[ID] Reasons behind processed bans

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Zeratul

[ID] Reasons behind processed bans

Postby Zeratul » Fri Mar 02, 2018 7:27 am

viewtopic.php?f=24&t=125047

Violated Rule(s): Left as titan before game started.


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(00:00 / All) freeShkrelli: jamaica was dropped due to desync.


viewtopic.php?f=24&t=125048

Spoiler!
#2
https://entgaming.net/customstats/islan ... /10444546/
[ENT] Island Defense #32
blademaster21@uswest.battle.net
Left late in countdown - upon loading.


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(00:00 / All) Borntodie01: blademaster21 was dropped due to desync.


Spoiler!
#5
https://entgaming.net/customstats/islan ... /10444364/
[ENT] Island Defense #22
skineemikee@useast.battle.net
Left before game start causing glitch.


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(00:00 / QUIT) Skineemikee: Disconnect


Well first 2 are self-explanatory (They desynced, not left the game as described); Last one, the reason behind it says "Left game before game start causing glitch", while the bot itself detected "disconnect" (and as far as the ruling/handbook went back then, "Titans are only bannable for leaving(disconnection) in case they have a past of disconnecting frequently as titan, which doens't seem to be the case, unless he has another alias that would justify that)

tl;dr - Questioning the bans on skineemikee, Jamaica and blademaster21

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Re: [ID] Reasons behind processed bans

Postby Panopticon » Fri Mar 02, 2018 1:32 pm

PSA: Bigtits = Iambackk

tinker_666 = ta-ta

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Re: [ID] Reasons behind processed bans

Postby Arcanium » Wed Mar 07, 2018 7:43 am

Let me look into this soon.
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Re: [ID] Reasons behind processed bans

Postby Arcanium » Wed Mar 07, 2018 9:42 am

On the day that I banned them, there were quite a few games ruined by people who had left/disconnected/desynced before 10 minutes. Once I was told that people had be leaving as titan the past few games, I automatically thought they were all valid.

My mistake for not checking, have been away for a while and forgot those possibilities while in the mindset these people were leaving voluntarily these past games.

After looking through;

I banned Jamaica as I was in the game that he had disconnected from. When I saw he had left, I banned him while I was waiting for the next game. After of which I proceeded to look through the games list history, and picked out the few that lasted no more than 10 minutes of replay time.

I can only agree with blademaster's ban seeing it now, that it may have been wrong.

The last one, I believe I looked at that properly. If someone leaves late in the countdown and causes the game to start without a Titan, when looking at the replay, you won't see his name appear at all (as if he was never in the game), and it will show that they "disconnected".

TL;DR Skinee left before countdown, and that shows as a "disconnect", and his name doesn't appear in replay download.
I didn't look at blademaster21's leave properly. I think because I was switching between the lot all together, I saw left the game voluntarily on them all, getting a bit ahead of myself there.
Was in the game where Jamaica appeared he left, so I banned him during the next game.

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Zeratul

Re: [ID] Reasons behind processed bans

Postby Zeratul » Wed Mar 07, 2018 9:54 am

The first 2 desynced, not disconnected - so you might wanna recheck it (desync has nothing to do with leaving or their connection)

And usually when ppl leave late in lobby they are marked as leaving, not disconnected (unless he PP during loading screen and that way, yes its marked as disconnected)

PS:
My mistake for not checking, have been away for a while and forgot those possibilities while in the mindset these people were leaving voluntarily these past games.
dont take this in a wrong way but it is your duty to ensure the rule violation before enforcing it (going by the word of "heard that ppl were leaving " never ends well :p )

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Re: [ID] Reasons behind processed bans

Postby Arcanium » Thu Mar 08, 2018 7:23 am

Thanks I guess.

Moving to processed, bans expired anyway so there was nothing I could do about this.
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