@beekauzh @sath00W -
https://github.com/Novynn/IDX/blob/a02e ... /h00W.json"value": "A0GA,A0G0,A0PA,Adtn"
h022 -
https://github.com/Novynn/IDX/blob/a02e ... /h022.json"value": "A00T,Adtn"
A0GA = magic resistance -
https://github.com/Novynn/IDX/blob/a02e ... /A0GA.jsonA0G0 = magic resistance -
https://github.com/Novynn/IDX/blob/a02e ... /A0G0.jsonA0PA = standard gathering (most workers have this) -
https://github.com/Novynn/IDX/blob/a02e ... /A0PA.jsonA00T = champion gathering -
https://github.com/Novynn/IDX/blob/a02e ... /A00T.jsonSo I believe the important things to look at here are the "Har1" id which is lumber/swing and the "adur" id is the duration between swings.
Champions -
tier1 = 2 lumber / 2.4 seconds (x 25 workers = 20.83 lumber/second)
tier2 = 2 lumber / 2.2 seconds (x 25 workers = 22.72 lumber/second)
tier3 = 2 lumber / 1.9 seconds (x 25 workers = 26.32 lumber/second)
tier4 = 2 lumber / 1.8 seconds (x 25 workers = 27.78 lumber/second)
Worker -
tier1 = 1 lumber / 1.8 seconds (x 50 workers = 27.78 lumber/second)
tier2 = 1 lumber / 1.7 seconds (x 50 workers = 29.41 lumber/second)
tier3 = 1 lumber / 1.6 seconds (x 50 workers = 31.25 lumber/second)
tier4 = 1 lumber / 1.4 seconds (x 50 workers = 37.71 lumber/second)
builder - h021, lumber ability = A04I but has no adur
tier1 = 25 lumber / 1 second? (x 1 builder = 25 lumber / second)
moral of the story is, doesn't matter if you go champ or workers. If you lumber with your builder you'll be better off than the guy who did worker and didn't focus builder.