map hack request

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Raizen
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map hack request

Postby Raizen » Tue Jun 04, 2013 6:50 am

I posted this at staff section but i can see anymore. Ik this request has been posted but im posting evidences here. I would like to some staffs take a look of this:
@uakf.b
@matdas
@ttr.cloud
@undeadxassassin

BeepBoopBeep used map hack at the ENT tournament. The full game can be downloaded at attachment (Replay number: 1451305, map name freeze tag).

This game has fow activated and you can’t see the enemy unless he is in your vision (very close).

******************

The first part that will be displayed below already gave sure of the fact “he used map hack”. That was the first round (at the begin, around 0:40 and 0:51 replay time). I will show step by step using screen shots and gifs of that first part.
Fist 10 screen shots of BeepBoopBeep moves with fow:
[spoiler=]First he is on the move and stop to see where the enemy was going (4 screen shots of that actions):
Image
Image
Image
Image

Know he knows where the enemy is and charge into them (to left side).
Image
Image
Image

Now he shot at the enemy (see no vision at all of all that)
Image

Now he dodge the enemy arrows (2 arrows):
Image
Image[/spoiler]

Here you can see a gif of that actions:
[spoiler=]Imagehttp://picasion.com/i/1U0ie/[/spoiler]

Now lets see the enemy position and the actions made (ss of the replay without fow):
you can hold ctrl+ scroll to move the screen back and see both ss
[spoiler=]First he is on the move and stop to see where the enemy was going (4 screen shots of that actions):
Image
Image
Image
Image

Know he nows where the enemy is and charge into them to left side

Image
Image
Image

Now he shot at the enemy (see no vision at all of all that)
Image
Image

Now he dodge the enemy arrows (2 arrows):
Image[/spoiler]

******************

Second part. Here you can see another dodge without vision. Was at the begin of the round. He was moving down and changed direction to dodge. Replay time around 3:39 and and 3:45.

Let’s see first the screen shots with fow.
[spoiler=]Image
Image
Image[/spoiler]

Now let’s see the 2 sides (with and without fow) to understand his moves:
[spoiler=]Image
Image
Image[/spoiler]

******************

Third part. BeepBoopBeep wait the enemy move and charge into pink direction. Replay time arround 3:52 and 4:15
[spoiler=]Now pink moves going up:
Image
BeepBoppBeep don’t move (near his base).
Image
Pink keep going to top. While BeeBoopBeep don’t move.
Image
Pink keep going top… BeepBoopBeep don’t move.
Image
Pink keep going top getting close to BeepBoopBeep.
Image
Now BeepBoopBeep go into pink direction.
Image[/spoiler]

******************

You also can check at the replay time another of his map hacks shots around 2 and 3 mins of game.

If BeepBoopBeep wans’t a staff member I would have banned him already. But he is. So im expecting the ban and remove from the staffs. Ty.
Attachments
1451305.w3g
(30.72 KiB) Downloaded 38 times

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QTriNitY
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Re: map hack request

Postby QTriNitY » Tue Jun 04, 2013 8:34 am


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Raizen
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Re: map hack request

Postby Raizen » Tue Jun 04, 2013 7:46 pm

Ty for post the game replay trinity.
I just notice something in the chat log:

3:29 [All] SheepBomb.daP8: u do realize
3:30 [All] SheepBomb.daP8: u cant mh
3:38 [All] BeepBoopBeep: you cant maphack obviously lol

They think the game don't have fow (freeze tag map)?

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aRt)Y
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Re: map hack request

Postby aRt)Y » Tue Jun 04, 2013 9:14 pm

Raizen wrote:They think the game don't have fow (freeze tag map)?

Wouldn't they then randomly click on the enemies..?
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Raizen
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Re: map hack request

Postby Raizen » Tue Jun 04, 2013 9:39 pm

aRt)Y wrote:
Raizen wrote:They think the game don't have fow (freeze tag map)?

Wouldn't they then randomly click on the enemies..?

safe click
can't click

uakf.b
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Re: Staff using Map hack - shame

Postby uakf.b » Tue Jun 04, 2013 10:42 pm

Agreements wrote:This was denied, by uakf.b, trinity, myself, cyber etc. What is the problem. lols.

Wasn't denied by me.
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UndeadxAssassin
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Re: map hack request

Postby UndeadxAssassin » Wed Jun 05, 2013 12:12 am

I don't think he maphacks, either. For your first part, it's pretty common to go up that path, so shooting there isn't really suspicious. As for the dodge, I wouldn't say that's anything conclusive since he got hit, as well.

