Slaves
Posted: Tue Jul 12, 2016 5:04 am
Slaves are interesting now, they really aren't worth getting for the most part.
Maybe as some blockers for 20/30 but they cant even reliably hold 1-9 anymore (while only massing them, and not doing much lumber) Seems almost zero reason to use them, over or included with, a standard build.
IMO I like the idea of taking away the bear aggro ability, and bumping up their income again.
Or maybe servants dont get aggro but slavemasters do?
I dunno, but I really think they were over nerfed this last time. Tried numerous builds with them and its just better to not use them for the most part. Before with the extra income, you could make up for their weakness, but now... With income so low, extra magic weakness, and lowered block ability (longer range) its rough.
You need 12 lvls of holding your wave (35g/3g), to recoup the cost of a servant, and 25ish death free levels to recoup the cost of a slave master... (155g/6g)
Anyone else thoughts?
@zulthar @greymare @zion @betonakis @chocolate @wurtz @salak @ripjoe5
Maybe as some blockers for 20/30 but they cant even reliably hold 1-9 anymore (while only massing them, and not doing much lumber) Seems almost zero reason to use them, over or included with, a standard build.
IMO I like the idea of taking away the bear aggro ability, and bumping up their income again.
Or maybe servants dont get aggro but slavemasters do?
I dunno, but I really think they were over nerfed this last time. Tried numerous builds with them and its just better to not use them for the most part. Before with the extra income, you could make up for their weakness, but now... With income so low, extra magic weakness, and lowered block ability (longer range) its rough.
You need 12 lvls of holding your wave (35g/3g), to recoup the cost of a servant, and 25ish death free levels to recoup the cost of a slave master... (155g/6g)
Anyone else thoughts?
@zulthar @greymare @zion @betonakis @chocolate @wurtz @salak @ripjoe5