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[LTD] king10pls - juggle, lying about rules

Posted: Sat May 20, 2017 11:24 pm
by darkkid
Replay Link: http://storage.entgaming.net/replay/vie ... 391817.w3g
Game Name: [ENT] Legion TD Mega #70
Your Warcraft III Username: andreis
Violator's Warcraft III Username: king10pls @useast.battle.net
Violated Rule(s): king juggle , lying about rules
Time of Violation (in-game or replay): juggle - lev 3 (reson - better send on 5 - they recognized), lying about rules *me juggling on level 8*, whispering insults (see in the end of the chat)
Any further thoughts: thank you

Re: [LTD] king10pls - juggle, lying about rules

Posted: Sun May 21, 2017 10:15 am
by king10pls
The reason I had trouble clicking the mobs properly on 3 is I accidentally turned on auto right click repeat for my mouse which I sometimes use in Dota2 games but forgot to switch off before I launched Warcraft. I already apologized for this and as you see even though I controlled king rest of the game never once was there another problem. If you look at the chat log not once did anyone on our team mention anything about buying more time for 5 send, it was purely a problem with my PC and I fixed it ASAP. Around 5 seconds at most were spent extra on level 3 which made zero difference in the outcome.

About level 8, it was a JOKE obviously. I play this game for fun and everyone in the game was laughing at you for being so uptight, your own teammates included. Again, I apologize for the problem I Had with control on 3 but you need to lighten up since it's just a game and being a sore loser like this doesn't help anyone.

By the way, some extracts of this poor innocent victim flaming his team and being a really toxic individual on several occasions. You really should be reported yourself for harassment and anti-fun attitude.


(00:54 / Allied) andreis: near wall pink
(00:56 / Allied) andreis: pfff

(03:12 / Allied) andreis: if u send alone one more time
(03:17 / Allied) andreis: we will kick u

(15:12 / Allied) andreis: dont play ent if ure noob
(15:17 / Allied) andreis: go play noob bots

(16:58 / Allied) andreis: but noob and stuborn is lethal nowadays

(34:44 / Allied) andreis: DELAY
(34:47 / Allied) andreis: man

Re: [LTD] king10pls - juggle, lying about rules

Posted: Sun May 21, 2017 10:27 am
by ZinGir
Adreis was really toxic..
In king10's defense i have held down ctrl before and juggled the king too by mistake XD or left auto click from dota 2 on, but they did need more time and said so.

So i suggest looking over the click logs to be sure.
i played with king a few times and every time we needed more time( and we leaked) he had king and didnt juggle so i doubt it.

Zing.

Re: [LTD] king10pls - juggle, lying about rules

Posted: Sun May 21, 2017 10:51 am
by king10pls
ZinGir wrote:Adreis was really toxic..
In king10's defense i have held down ctrl before and juggled the king too by mistake XD or left auto click from dota 2 on, but they did need more time and said so.

So i suggest looking over the click logs to be sure.
i played with king a few times and every time we needed more time( and we leaked) he had king and didnt juggle so i doubt it.

Zing.


Hey, who were you in game? Much thanks for taking the time to post, really do appreciate it.

In regards to the logs below:

(04:26 / Allied) KingsNeverDie: come on
(04:27 / Allied) KingsNeverDie: man
(04:35 / Allied) unverr: ?
(04:40 / Allied) King10Pls: we need leak time
(04:41 / Allied) KingsNeverDie: time is our friend
(04:45 / Allied) unverr: not now
(04:47 / Allied) KingsNeverDie: these guys
(04:48 / Allied) King10Pls: yes

This was when purple was leaking on level 2 I believe and teal used anti-stuck,not on level 3 when we king leaked. And the time was a reference to us having very good lumbers so having more time to gather lumber and higher inc was good for us. Never on 3 was it my intention to juggle for more time for a send 5. As ZinGir stated, I have never juggled king intentionally even though I had many opportunities to do so since I almost always control king in the games I play.

Finally, I would like to add that since the OP is toxic in many of his games he really can't complain too much about people poking some fun at him from time to time. It isn't a one way street.

