Your probably already aware of it.

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Zulthar
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Your probably already aware of it.

Postby Zulthar » Wed Apr 11, 2018 1:16 am

Was testing Hellhalt with the new bnet patch, it isn't playable at all in single player.

Zulthar
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Re: Your probably already aware of it.

Postby Zulthar » Wed Apr 11, 2018 1:42 am

I see bots hosting it now, so going to go test it online :D


[Edit]

:( bnet patch broke the game
Last edited by Zulthar on Wed Apr 11, 2018 2:17 am, edited 6 times in total.

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ShinraCorp
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Re: Your probably already aware of it.

Postby ShinraCorp » Wed Apr 11, 2018 1:47 am

Im having issues too. Not with hellhalt but just booting w3 in general post-patch... no time atm to figure it out. Anyone else?
Those wings, I want them too.

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Re: Your probably already aware of it.

Postby UpRoar » Wed Apr 11, 2018 10:00 am

WC3 now boot's up in native resolution. Ingame get's fixed to widescreen again, tho the game is completly unplayable. I lag seriously bad with a monster pc, and everyone disconnects :P

Is there any fix to this soon?

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Re: Your probably already aware of it.

Postby Kuddel » Thu Apr 12, 2018 12:09 pm

Did anyone figure out a workaround, to get hellhalt running again?

zeljkot
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Re: Your probably already aware of it.

Postby zeljkot » Thu Apr 12, 2018 12:25 pm

Completely unplayable now after update...any news or ideas when it will work again?

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Re: Your probably already aware of it.

Postby Unitil » Thu Apr 12, 2018 3:18 pm

@UpRoar
UpRoar wrote:WC3 now boot's up in native resolution. Ingame get's fixed to widescreen again, tho the game is completly unplayable. I lag seriously bad with a monster pc, and everyone disconnects :P

Is there any fix to this soon?


They updated WC3 to specifically have 4:3 in the menu/load screens, and to be full widescreen within the game itself. There is no workaround for this at the moment as it technically is full widescreen support.

Post from the developer: LINK
Pete Stilwell wrote:The interface wasn't designed to work with modern aspect ratios. To maintain functionality - and not ship a stretched version of the game we all love - the pillar box has been applied in menus.

If you play some games, you'll see widescreen support in all its glory.

Cheers,
Pete


With regards to your lag, what map are you playing?
A list of bugs from 1.29 we're developing can be found HERE.

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@Kuddel
Kuddel wrote:Did anyone figure out a workaround, to get hellhalt running again?


There is no workaround as the map itself needs to be updated. Currently, once the initial wave spawns it lowers the FPS dramatically, and causes your game client to freeze.

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@zeljkot
zeljkot wrote:Completely unplayable now after update...any news or ideas when it will work again?


Depends on what map you're playing, some were updated in anticipation of the 1.29 patch and are unaffected. There are even some maps that were for the most part unaffected and still function properly. However, there are a large number of maps that have been bugged by the 1.29 patch release. These will need to be patched by the map creators.

Some of the bugs introduced seem to be universal accross all maps, such as being unable to sell items back to the store (DotA/LoD). If Blizzard were to release a hot-fix, they could potentially fix one or two of those issues across all maps. However, in the end the map creator will likely still need to update their map.


***EDIT***
Just realized this was under Hellhalt, will need the creator to comment if he has a timeline on a map update if available.

zeljkot
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Re: Your probably already aware of it.

Postby zeljkot » Fri Apr 13, 2018 4:16 pm

still no fix for hellhalt?


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