda. In most games you know who gonna win by lvl 1, or latest by lvl 5/7. Towers are so damn unbalanced, there is just no fun for me, playing a 90% luckbased game. So yes, what @CreativeLP said seems very legit to me :D Just balance the map.

Then there would be no epic wins vs. outroll or immola, which is why skilled players come to play lihl.. on 1200+ it's much more unbalanced, since the outroll guys will win much more often due to the lack of real skill. Logic like this "it's 90% luckbased" is just trash to me, no offense. Luck only goes so far; where is this luck for the people who consistently win? If you can call correctly, I would say the game is certainly balanced enough where any towers can win, unless the outroll is just insane(which happens maybe 1 out of every 10 games).
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Re: Whats the problem with lihl?

Postby SLSGuennter » Mon Jun 20, 2016 12:48 am

Nore wrote:Luck only goes so far; where is this luck for the people who consistently win? If you can call correctly, I would say the game is certainly balanced enough where any towers can win, unless the outroll is just insane(which happens maybe 1 out of every 10 games).

So how comes people like 1007 drop to less then 900 value from time to time, and other kinda unskilled people get to 1200+ quite often? Imo a game never is balanced enough, with units like colt/servant/cyborg existing next to archer/ygg/aqua. They should all be of a value in ANY stage of the game. Obviously not all be good early, and all late and so on. Sometimes a unit may be totaly useless through the whole game cause it needs smth else to be combined with, but units TOTALY useless, and other units just covering all keylvls from 1 till 20 just is to stupid imo.
Also most outplays happen due to mid-/lategame rollluck, like getting dwarfs after 10 ^^
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Re: Whats the problem with lihl?

Postby MarshMallows » Tue Jun 21, 2016 9:39 pm

sitting in channel with 3 people signed now for 15 minutes, huge rush of people join channel from the 1200+ game that just ended, more than enough for a LIHL game, they go play 1200+ again. Happens all the time now. I think you should take a vote on whether people actually want lihl anymore, I mean when the only two mods join the channel and see 3 people signed and then go back to 1200+, it's a bit doomed, if you couldn't give a shit, why would anyone else?


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