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Re: map hack request

Postby aRt)Y » Wed Jun 05, 2013 8:16 am

Raizen wrote:safe click
can't click

If there're no clicks, it's suspicious behavior and basing that up on a single replay is pretty thin.

And in such a game where you can randomly shoot errors and it seems all about luck + logic, it's no real proof.
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Raizen
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Re: map hack request

Postby Raizen » Wed Jun 05, 2013 6:56 pm

Dude it don't record at action log cuz don't allow to have the action. Im not talking about the "old safe click". If you never saw or don't know how to configure it i can't do anything here cuz i will not teach pubs how to.

That kind of clicks you can get with DRM are the hidden fog clicks.

What im saying about this replay is the game play, not what DRM tells to you.

The shots of this game are super inaccurate. The precision he made go far beyond luck. Who play that game knows this is at least suspicious. I suggest to play the game 1 time to see it.
Make a 2x2, it fill fast
/w clan.enterprise !map freeze_tag

If don't agree with the suspicious game play is fine and your choice. But that is not about what a log tell to you.

This post was edited.

UndeadxAssassin
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Re: map hack request

Postby UndeadxAssassin » Thu Jun 06, 2013 12:17 am

I have played the game before, you know. uakf.bad cheats.

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Raizen
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Re: map hack request

Postby Raizen » Thu Jun 06, 2013 12:49 am

UndeadxAssassin wrote:I have played the game before, you know. uakf.bad cheats.

agree :P

i would like to say thank you everyone for the review and the comments.I will keep my opinion about this case, but the decision is not up to me.

Thanks jen for checking the replay too :)

************

edited:
Just a note at game lobby: http://s4.entgaming.net/replay/replays/1451305.txt

[System]: Player [BeepBoopBeep] downloaded the map in 5.9 seconds (163.8 KB/sec)

so things like "pro movements" or "regular movements" don't match

also remind this comment:
3:38 [All] BeepBoopBeep: you cant maphack obviously lol

This reforce my statement
Raizen wrote:think the game don't have fow (freeze tag map)?

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Raizen
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Re: map hack request

Postby Raizen » Thu Jun 06, 2013 7:04 am

I have one here that dont allow you to make that click at anything inside the fow and don't show anything at the DRM. I tested with cyber once.

I can show to you it, if you want to.
We can both get in a game, make a stream live in my computer screen and i try click like 100 times at your side. After that we leave the game and see the codes. :)

If you get the codes of that i will make a donation to ENT in your name.
If you don't get, you make a donation to ENT in my name.

ps: im not saying bbb used that kind of map hack

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QTriNitY
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Re: map hack request

Postby QTriNitY » Thu Jun 06, 2013 9:45 am

The one Raizen referred to was the one i had for a month.
It does register clicks on visible units.
As for selections done in fow, Drm does not capture because the program refuses your selections.
I.e. You can click, but you cant see hero inventory in a game of dota. Is this correct?
If what i just mention were all right, Agreements' claim is correct.
I can do a test with you and record my gadget with Fraps in a live game and compare against yours.

Edited - In response to Raizen's post.

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QTriNitY
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Re: map hack request

Postby QTriNitY » Thu Jun 06, 2013 10:10 am

Yup. My previous post was in response to Raizen. Sorry for confusion.

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Carterman
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Re: map hack request

Postby Carterman » Sun Jun 09, 2013 2:27 am

To me is looks like blue is mhing. The first shot would have hit pink if pink had not stopped moving. Then dodging 2 shots, which is possible. Then blue's second shot looks like it would have hit if not for the logs being there. Then even his third and fourth shot almost hit. All these shot with no vision and almost hitting. The first with no idea that they are even there. The second round is even stranger. He starts off on high ground then retreats to lower ground. While on lower ground he hits the enemies and unfreezes his partner several times. And with only a ping to tell you were your partner got frozen, it aint to much help. Tested it myself. He obviously aint pro he keeps trying to shoot through the logs. And if no logs they would have been close to hitting the enemies. Then after blues team freezes darg green he shoots right toward pink who he had no vision of. Like stated in a previous post, blue looks like he is playing with reds vision. The third round he stops for a bit. Prolly seeing they are coming up the middle. When they get closer he backs off. Then gets a lucky shot. But looking at this, this is the only round that blue and his teammate do not go to a hill. What is also strange it seems blue waits to see where the other team is going. He always decides after the other team does. 2 to the bottom left hill, once in the middle, 2 to the right top hill. Just some of my observations. You can say it aint mh, but to me it looks otherwise.


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