Desync reports

Moderator: HELLRAlSER

ziklar
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Re: Desync reports

Postby ziklar » Mon May 16, 2016 7:07 pm

HELLRAlSER wrote:@ziklar

DId everybody crashed or just you?

edit: I see you guys play on 1.26, can I have that replay from you from the other guys?

Well at least thats not a desync, thats either a memory leak i should fix or your computer actually needs some ram :P But probly knowing how the this map was initially coded its the first. Anw a replay will help cause i can examine it with tools.

@Hellraiser Yeah everyone did crash, one of our mates crashed one level before the last 3 of us.
It is probably a memory leak, and i'm pretty sure my computer doesn't need anymore RAM, 16gigs should be enough for playing wc3 as far as i know :p
Unfortunately i couldn't save the replay since the game crashed, and i wasn't able to save it, unless you can tell me how to find it, if it does autosave somehow?

EDIT: found some errors and a replay for you (http://www.mediafire.com/download/5k8pg ... v3.92e.rar)

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Re: Desync reports

Postby HELLRAlSER » Mon May 16, 2016 8:16 pm

@ziklar
well no you dont have it, you have the dump files (in the error folder inside your wc3 folder)

ziklar
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Re: Desync reports

Postby ziklar » Mon May 16, 2016 8:18 pm

@Hellraiser i also found the "last replay" and uploaded it to that folder. Can't you make that one work?
Also if you cannot make the "last replay" work, will it help u in any way, if im having a VoD of the game uploaded somewhere, or does it have to be a in-game replay?
Last edited by ziklar on Mon May 16, 2016 8:25 pm, edited 1 time in total.

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Re: Desync reports

Postby HELLRAlSER » Mon May 16, 2016 8:23 pm

@ziklar
if the last replay is the one that crashed, then ye sure.

ziklar
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Re: Desync reports

Postby ziklar » Mon May 16, 2016 8:27 pm

@Hellraiser the mediafire link i gave u, i got u the dumbfiles, and the "last replay" from the match that crashed.
And btw, isn't the memory dumb pretty useful, if it's a memory leak?

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Re: Desync reports

Postby HELLRAlSER » Tue May 17, 2016 7:57 am

@ziklar

I watched the replay, did someone crash there? The game ended normally on that replay. Probly your last replay wasnt the correct one, the other guys have the correct one unfortunately.


Need more 1.26a replays that game crashed if anyone has them it will greatly help to fix the issue.

ziklar
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Re: Desync reports

Postby ziklar » Tue May 17, 2016 10:00 am

@Hellraiser damn, imma make the map crash again. Will it help u in anyway if im having a VoD of the game instead of an actual in-game replay?
Just in case im unable to get the replay cause of the crash.

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Re: Desync reports

Postby Wurtz » Tue May 17, 2016 3:37 pm

This is getting hopeless.. First game today and games get desynch... Can we just get the old version back? the 2 months old one. Never had a desynch before. Now i got like 20 + in 3 weeks...

https://entgaming.net/findstats.php?id=7744650

Such a joke

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Re: Desync reports

Postby HELLRAlSER » Tue May 17, 2016 5:20 pm

ziklar wrote:@Hellraiser damn, imma make the map crash again. Will it help u in anyway if im having a VoD of the game instead of an actual in-game replay?
Just in case im unable to get the replay cause of the crash.

Unfortunately vod will provide very little help. I better solution is if you are playing with a friend, to ask him to post the replay with the crash here, specially if its 1.26.

ziklar
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Re: Desync reports

Postby ziklar » Tue May 17, 2016 5:41 pm

@hellraiser i just dont get how we should be able to get the replay, cause everyones game is crashing not only mine

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Re: Desync reports

Postby HELLRAlSER » Tue May 17, 2016 6:01 pm

ziklar wrote:@hellraiser i just dont get how we should be able to get the replay, cause everyones game is crashing not only mine

Well sometimes it does get saved as LastReplay, or if the map is hosted through a bot.

This is quite hard i know. i wish they updated the wc3 debugger to 1.27 so i can read the replays. As it is, the only real way for the replays to be useful is by the use of ghost++ or ghostone(so they are recorded even if game crash) on 1.26 version (so i can read the replay with the debugger and see what is the problem)

Also, i want to see if 3.91r is actually a stable version of the game. If it is i will revert to that and redo all the work. Will take 2 months or so, but its the only other way, if 3.91r is stable.

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Re: Desync reports

Postby ziklar » Tue May 17, 2016 6:40 pm

@Hellraiser can you link me to ghost++ or ghostone and let me know how to record demos through that software, if so i can use it while playing.
for the 3.91r version and the current version, i'll keep on testing and see what i can do to make it crash. And i'm on 1.26 so should be perfect.

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Re: Desync reports

Postby HELLRAlSER » Tue May 17, 2016 9:57 pm

ziklar wrote:@Hellraiser can you link me to ghost++ or ghostone and let me know how to record demos through that software, if so i can use it while playing.
for the 3.91r version and the current version, i'll keep on testing and see what i can do to make it crash. And i'm on 1.26 so should be perfect.

ghostone is out of date but works fine for 1.26 and easier to setup
http://www.codelain.com/forum/index.php?topic=1274.0

ghost++ is the real deal but harder to setup
https://code.google.com/archive/p/ghostplusplus/

bbrslv
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Re: Desync reports

Postby bbrslv » Fri May 20, 2016 9:13 am

https://entgaming.net/findstats.php?id=7755755

51 minutes wasted, on a easy win game... fix it already T_T

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Re: Desync reports

Postby IRumbuk » Fri May 20, 2016 9:53 am

Desynced on two games.. Level 24 and level 20

heres the level 24 one https://entgaming.net/findstats.php?id=7751054


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