Desync reports
Posted: Wed May 11, 2016 7:45 pm
Unfortunately desyncs keep happening. Anyone know if desyncs happened with 3.91r else well?
Desyncs can happen for way too many reasons. This may require 1-2 months at best to figure out if not more, given my non existent free time, unless i get lucky with it. It can also be just memory leaks again :/
Anyway, things that can help point out the problem:
Replays must be 3.92d +
Pls post ROUND that happened at least when you post the replay
Suspected map elements so far
if anyone has the joy for any reason to be still playing on 1.26a then please post replays that game crashed. Unfortunately tools for bug digging are not updated to 1.27, so its a wild goose hunt.
I found a way to read 1.27 replays, post away.
Desyncs can happen for way too many reasons. This may require 1-2 months at best to figure out if not more, given my non existent free time, unless i get lucky with it. It can also be just memory leaks again :/
Anyway, things that can help point out the problem:
Replays must be 3.92d +
Pls post ROUND that happened at least when you post the replay
1. Round that the desync happened:
2. Note if there is desync after Royal or Dark presence (and which one):
3. What happened in the last 5 seconds:
4. What you think caused the desync:
5. Replays of desync that happened without a hosting bot or at private bots: <yes/no>
6. <add game link>
7. Do you use gproxy? <yes/no>
Suspected map elements so far
Spoiler!
I found a way to read 1.27 replays, post away.