Re: [LTD] king10pls - juggle, lying about rules

Posted: Sun May 21, 2017 12:57 pm
by AmnoN
@darkkid Fix your attitude. You are consistently toxic and will be banned for this sort of consistent behaviour if people report it (normally not enough for a flame ban, but warnings do add up)

Juggling:
Spoiler!
<<>>
[19081] 6:19 Player: King10Pls 0x17: Assign group hotkey [group=3, count=1]
[19082] 6:19 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3500.710938, y=-2665.169678, object=0x000305A70000D38A]
[19083] 6:20 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3490.980469, y=-2709.548828, object=0x000305A70000D38A]
[19084] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.489258, y=-3013.712158, object=0x000321BA0000E4F3]
[19093] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.310059, y=-3076.239746, object=0x000321BA0000E4F3]
[19094] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19095] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3439.494629, y=-3066.302246, object=0x000339960000F4C8]
[19106] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19119] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3464.274414, y=-3102.760986, object=0x000339960000F4C8]
[19127] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3441.038574, y=-3038.149414, object=0x000323CA0000E64D]
[19129] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3496.113770, y=-2976.662354, object=0x000329E70000E970]
[19130] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3455.123047, y=-2995.859375, object=0x00032D610000EC9B]
[19081] 6:19 Player: King10Pls 0x17: Assign group hotkey [group=3, count=1]
[19082] 6:19 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3500.710938, y=-2665.169678, object=0x000305A70000D38A]
[19083] 6:20 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3490.980469, y=-2709.548828, object=0x000305A70000D38A]
[19084] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.489258, y=-3013.712158, object=0x000321BA0000E4F3]
[19093] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.310059, y=-3076.239746, object=0x000321BA0000E4F3]
[19094] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19095] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3439.494629, y=-3066.302246, object=0x000339960000F4C8]
[19106] 6:21 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19119] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3464.274414, y=-3102.760986, object=0x000339960000F4C8]
[19127] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3441.038574, y=-3038.149414, object=0x000323CA0000E64D]
[19129] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3496.113770, y=-2976.662354, object=0x000329E70000E970]
[19130] 6:22 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=1, on ground, x=-3455.123047, y=-2995.859375, object=0x00032D610000EC9B]
[19250] 6:28 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19253] 6:28 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19258] 6:28 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19259] 6:29 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19261] 6:29 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19265] 6:29 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19270] 6:29 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19273] 6:30 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19277] 6:30 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19279] 6:30 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19280] 6:30 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19287] 6:31 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19290] 6:31 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19291] 6:31 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19293] 6:31 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19294] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19295] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19296] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19303] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19304] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19305] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19306] 6:32 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19307] 6:33 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19315] 6:33 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19325] 6:33 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19326] 6:33 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19333] 6:34 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19336] 6:34 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19337] 6:34 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19339] 6:34 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19348] 6:34 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19355] 6:34 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19356] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19363] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19366] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19367] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19376] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19383] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19389] 6:35 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19393] 6:36 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19395] 6:36 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19402] 6:36 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19404] 6:36 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19410] 6:36 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19415] 6:36 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3464.274414, y=-3102.760986, object=0x000339960000F4C8]
[19421] 6:37 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19427] 6:37 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19428] 6:37 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3367.792480, y=-3174.077393, object=0x000323CA0000E64D]
[19430] 6:37 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3440.222656, y=-3106.610107, object=0x000321BA0000E4F3]
[19431] 6:37 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19442] 6:37 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3500.101074, y=-3098.342773, object=0x00032F560000EC99]
[19443] 6:38 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3413.239258, y=-3131.216064, object=0x000325050000E726]
[19444] 6:38 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]
[19445] 6:38 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3391.497070, y=-3156.396973, object=0x000323AA0000E49B]
[19447] 6:38 Player: King10Pls 0x12: Unit/building ability (with target position and target object ID) [flags=0, on ground, x=-3354.709961, y=-3211.373291, object=0x00032D610000EC9B]


king10pls@USEast banned 2 days for king juggling.