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Nec unit

Posted: Sat Sep 10, 2016 3:04 am
by Zulthar
[Edit]

@HELLRAlSER


When having 12 necs with disciple, certain waves necs will be able to summon twice depending on how fast you kill the wave, during 2nd summon game gets really laggy and causes graphic glitches and really slows down the game. I really like how necs can summon twice on certain waves, but guess to reduce some in game lag is to make them only summon once per wave or once they summon they remove other skele fire archers that already out, unless you got any ideas to fix it well just letting u know, cause this was in 2v2.

Re: Nec unit

Posted: Sat Sep 10, 2016 6:55 am
by HELLRAlSER
when new skeletons are out, old ones should have died. If its not that the case then its a bug, i will look into it, but confirm to me thats whats happening.

Re: Nec unit

Posted: Sat Sep 10, 2016 7:28 am
by Zulthar
Yes, old set of summoned skeletons do not die, right after when the necromancer summons a new fresh set of skeletons.

Re: Nec unit

Posted: Sat Sep 10, 2016 7:42 am
by HELLRAlSER
Zulthar wrote:Yes, old set of summoned skeletons do not die, right after when the necromancer summons a new fresh set of skeletons.

I didn't spot any out of the ordinary, I will have to test it later. Ty for report.

Re: Nec unit

Posted: Sat Sep 10, 2016 8:28 am
by Zulthar
Np :-) when you're testing use disciple with them.